Merge remote-tracking branch 'origin/master'
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Executable → Regular
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@@ -207,9 +207,8 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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nickListAdminSubMenu->addAction(nickListAdminTotalKickBan);
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connectedPlayersListPlayerInfoSubMenu = new QMenu();
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nickListOpenPlayerStats2 = new QAction(QIcon(":/gfx/view-statistics.png"), tr("Show player stats"), nickListContextMenu);
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connectedPlayersListPlayerInfoSubMenu->addAction(nickListOpenPlayerStats2);
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connectedPlayersListPlayerInfoSubMenu = new QMenu();
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connectedPlayersListOpenPlayerStats = new QAction(QIcon(":/gfx/view-statistics.png"), tr("Show player stats"), connectedPlayersListPlayerInfoSubMenu);
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connectedPlayersListPlayerInfoSubMenu->addAction(connectedPlayersListOpenPlayerStats);
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gameListContextMenu = new QMenu();
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gameListReportBadGameNameAction = new QAction(QIcon(":/gfx/emblem-important.png"), tr("Report inappropriate game name"), gameListContextMenu);
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@@ -243,7 +242,7 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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connect( nickListInviteAction, SIGNAL(triggered()), this, SLOT( invitePlayerToCurrentGame() ));
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connect( nickListIgnorePlayerAction, SIGNAL(triggered()), this, SLOT( putPlayerOnIgnoreList() ));
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connect( nickListOpenPlayerStats1, SIGNAL(triggered()), this, SLOT( openPlayerStats1() ));
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connect( nickListOpenPlayerStats2, SIGNAL(triggered()), this, SLOT( openPlayerStats2() ));
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connect( connectedPlayersListOpenPlayerStats, SIGNAL(triggered()), this, SLOT( openPlayerStats2() ));
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connect( lineEdit_searchForPlayers, SIGNAL(textChanged(QString)),this, SLOT(searchForPlayerRegExpChanged()));
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connect( gameListReportBadGameNameAction, SIGNAL(triggered()), this, SLOT( reportBadGameName()));
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connect( gameListAdminCloseGame, SIGNAL(triggered()), this, SLOT( adminActionCloseGame() ));
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@@ -210,7 +210,7 @@ private:
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QAction *nickListPlayerInGameInfo;
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QAction *nickListOpenPlayerStats1;
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QAction *nickListOpenPlayerStats2;
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QAction *connectedPlayersListOpenPlayerStats;
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int infoMsgToShowId;
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int currentInvitationGameId;
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bool inviteDialogIsCurrentlyShown;
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