Use larger thread termination timeouts.

This commit is contained in:
lotodore
2007-10-29 18:49:28 +00:00
parent 1f649da5c2
commit 3953210ad9
4 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -25,7 +25,7 @@
#include <net/sendercallback.h>
#include <net/receiverhelper.h>
#include <net/socket_msg.h>
#include <core/loghelper.h>
#include <core/loghelper.h>
#include <game.h>
#include <localenginefactory.h>
#include <tools.h>
@@ -145,7 +145,7 @@ ServerGameThread::Main()
} catch (const PokerTHException &e)
{
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
LOG_ERROR(e.what());
LOG_ERROR(e.what());
}
GetSender().SignalTermination();
if (!GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT))