add confirm close gametable patch
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@@ -2602,9 +2602,9 @@ void gameTableImpl::keyPressEvent ( QKeyEvent * event ) {
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ctrlPressed = TRUE;
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}
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}
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// if (event->key() == Qt::Key_Escape && (myActionIsBet || myActionIsRaise)) {
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// meInAction();
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// }
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// if (event->key() == Qt::Key_Escape && (myActionIsBet || myActionIsRaise)) {
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// meInAction();
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// }
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if (event->key() == Qt::Key_Up && lineEdit_ChatInput->hasFocus()) {
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if((keyUpDownChatCounter + 1) <= myChat->getChatLinesHistorySize()) { keyUpDownChatCounter++; }
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// std::cout << "Up keyUpDownChatCounter: " << keyUpDownChatCounter << "\n";
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@@ -2971,11 +2971,23 @@ void gameTableImpl::closeGameTable() {
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}
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}
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else {
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myStartWindow->getSession()->terminateNetworkClient();
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stopTimer();
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saveGameTableGeometry();
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myStartWindow->show();
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this->hide();
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bool close = true;
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myMessageDialogImpl dialog(myConfig, this);
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if(dialog.checkIfMesssageWillBeDisplayed(6) && (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK )) {
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if (dialog.exec(6, tr("Really want to exit?"), tr("PokerTH - Close Table?"), QPixmap(":/gfx/logoChip3D.png"), QDialogButtonBox::Yes|QDialogButtonBox::No, true) == QDialog::Rejected) {
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close = false;
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}
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}
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if(close) {
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//now really close the table
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myStartWindow->getSession()->terminateNetworkClient();
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stopTimer();
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saveGameTableGeometry();
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myStartWindow->show();
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this->hide();
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}
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}
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}
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@@ -54,3 +54,4 @@ private:
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//3: reciev invite to game: Question(You've been invited to the game <b>%1</b> by <b>%2</b>.<br>Do you want to join this game?)
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//4: click ignore player: Question(Do you really want to put this player on ignore List?)
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//5: add a broken (fields missing) game table style: Info(Selected game table style \"%1\" seems to be incomplete or defective. \n\nThe value(s) of \"%2\" is/are missing. \n\nPlease contact the game table style builder %3.)
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//6: close gametable: Do you really wanna quit?
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