More shared_ptr in engine to prevent race conditions when accessing client engine from gui. Still incomplete.
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@@ -35,23 +35,27 @@ ClientEngineFactory::~ClientEngineFactory()
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}
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HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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boost::shared_ptr<HandInterface>
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ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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{
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return new ClientHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC);
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return boost::shared_ptr<HandInterface>(new ClientHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC));
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}
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BoardInterface* ClientEngineFactory::createBoard(unsigned dp)
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boost::shared_ptr<BoardInterface>
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ClientEngineFactory::createBoard(unsigned dp)
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{
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return new ClientBoard(dp);
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return boost::shared_ptr<BoardInterface>(new ClientBoard(dp));
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}
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boost::shared_ptr<PlayerInterface> ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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boost::shared_ptr<PlayerInterface>
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ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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{
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return boost::shared_ptr<PlayerInterface> (new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB));
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return boost::shared_ptr<PlayerInterface>(new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB));
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}
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std::vector<boost::shared_ptr<BeRoInterface> > ClientEngineFactory::createBeRo(HandInterface* hi, int id, unsigned dP, int sB) {
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std::vector<boost::shared_ptr<BeRoInterface> >
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ClientEngineFactory::createBeRo(HandInterface *hi, int id, unsigned dP, int sB)
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{
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP)));
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@@ -38,11 +38,10 @@ public:
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ClientEngineFactory();
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~ClientEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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BoardInterface* createBoard(unsigned dp);
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
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virtual boost::shared_ptr<HandInterface> createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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virtual boost::shared_ptr<BoardInterface> createBoard(unsigned dp);
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virtual boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, int id, unsigned dP, int sB);
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};
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#endif
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@@ -21,7 +21,7 @@
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using namespace std;
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), myLog(l), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
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smallBlind(sB), startCash(sC), lastPlayersTurn(-1), allInCondition(0),
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cardsShown(false), bettingRoundsPlayed(0)
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@@ -125,7 +125,7 @@ ClientHand::getRunningPlayerIt(unsigned uniqueId) const
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return it;
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}
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BoardInterface*
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boost::shared_ptr<BoardInterface>
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ClientHand::getBoard() const
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{
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return myBoard;
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@@ -33,7 +33,7 @@
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class ClientHand : public HandInterface
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{
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public:
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, Log*, PlayerList, PlayerList, PlayerList , int, int, int, int, int );
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, boost::shared_ptr<BoardInterface>, Log*, PlayerList, PlayerList, PlayerList , int, int, int, int, int );
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~ClientHand();
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void start();
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@@ -46,7 +46,7 @@ class ClientHand : public HandInterface
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PlayerListIterator getActivePlayerIt(unsigned) const;
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PlayerListIterator getRunningPlayerIt(unsigned) const;
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BoardInterface* getBoard() const;
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boost::shared_ptr<BoardInterface> getBoard() const;
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boost::shared_ptr<BeRoInterface> getPreflop() const;
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boost::shared_ptr<BeRoInterface> getFlop() const;
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boost::shared_ptr<BeRoInterface> getTurn() const;
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@@ -98,7 +98,7 @@ class ClientHand : public HandInterface
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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BoardInterface *myBoard;
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boost::shared_ptr<BoardInterface> myBoard;
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Log *myLog;
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PlayerList seatsList;
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@@ -35,7 +35,7 @@ public:
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ClientPlayer(ConfigFile*, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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~ClientPlayer();
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void setHand(HandInterface*);
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void setHand(HandInterface *);
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int getMyID() const;
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unsigned getMyUniqueID() const;
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