Use larger thread termination timeouts.
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@@ -25,7 +25,7 @@
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#include <net/sendercallback.h>
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#include <net/receiverhelper.h>
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#include <net/socket_msg.h>
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#include <core/loghelper.h>
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#include <core/loghelper.h>
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#include <game.h>
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#include <localenginefactory.h>
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#include <tools.h>
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@@ -145,7 +145,7 @@ ServerGameThread::Main()
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} catch (const PokerTHException &e)
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{
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GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
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LOG_ERROR(e.what());
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LOG_ERROR(e.what());
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}
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GetSender().SignalTermination();
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if (!GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT))
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