More shared_ptr in engine to prevent race conditions when accessing client engine from gui. Still incomplete.
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@@ -35,7 +35,7 @@ public:
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ClientPlayer(ConfigFile*, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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~ClientPlayer();
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void setHand(HandInterface*);
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void setHand(HandInterface *);
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int getMyID() const;
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unsigned getMyUniqueID() const;
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