Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.

This commit is contained in:
lotodore
2007-05-21 19:00:06 +00:00
parent 3ede810baa
commit 2ce67297ee
17 changed files with 129 additions and 100 deletions
+3 -5
View File
@@ -26,20 +26,18 @@
struct GameData
{
GameData() : numberOfPlayers(0), startCash(0), smallBlind(0),
handsBeforeRaise(1), guiSpeed(4), guiPlayerNum(0), guiPlayerUniqueId(0) {}
handsBeforeRaise(1), guiSpeed(4) {}
int numberOfPlayers;
int startCash;
int smallBlind;
int handsBeforeRaise;
int guiSpeed;
int guiPlayerNum;
unsigned guiPlayerUniqueId;
};
struct StartData
{
StartData() : startDealerPos(0) {}
int startDealerPos;
StartData() : startDealerPlayerId(0) {}
unsigned startDealerPlayerId;
};
#endif