First try: Transferring client action.

This commit is contained in:
lotodore
2007-05-23 22:31:56 +00:00
parent f9ad1b6b75
commit 2556f43340
21 changed files with 243 additions and 115 deletions
+2
View File
@@ -53,6 +53,8 @@ public:
void initiateNetworkServerGame();
void terminateNetworkServer();
void sendClientPlayerAction();
void setCurrentGameID(const int& theValue) { currentGameID = theValue; }
int getCurrentGameID() const { return currentGameID; }