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+9
-3
@@ -11,7 +11,9 @@ FORMS += mainwindow.ui \
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aboutpokerth.ui \
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newgamedialog.ui \
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settingsdialog.ui
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HEADERS += mainwindowimpl.h \
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HEADERS += tinystr.h \
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tinyxml.h \
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mainwindowimpl.h \
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newgamedialogimpl.h \
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aboutpokerthimpl.h \
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settingsdialogimpl.h \
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@@ -41,6 +43,10 @@ HEADERS += mainwindowimpl.h \
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localenginefactory.h
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SOURCES += pokerth.cpp \
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tinystr.cpp \
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tinyxml.cpp \
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tinyxmlerror.cpp \
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tinyxmlparser.cpp \
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mainwindowimpl.cpp \
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newgamedialogimpl.cpp \
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aboutpokerthimpl.cpp \
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@@ -72,8 +78,8 @@ SOURCES += pokerth.cpp \
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RESOURCES = src/gui/qt/deck.qrc
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TEMPLATE = app
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DEPENDPATH += . src uics src/gui src/gui/qt src/engine src/engine/local_engine src/engine/network_engine
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INCLUDEPATH += . src uics src/gui src/gui/qt src/engine src/engine/local_engine src/engine/network_engine
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DEPENDPATH += . src uics src/gui src/gui/qt src/engine src/engine/local_engine src/engine/network_engine src/tinyxml
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INCLUDEPATH += . src uics src/gui src/gui/qt src/engine src/engine/local_engine src/engine/network_engine src/tinyxml
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CONFIG += qt release
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UI_DIR = uics
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TARGET = bin/pokerth
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@@ -60,7 +60,13 @@ public:
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void setActualHandID(const int& theValue) { actualHandID = theValue; }
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int getActualHandID() const { return actualHandID; }
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void setRoundsToRaiseSmallBlind(const int& theValue) { roundsToRaiseSmallBlind = theValue; }
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int getRoundsToRaiseSmallBlind() const { return roundsToRaiseSmallBlind; }
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void startHand();
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@@ -83,6 +89,8 @@ private:
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int actualHandID;
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int dealerPosition;
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int roundsToRaiseSmallBlind;
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};
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@@ -20,6 +20,7 @@
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#include "session.h"
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#include "game.h"
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#include "guiinterface.h"
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#include "tinyxml.h"
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using namespace std;
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@@ -31,6 +32,8 @@ Session::Session(GuiInterface* g) : actualGame(0), myGui(g)
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// Session an mainwindowimpl bergeben
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myGui->setSession(this);
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//Konfiguration erstellen;
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}
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