Enable retrieval of avatar file name through session.
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@@ -390,3 +390,11 @@ unsigned Session::getClientCurrentGameId() const
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return id;
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}
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bool Session::getAvatarFile(const MD5Buf &avatarMD5, std::string &fileName)
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{
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bool retVal = false;
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if (myAvatarManager.get())
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retVal = myAvatarManager->GetAvatarFileName(avatarMD5, fileName);
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return retVal;
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}
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@@ -24,6 +24,7 @@
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#include "game_defs.h"
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#include <string>
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#include <boost/shared_ptr.hpp>
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#include <core/crypthelper.h>
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class GuiInterface;
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class Game;
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@@ -84,6 +85,8 @@ public:
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ServerStats getClientStats() const;
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unsigned getClientCurrentGameId() const;
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bool getAvatarFile(const MD5Buf &avatarMD5, std::string &fileName);
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private:
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int currentGameNum;
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