Show the winning hand after the round
This commit is contained in:
committed by
Sergey Shpikin
parent
7c538fc436
commit
382b533488
@@ -2530,6 +2530,7 @@ void gameTableImpl::postRiverRunAnimation2()
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if(nonfoldPlayersCounter!=1) {
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label_WinningCombination->setText(CardsValue::determineHandName(currentGame->getCurrentHand()->getCurrentBeRo()->getHighestCardsValue(), activePlayerList).c_str());
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if(!flipHolecardsAllInAlreadyDone) {
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for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
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@@ -3017,6 +3018,8 @@ void gameTableImpl::nextRoundCleanGui()
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resetMyButtonsCheckStateMemory();
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clearMyButtons();
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pushButton_showMyCards->hide();
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label_WinningCombination->clear();
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update();
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}
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void gameTableImpl::stopTimer()
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@@ -4117,6 +4120,7 @@ void gameTableImpl::refreshGameTableStyle()
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myGameTableStyle->setBigFontBoardStyle(textLabel_handLabel);
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myGameTableStyle->setBigFontBoardStyle(label_Pot);
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#endif
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myGameTableStyle->setBigFontBoardStyle(label_WinningCombination);
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myGameTableStyle->setCardHolderStyle(label_CardHolder0,0);
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myGameTableStyle->setCardHolderStyle(label_CardHolder1,0);
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myGameTableStyle->setCardHolderStyle(label_CardHolder2,0);
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