Support report bad avatar function on server side.
This commit is contained in:
@@ -307,6 +307,30 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
|
||||
else if (packet->GetMsg()->present == PokerTHMessage_PR_reportAvatarMessage)
|
||||
{
|
||||
ReportAvatarMessage_t *netReport = &packet->GetMsg()->choice.reportAvatarMessage;
|
||||
boost::shared_ptr<PlayerData> tmpPlayer = server->GetPlayerDataByUniqueId(netReport->reportedPlayerId);
|
||||
MD5Buf tmpMD5;
|
||||
memcpy(tmpMD5.GetData(), netReport->reportedAvatar.buf, MD5_DATA_SIZE);
|
||||
if (tmpPlayer && tmpPlayer->GetDBId() && tmpPlayer->GetAvatarMD5() == tmpMD5)
|
||||
{
|
||||
DB_id myDBid = session.playerData->GetDBId();
|
||||
// Do not use the "game" database object, but the global one.
|
||||
server->GetLobbyThread().GetDatabase()->AsyncReportAvatar(
|
||||
session.playerData->GetUniqueId(),
|
||||
tmpPlayer->GetUniqueId(),
|
||||
tmpPlayer->GetDBId(),
|
||||
tmpPlayer->GetAvatarMD5().ToString(),
|
||||
myDBid != 0 ? &myDBid : NULL
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
|
||||
packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
|
||||
ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
|
||||
netReportAck->reportedPlayerId = netReport->reportedPlayerId;
|
||||
netReportAck->reportResult = reportResult_avatarReportInvalid;
|
||||
server->GetLobbyThread().GetSender().Send(session.sessionData, packet);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user