Starting login dialog integration on client side.

This commit is contained in:
lotodore
2009-09-24 20:10:40 +00:00
parent 64613ac9b4
commit 39285263b7
11 changed files with 65 additions and 42 deletions
+2 -2
View File
@@ -30,7 +30,7 @@ ServerDBFactoryGeneric::~ServerDBFactoryGeneric()
}
boost::shared_ptr<ServerDBInterface>
ServerDBFactoryGeneric::CreateServerDBObject(ServerDBCallback &/*cb*/, boost::shared_ptr<boost::asio::io_service> /*ioService*/)
ServerDBFactoryGeneric::CreateServerDBObject(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService)
{
return boost::shared_ptr<ServerDBInterface>(new ServerDBGeneric);
return boost::shared_ptr<ServerDBInterface>(new ServerDBGeneric(cb, ioService));
}
+9 -7
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@@ -17,12 +17,14 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <boost/bind.hpp>
#include <db/serverdbgeneric.h>
using namespace std;
ServerDBGeneric::ServerDBGeneric()
ServerDBGeneric::ServerDBGeneric(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService)
: m_ioService(ioService), m_callback(cb)
{
}
@@ -36,10 +38,10 @@ ServerDBGeneric::Init(const string &/*host*/, const string &/*user*/, const stri
{
}
async_handle
ServerDBGeneric::AsyncPlayerLogin(const string &/*playerName*/, const string &/*secretString*/)
void
ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/, const string &/*secretString*/)
{
return ASYNC_HANDLE_INVALID;
m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
}
bool
@@ -48,10 +50,10 @@ ServerDBGeneric::PlayerLogout(db_id /*playerId*/)
return false;
}
async_handle
ServerDBGeneric::AsyncCreateGame(const db_list &/*players*/)
void
ServerDBGeneric::AsyncCreateGame(unsigned requestId, const db_list &/*players*/)
{
return ASYNC_HANDLE_INVALID;
m_ioService->post(boost::bind(&ServerDBCallback::CreateGameFailed, &m_callback, requestId));
}
bool
+4 -6
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@@ -24,9 +24,7 @@
#include <string>
typedef unsigned db_id;
typedef unsigned async_handle;
#define DB_ID_INVALID 0
#define ASYNC_HANDLE_INVALID 0
// Callback operations are posted using the io service,
// and will therefore be executed in the io service thread.
@@ -38,11 +36,11 @@ public:
virtual void ConnectSuccess() = 0;
virtual void ConnectFailed(const std::string &error) = 0;
virtual void PlayerLoginSuccess(async_handle login, db_id playerId) = 0;
virtual void PlayerLoginFailed(async_handle login) = 0;
virtual void PlayerLoginSuccess(unsigned requestId, db_id playerId) = 0;
virtual void PlayerLoginFailed(unsigned requestId) = 0;
virtual void CreateGameSuccess(async_handle create, db_id gameId) = 0;
virtual void CreateGameFailed(async_handle create) = 0;
virtual void CreateGameSuccess(unsigned requestId, db_id gameId) = 0;
virtual void CreateGameFailed(unsigned requestId) = 0;
};
#endif
+9 -3
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@@ -21,24 +21,30 @@
#ifndef _SERVERDBGENERIC_H_
#define _SERVERDBGENERIC_H_
#include <boost/asio.hpp>
#include <boost/shared_ptr.hpp>
#include <db/serverdbinterface.h>
class ServerDBGeneric : public ServerDBInterface
{
public:
ServerDBGeneric();
ServerDBGeneric(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService);
virtual ~ServerDBGeneric();
virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
const std::string &database, const std::string &encryptionKey);
virtual async_handle AsyncPlayerLogin(const std::string &playerName, const std::string &secretString);
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString);
virtual bool PlayerLogout(db_id playerId);
virtual async_handle AsyncCreateGame(const db_list &players);
virtual void AsyncCreateGame(unsigned requestId, const db_list &players);
virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place);
virtual bool EndGame(db_id gameId);
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
ServerDBCallback &m_callback;
};
#endif
+2 -2
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@@ -35,10 +35,10 @@ public:
virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
const std::string &database, const std::string &encryptionKey) = 0;
virtual async_handle AsyncPlayerLogin(const std::string &playerName, const std::string &secretString) = 0;
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString) = 0;
virtual bool PlayerLogout(db_id playerId) = 0;
virtual async_handle AsyncCreateGame(const db_list &players) = 0;
virtual void AsyncCreateGame(unsigned requestId, const db_list &players) = 0;
virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
virtual bool EndGame(db_id gameId) = 0;
};