Fixing all in timer issue.
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@@ -728,7 +728,7 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
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boost::posix_time::seconds(SERVER_SHOW_CARDS_DELAY_SEC));
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server->GetStateTimer().async_wait(
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boost::bind(
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&ServerGameStateHand::TimerLoop, this, boost::asio::placeholders::error, server));
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&ServerGameStateHand::TimerShowCards, this, boost::asio::placeholders::error, server));
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}
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else
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{
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