Support report bad avatar function on server side.

This commit is contained in:
lotodore
2010-12-24 16:46:49 +00:00
parent 710affb1e5
commit 36445a00e7
8 changed files with 68 additions and 1 deletions
+6
View File
@@ -79,3 +79,9 @@ void
ServerDBGeneric::EndGame(DB_id /*gameId*/)
{
}
void
ServerDBGeneric::AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, DB_id */*byPlayerId*/)
{
m_ioService->post(boost::bind(&ServerDBCallback::ReportAvatarFailed, &m_callback, requestId, replyId));
}
+3
View File
@@ -42,6 +42,9 @@ public:
virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) = 0;
virtual void CreateGameFailed(unsigned requestId) = 0;
virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) = 0;
virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId) = 0;
};
#endif
+2
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@@ -46,6 +46,8 @@ public:
virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place);
virtual void EndGame(DB_id gameId);
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, DB_id *byPlayerId);
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
ServerDBCallback &m_callback;
+2
View File
@@ -45,6 +45,8 @@ public:
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place) = 0;
virtual void EndGame(DB_id gameId) = 0;
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, DB_id *byPlayerId) = 0;
};
#endif
+2
View File
@@ -43,6 +43,8 @@ public:
virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
virtual void SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/) {}
virtual void EndGame(DB_id /*gameId*/) {}
virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, DB_id */*byPlayerId*/) {}
};
#endif // _SERVERDBNOACTION_H_