First try: Transferring client action.
This commit is contained in:
@@ -53,6 +53,8 @@ public:
|
||||
void initiateNetworkServerGame();
|
||||
void terminateNetworkServer();
|
||||
|
||||
void sendClientPlayerAction();
|
||||
|
||||
void setCurrentGameID(const int& theValue) { currentGameID = theValue; }
|
||||
int getCurrentGameID() const { return currentGameID; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user