Use larger thread termination timeouts.
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@@ -30,7 +30,7 @@
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#include <deque>
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#include <deque>
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#include <boost/shared_ptr.hpp>
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#include <boost/shared_ptr.hpp>
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#define SENDER_THREAD_TERMINATE_TIMEOUT 2000
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#define SENDER_THREAD_TERMINATE_TIMEOUT 10000
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#define SEND_TIMEOUT_MSEC 10
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#define SEND_TIMEOUT_MSEC 10
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#define SEND_QUEUE_SIZE 1000
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#define SEND_QUEUE_SIZE 1000
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#define SEND_LOW_PRIO_QUEUE_SIZE 50000
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#define SEND_LOW_PRIO_QUEUE_SIZE 50000
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@@ -27,7 +27,7 @@
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#include <deque>
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#include <deque>
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#define GAME_THREAD_TERMINATE_TIMEOUT 4000
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#define GAME_THREAD_TERMINATE_TIMEOUT 20000
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class SenderThread;
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class SenderThread;
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