Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
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@@ -111,12 +111,12 @@ Server Notification: Game Start
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 5 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Start Dealer Pos | Reserved |
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| Start Dealer Player Id | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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[ Dealer Pos can be different for each game, therefore it is not
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transmitted in Join Game ACK. ]
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[ It is not necessary to transmit the Dealer Pos, because the server
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[ It is not necessary to transmit the Dealer Id, because the server
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decides which player's turn it is. This is only for fast and simple
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GUI display. ]
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