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@@ -691,7 +691,7 @@ void startWindowImpl::networkError(int errorID, int /*osErrorID*/)
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case ERR_SOCK_RECV_FAILED: // Sometimes windows reports recv failed on close.
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case ERR_SOCK_CONN_RESET: {
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QMessageBox::warning(this, tr("Network Error"),
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tr("The connection to the server was lost."),
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tr("The connection to the server was lost."),
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QMessageBox::Close);
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}
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break;
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@@ -917,7 +917,7 @@ void startWindowImpl::networkError(int errorID, int /*osErrorID*/)
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myGameLobbyDialog->reject();
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myConnectToServerDialog->reject();
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myStartNetworkGameDialog->reject();
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myGuiInterface->getMyW()->close();
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myGuiInterface->getMyW()->close();
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}
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void startWindowImpl::networkNotification(int notificationId)
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