Use larger thread termination timeouts.

This commit is contained in:
lotodore
2007-10-29 18:49:28 +00:00
parent 1f649da5c2
commit 3953210ad9
4 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -25,7 +25,7 @@
#include <net/sendercallback.h>
#include <net/receiverhelper.h>
#include <net/socket_msg.h>
#include <core/loghelper.h>
#include <core/loghelper.h>
#include <game.h>
#include <localenginefactory.h>
#include <tools.h>
@@ -145,7 +145,7 @@ ServerGameThread::Main()
} catch (const PokerTHException &e)
{
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
LOG_ERROR(e.what());
LOG_ERROR(e.what());
}
GetSender().SignalTermination();
if (!GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT))
+2 -2
View File
@@ -270,7 +270,7 @@ ServerLobbyThread::Main()
GetSender().SignalTermination();
if (!GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT))
LOG_ERROR("Fatal error: Unable to terminated Sender Thread in Lobby.");
LOG_ERROR("Fatal error: Unable to terminated Sender Thread in Lobby.");
CleanupConnectQueue();
}
@@ -710,7 +710,7 @@ ServerLobbyThread::RemoveGameLoop()
boost::shared_ptr<ServerGameThread> tmpGame = pos->second;
tmpGame->SignalTermination();
if (!tmpGame->Join(GAME_THREAD_TERMINATE_TIMEOUT))
throw ServerException(__FILE__, __LINE__, ERR_NET_GAME_TERMINATION_FAILED, 0);
throw ServerException(__FILE__, __LINE__, ERR_NET_GAME_TERMINATION_FAILED, 0);
InternalRemoveGame(tmpGame);
}
++i;
+1 -1
View File
@@ -30,7 +30,7 @@
#include <deque>
#include <boost/shared_ptr.hpp>
#define SENDER_THREAD_TERMINATE_TIMEOUT 2000
#define SENDER_THREAD_TERMINATE_TIMEOUT 10000
#define SEND_TIMEOUT_MSEC 10
#define SEND_QUEUE_SIZE 1000
#define SEND_LOW_PRIO_QUEUE_SIZE 50000
+1 -1
View File
@@ -27,7 +27,7 @@
#include <deque>
#define GAME_THREAD_TERMINATE_TIMEOUT 4000
#define GAME_THREAD_TERMINATE_TIMEOUT 20000
class SenderThread;