More shared_ptr in engine to prevent race conditions when accessing client engine from gui. Still incomplete.

This commit is contained in:
lotodore
2011-01-09 14:16:20 +00:00
parent 54bc7aaa8d
commit 3974e7cac5
17 changed files with 95 additions and 94 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ public:
virtual ~PlayerInterface() =0;
virtual void setHand(HandInterface*) =0;
virtual void setHand(HandInterface *) =0;
virtual int getMyID() const =0;
virtual unsigned getMyUniqueID() const =0;