Starting login dialog integration on client side.
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@@ -35,10 +35,10 @@ public:
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virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
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const std::string &database, const std::string &encryptionKey) = 0;
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virtual async_handle AsyncPlayerLogin(const std::string &playerName, const std::string &secretString) = 0;
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virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString) = 0;
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virtual bool PlayerLogout(db_id playerId) = 0;
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virtual async_handle AsyncCreateGame(const db_list &players) = 0;
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virtual void AsyncCreateGame(unsigned requestId, const db_list &players) = 0;
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virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
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virtual bool EndGame(db_id gameId) = 0;
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};
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