Support report bad avatar function on server side.

This commit is contained in:
lotodore
2010-12-24 16:46:49 +00:00
parent 710affb1e5
commit 36445a00e7
8 changed files with 68 additions and 1 deletions
+6
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@@ -79,3 +79,9 @@ void
ServerDBGeneric::EndGame(DB_id /*gameId*/)
{
}
void
ServerDBGeneric::AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, DB_id */*byPlayerId*/)
{
m_ioService->post(boost::bind(&ServerDBCallback::ReportAvatarFailed, &m_callback, requestId, replyId));
}
+3
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@@ -42,6 +42,9 @@ public:
virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) = 0;
virtual void CreateGameFailed(unsigned requestId) = 0;
virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) = 0;
virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId) = 0;
};
#endif
+2
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@@ -46,6 +46,8 @@ public:
virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place);
virtual void EndGame(DB_id gameId);
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, DB_id *byPlayerId);
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
ServerDBCallback &m_callback;
+2
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@@ -45,6 +45,8 @@ public:
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place) = 0;
virtual void EndGame(DB_id gameId) = 0;
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, DB_id *byPlayerId) = 0;
};
#endif
+2
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@@ -43,6 +43,8 @@ public:
virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
virtual void SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/) {}
virtual void EndGame(DB_id /*gameId*/) {}
virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, DB_id */*byPlayerId*/) {}
};
#endif // _SERVERDBNOACTION_H_
+24
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@@ -307,6 +307,30 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
else if (packet->GetMsg()->present == PokerTHMessage_PR_reportAvatarMessage)
{
ReportAvatarMessage_t *netReport = &packet->GetMsg()->choice.reportAvatarMessage;
boost::shared_ptr<PlayerData> tmpPlayer = server->GetPlayerDataByUniqueId(netReport->reportedPlayerId);
MD5Buf tmpMD5;
memcpy(tmpMD5.GetData(), netReport->reportedAvatar.buf, MD5_DATA_SIZE);
if (tmpPlayer && tmpPlayer->GetDBId() && tmpPlayer->GetAvatarMD5() == tmpMD5)
{
DB_id myDBid = session.playerData->GetDBId();
// Do not use the "game" database object, but the global one.
server->GetLobbyThread().GetDatabase()->AsyncReportAvatar(
session.playerData->GetUniqueId(),
tmpPlayer->GetUniqueId(),
tmpPlayer->GetDBId(),
tmpPlayer->GetAvatarMD5().ToString(),
myDBid != 0 ? &myDBid : NULL
);
}
else
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
netReportAck->reportedPlayerId = netReport->reportedPlayerId;
netReportAck->reportResult = reportResult_avatarReportInvalid;
server->GetLobbyThread().GetSender().Send(session.sessionData, packet);
}
}
else
{
+28 -1
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@@ -157,6 +157,16 @@ public:
LOG_ERROR("DB create game failed for request " << requestId);
}
virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId)
{
m_server.SendReportAvatarResult(requestId, replyId, true);
}
virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId)
{
m_server.SendReportAvatarResult(requestId, replyId, false);
}
private:
ServerLobbyThread &m_server;
};
@@ -1623,6 +1633,23 @@ ServerLobbyThread::UserInvalid(unsigned playerId)
SessionError(m_sessionManager.GetSessionByUniquePlayerId(playerId, true), ERR_NET_INVALID_PASSWORD);
}
void
ServerLobbyThread::SendReportAvatarResult(unsigned byPlayerId, unsigned reportedPlayerId, bool success)
{
SessionWrapper session = m_sessionManager.GetSessionByUniquePlayerId(byPlayerId);
if (!session.sessionData)
session = m_gameSessionManager.GetSessionByUniquePlayerId(byPlayerId);
if (session.sessionData)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
netReportAck->reportedPlayerId = reportedPlayerId;
netReportAck->reportResult = success ? reportResult_avatarReportAccepted : reportResult_avatarReportInvalid;
GetSender().Send(session.sessionData, packet);
}
}
void
ServerLobbyThread::UserBlocked(unsigned playerId)
{
@@ -1632,7 +1659,7 @@ ServerLobbyThread::UserBlocked(unsigned playerId)
void
ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
{
if (!session.playerData.get())
if (!session.playerData)
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
// Ask the client to send its avatar.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
+1
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@@ -149,6 +149,7 @@ protected:
void UserValid(unsigned playerId, const DBPlayerData &dbPlayerData);
void UserInvalid(unsigned playerId);
void UserBlocked(unsigned playerId);
void SendReportAvatarResult(unsigned byPlayerId, unsigned reportedPlayerId, bool success);
void RequestPlayerAvatar(SessionWrapper session);
void TimerRemoveGame(const boost::system::error_code &ec);
void TimerRemovePlayer(const boost::system::error_code &ec);