Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.

This commit is contained in:
lotodore
2007-05-21 19:00:06 +00:00
parent 3ede810baa
commit 2ce67297ee
17 changed files with 129 additions and 100 deletions
+2 -2
View File
@@ -111,12 +111,12 @@ Server Notification: Game Start
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 5 | Message Length = 8 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Start Dealer Pos | Reserved |
| Start Dealer Player Id | Reserved |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[ Dealer Pos can be different for each game, therefore it is not
transmitted in Join Game ACK. ]
[ It is not necessary to transmit the Dealer Pos, because the server
[ It is not necessary to transmit the Dealer Id, because the server
decides which player's turn it is. This is only for fast and simple
GUI display. ]