add confirm close gametable patch
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@@ -2971,6 +2971,17 @@ void gameTableImpl::closeGameTable() {
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}
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}
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}
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}
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else {
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else {
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bool close = true;
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myMessageDialogImpl dialog(myConfig, this);
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if(dialog.checkIfMesssageWillBeDisplayed(6) && (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK )) {
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if (dialog.exec(6, tr("Really want to exit?"), tr("PokerTH - Close Table?"), QPixmap(":/gfx/logoChip3D.png"), QDialogButtonBox::Yes|QDialogButtonBox::No, true) == QDialog::Rejected) {
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close = false;
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}
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}
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if(close) {
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//now really close the table
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myStartWindow->getSession()->terminateNetworkClient();
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myStartWindow->getSession()->terminateNetworkClient();
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stopTimer();
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stopTimer();
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saveGameTableGeometry();
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saveGameTableGeometry();
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@@ -2978,6 +2989,7 @@ void gameTableImpl::closeGameTable() {
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this->hide();
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this->hide();
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}
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}
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}
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}
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}
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void gameTableImpl::changeSpinBoxBetValue(int value) {
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void gameTableImpl::changeSpinBoxBetValue(int value) {
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@@ -54,3 +54,4 @@ private:
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//3: reciev invite to game: Question(You've been invited to the game <b>%1</b> by <b>%2</b>.<br>Do you want to join this game?)
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//3: reciev invite to game: Question(You've been invited to the game <b>%1</b> by <b>%2</b>.<br>Do you want to join this game?)
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//4: click ignore player: Question(Do you really want to put this player on ignore List?)
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//4: click ignore player: Question(Do you really want to put this player on ignore List?)
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//5: add a broken (fields missing) game table style: Info(Selected game table style \"%1\" seems to be incomplete or defective. \n\nThe value(s) of \"%2\" is/are missing. \n\nPlease contact the game table style builder %3.)
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//5: add a broken (fields missing) game table style: Info(Selected game table style \"%1\" seems to be incomplete or defective. \n\nThe value(s) of \"%2\" is/are missing. \n\nPlease contact the game table style builder %3.)
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//6: close gametable: Do you really wanna quit?
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