Starting login dialog integration on client side.
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+5
-5
@@ -154,7 +154,7 @@ boost::shared_ptr<AvatarManager> Session::getAvatarManager()
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return myAvatarManager;
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}
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void Session::startInternetClient()
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void Session::startInternetClient(const std::string &username, const std::string &password)
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{
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if (myNetClient || !myGui)
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{
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@@ -178,8 +178,8 @@ void Session::startInternetClient()
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myConfig->readConfigInt("InternetServerUseIpv6") == 1,
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myConfig->readConfigInt("InternetServerUseSctp") == 1,
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useAvatarServer ? myConfig->readConfigString("AvatarServerAddress") : "",
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myConfig->readConfigString("InternetServerPassword"),
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myConfig->readConfigString("MyName"),
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username,
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password,
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myConfig->readConfigString("MyAvatar"),
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myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
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myNetClient->Run();
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@@ -203,8 +203,8 @@ void Session::startNetworkClient(const string &serverAddress, unsigned serverPor
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ipv6,
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sctp,
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"", // no avatar server
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pwd,
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myConfig->readConfigString("MyName"),
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pwd,
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myConfig->readConfigString("MyAvatar"),
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myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
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myNetClient->Run();
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@@ -231,8 +231,8 @@ void Session::startNetworkClientForLocalServer(const GameData &gameData)
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useIpv6,
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myConfig->readConfigInt("ServerUseSctp") == 1,
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"", // no avatar server
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myConfig->readConfigString("ServerPassword"),
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myConfig->readConfigString("MyName"),
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myConfig->readConfigString("ServerPassword"),
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myConfig->readConfigString("MyAvatar"),
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myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
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myNetClient->Run();
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