More shared_ptr in engine to prevent race conditions when accessing client engine from gui. Still incomplete.
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@@ -30,7 +30,7 @@ public:
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virtual ~PlayerInterface() =0;
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virtual void setHand(HandInterface*) =0;
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virtual void setHand(HandInterface *) =0;
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virtual int getMyID() const =0;
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virtual unsigned getMyUniqueID() const =0;
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