Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
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@@ -49,9 +49,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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}
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// Karten generieren und Board sowie Player zuweisen
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Tools myTool;
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int *cardsArray = new int[2*actualQuantityPlayers+5];
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myTool.getRandNumber(0, 51, 2*actualQuantityPlayers+5, cardsArray, 1);
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Tools::getRandNumber(0, 51, 2*actualQuantityPlayers+5, cardsArray, 1);
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int tempBoardArray[5];
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int tempPlayerArray[2];
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int tempPlayerAndBoardArray[7];
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@@ -81,7 +80,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// sBluff für alle aktiver Spieler außer human player setzen
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if(i) {
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myTool.getRandNumber(1,100,1,&sBluff,0);
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Tools::getRandNumber(1,100,1,&sBluff,0);
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playerArray[i]->setSBluff(sBluff);
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playerArray[i]->setSBluffStatus(0);
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}
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