Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
This commit is contained in:
1 parent
3ede810baa
commit
2ce67297ee
17 files changed
+129
-100
No files matched your search
@@ -111,12 +111,12 @@ Server Notification: Game Start
|
||||
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
||||
| Message Type = 5 | Message Length = 8 |
|
||||
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
||||
| Start Dealer Pos | Reserved |
|
||||
| Start Dealer Player Id | Reserved |
|
||||
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
||||
|
||||
[ Dealer Pos can be different for each game, therefore it is not
|
||||
transmitted in Join Game ACK. ]
|
||||
[ It is not necessary to transmit the Dealer Pos, because the server
|
||||
[ It is not necessary to transmit the Dealer Id, because the server
|
||||
decides which player's turn it is. This is only for fast and simple
|
||||
GUI display. ]
|
||||
|
||||
|
||||
Reference in new issue
Block a user