Fixed player number when showing cards - much more work is needed for this.
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@@ -1181,47 +1181,27 @@ void mainWindowImpl::dealHoleCards() {
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QPixmap tempCardsPixmapArray[2];
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int tempCardsIntArray[2];
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// Karten der Gegner austeilen
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// Karten der Gegner und eigene Karten austeilen
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int i, j;
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Game *currentGame = mySession->getCurrentGame();
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for(i=1; i<MAX_NUMBER_OF_PLAYERS; i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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currentGame->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
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for(j=0; j<2; j++) {
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if(currentGame->getPlayerArray()[i]->getMyActiveStatus()) {
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if (debugMode) {
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if ((i == currentGame->getGuiPlayerNum()) || debugMode) {
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tempCardsPixmapArray[j].load(":/cards/resources/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png");
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j],FALSE);
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}
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else holeCardsArray[i][j]->setPixmap(*flipside, TRUE);
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}
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else {
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holeCardsArray[i][j]->setPixmap(onePix, FALSE);
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// holeCardsArray[i][j]->repaint();
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// holeCardsArray[i][j]->repaint();
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}
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}
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}
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// eigenen Karten austeilen
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currentGame->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
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for(i=0; i<2; i++) {
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if(currentGame->getPlayerArray()[0]->getMyActiveStatus()) {
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tempCardsPixmapArray[i].load(":/cards/resources/graphics/cards/"+QString::number(tempCardsIntArray[i], 10)+".png");
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holeCardsArray[0][i]->setPixmap(tempCardsPixmapArray[i], FALSE);
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}
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else {
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holeCardsArray[0][i]->setPixmap(onePix, FALSE);
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// holeCardsArray[i][j]->repaint();
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}
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}
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//Groupbox repaint() hline-bug?;
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// refreshGroupbox();
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}
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void mainWindowImpl::dealFlopCards0() { dealFlopCards0Timer->start(preDealCardsSpeed); }
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