Starting login dialog integration on client side.

This commit is contained in:
lotodore
2009-09-24 20:10:40 +00:00
parent 64613ac9b4
commit 39285263b7
11 changed files with 65 additions and 42 deletions
+2 -2
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@@ -30,7 +30,7 @@ ServerDBFactoryGeneric::~ServerDBFactoryGeneric()
}
boost::shared_ptr<ServerDBInterface>
ServerDBFactoryGeneric::CreateServerDBObject(ServerDBCallback &/*cb*/, boost::shared_ptr<boost::asio::io_service> /*ioService*/)
ServerDBFactoryGeneric::CreateServerDBObject(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService)
{
return boost::shared_ptr<ServerDBInterface>(new ServerDBGeneric);
return boost::shared_ptr<ServerDBInterface>(new ServerDBGeneric(cb, ioService));
}
+9 -7
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@@ -17,12 +17,14 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <boost/bind.hpp>
#include <db/serverdbgeneric.h>
using namespace std;
ServerDBGeneric::ServerDBGeneric()
ServerDBGeneric::ServerDBGeneric(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService)
: m_ioService(ioService), m_callback(cb)
{
}
@@ -36,10 +38,10 @@ ServerDBGeneric::Init(const string &/*host*/, const string &/*user*/, const stri
{
}
async_handle
ServerDBGeneric::AsyncPlayerLogin(const string &/*playerName*/, const string &/*secretString*/)
void
ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/, const string &/*secretString*/)
{
return ASYNC_HANDLE_INVALID;
m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
}
bool
@@ -48,10 +50,10 @@ ServerDBGeneric::PlayerLogout(db_id /*playerId*/)
return false;
}
async_handle
ServerDBGeneric::AsyncCreateGame(const db_list &/*players*/)
void
ServerDBGeneric::AsyncCreateGame(unsigned requestId, const db_list &/*players*/)
{
return ASYNC_HANDLE_INVALID;
m_ioService->post(boost::bind(&ServerDBCallback::CreateGameFailed, &m_callback, requestId));
}
bool
+4 -6
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@@ -24,9 +24,7 @@
#include <string>
typedef unsigned db_id;
typedef unsigned async_handle;
#define DB_ID_INVALID 0
#define ASYNC_HANDLE_INVALID 0
// Callback operations are posted using the io service,
// and will therefore be executed in the io service thread.
@@ -38,11 +36,11 @@ public:
virtual void ConnectSuccess() = 0;
virtual void ConnectFailed(const std::string &error) = 0;
virtual void PlayerLoginSuccess(async_handle login, db_id playerId) = 0;
virtual void PlayerLoginFailed(async_handle login) = 0;
virtual void PlayerLoginSuccess(unsigned requestId, db_id playerId) = 0;
virtual void PlayerLoginFailed(unsigned requestId) = 0;
virtual void CreateGameSuccess(async_handle create, db_id gameId) = 0;
virtual void CreateGameFailed(async_handle create) = 0;
virtual void CreateGameSuccess(unsigned requestId, db_id gameId) = 0;
virtual void CreateGameFailed(unsigned requestId) = 0;
};
#endif
+9 -3
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@@ -21,24 +21,30 @@
#ifndef _SERVERDBGENERIC_H_
#define _SERVERDBGENERIC_H_
#include <boost/asio.hpp>
#include <boost/shared_ptr.hpp>
#include <db/serverdbinterface.h>
class ServerDBGeneric : public ServerDBInterface
{
public:
ServerDBGeneric();
ServerDBGeneric(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService);
virtual ~ServerDBGeneric();
virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
const std::string &database, const std::string &encryptionKey);
virtual async_handle AsyncPlayerLogin(const std::string &playerName, const std::string &secretString);
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString);
virtual bool PlayerLogout(db_id playerId);
virtual async_handle AsyncCreateGame(const db_list &players);
virtual void AsyncCreateGame(unsigned requestId, const db_list &players);
virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place);
virtual bool EndGame(db_id gameId);
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
ServerDBCallback &m_callback;
};
#endif
+2 -2
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@@ -35,10 +35,10 @@ public:
virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
const std::string &database, const std::string &encryptionKey) = 0;
virtual async_handle AsyncPlayerLogin(const std::string &playerName, const std::string &secretString) = 0;
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString) = 0;
virtual bool PlayerLogout(db_id playerId) = 0;
virtual async_handle AsyncCreateGame(const db_list &players) = 0;
virtual void AsyncCreateGame(unsigned requestId, const db_list &players) = 0;
virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
virtual bool EndGame(db_id gameId) = 0;
};
+1 -1
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@@ -60,8 +60,8 @@ public:
bool ipv6,
bool sctp,
const std::string &avatarServerAddress,
const std::string &pwd,
const std::string &playerName,
const std::string &playerPwd,
const std::string &avatarFile,
const std::string &cacheDir);
virtual void SignalTermination();
+3 -3
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@@ -84,8 +84,8 @@ void
ClientThread::Init(
const string &serverAddress, const string &serverListUrl,
bool useServerList, unsigned serverPort, bool ipv6, bool sctp,
const string &avatarServerAddress, const string &pwd,
const string &playerName, const string &avatarFile,
const string &avatarServerAddress, const string &playerName,
const string &playerPwd, const string &avatarFile,
const string &cacheDir)
{
if (IsRunning())
@@ -103,8 +103,8 @@ ClientThread::Init(
context.SetUseServerList(useServerList);
context.SetServerPort(serverPort);
context.SetAvatarServerAddr(avatarServerAddress);
context.SetPassword(pwd);
context.SetPlayerName(playerName);
context.SetPassword(playerPwd);
context.SetAvatarFile(avatarFile);
context.SetCacheDir(cacheDir);
}
+24 -12
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@@ -28,7 +28,6 @@
#include <net/socket_msg.h>
#include <net/chatcleanermanager.h>
#include <db/serverdbinterface.h>
#include <db/serverdbcallback.h>
#ifdef POKERTH_OFFICIAL_SERVER
#include <dbclosed/serverdbfactoryinternal.h>
#else
@@ -105,19 +104,21 @@ public:
{
}
virtual void PlayerLoginSuccess(async_handle login, db_id playerId)
virtual void PlayerLoginSuccess(unsigned requestId, db_id dbPlayerId)
{
m_server.AuthenticationSuccess(requestId, dbPlayerId);
}
virtual void PlayerLoginFailed(unsigned requestId)
{
m_server.AuthenticationFailure(requestId);
}
virtual void CreateGameSuccess(unsigned requestId, db_id gameId)
{
}
virtual void PlayerLoginFailed(async_handle login)
{
}
virtual void CreateGameSuccess(async_handle create, db_id gameId)
{
}
virtual void CreateGameFailed(async_handle create)
virtual void CreateGameFailed(unsigned requestId)
{
}
@@ -1255,7 +1256,18 @@ ServerLobbyThread::EstablishSession(SessionWrapper session)
void
ServerLobbyThread::AuthenticatePlayer(SessionWrapper session, const std::string &password)
{
// TODO
assert(session.playerData);
m_database->AsyncPlayerLogin(session.playerData->GetUniqueId(), session.playerData->GetName(), password);
}
void
ServerLobbyThread::AuthenticationSuccess(unsigned playerId, db_id dbPlayerId)
{
}
void
ServerLobbyThread::AuthenticationFailure(unsigned playerId)
{
}
void
+5
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@@ -27,6 +27,7 @@
#include <net/sessionmanager.h>
#include <net/netpacket.h>
#include <db/serverdbcallback.h>
#include <gui/guiinterface.h>
#include <gamedata.h>
@@ -133,6 +134,8 @@ protected:
void InitAfterLogin(SessionWrapper session);
void EstablishSession(SessionWrapper session);
void AuthenticatePlayer(SessionWrapper session, const std::string &password);
void AuthenticationSuccess(unsigned playerId, db_id dbPlayerId);
void AuthenticationFailure(unsigned playerId);
void RequestPlayerAvatar(SessionWrapper session);
void TimerRemoveGame(const boost::system::error_code &ec);
void TimerRemovePlayer(const boost::system::error_code &ec);
@@ -232,6 +235,8 @@ private:
boost::asio::deadline_timer m_avatarLockTimer;
const boost::posix_time::ptime m_startTime;
friend class InternalServerCallback;
};
#endif
+5 -5
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@@ -154,7 +154,7 @@ boost::shared_ptr<AvatarManager> Session::getAvatarManager()
return myAvatarManager;
}
void Session::startInternetClient()
void Session::startInternetClient(const std::string &username, const std::string &password)
{
if (myNetClient || !myGui)
{
@@ -178,8 +178,8 @@ void Session::startInternetClient()
myConfig->readConfigInt("InternetServerUseIpv6") == 1,
myConfig->readConfigInt("InternetServerUseSctp") == 1,
useAvatarServer ? myConfig->readConfigString("AvatarServerAddress") : "",
myConfig->readConfigString("InternetServerPassword"),
myConfig->readConfigString("MyName"),
username,
password,
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();
@@ -203,8 +203,8 @@ void Session::startNetworkClient(const string &serverAddress, unsigned serverPor
ipv6,
sctp,
"", // no avatar server
pwd,
myConfig->readConfigString("MyName"),
pwd,
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();
@@ -231,8 +231,8 @@ void Session::startNetworkClientForLocalServer(const GameData &gameData)
useIpv6,
myConfig->readConfigInt("ServerUseSctp") == 1,
"", // no avatar server
myConfig->readConfigString("ServerPassword"),
myConfig->readConfigString("MyName"),
myConfig->readConfigString("ServerPassword"),
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();
+1 -1
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@@ -62,7 +62,7 @@ public:
boost::shared_ptr<AvatarManager> getAvatarManager();
void startInternetClient();
void startInternetClient(const std::string &username, const std::string &password);
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
void startNetworkClientForLocalServer(const GameData &gameData);
void terminateNetworkClient();