More shared_ptr in engine to prevent race conditions when accessing client engine from gui. Still incomplete.
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@@ -779,7 +779,7 @@ void gameTableImpl::refreshButton() {
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void gameTableImpl::refreshPlayerName() {
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if(myStartWindow->getSession()->getCurrentGame()) {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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PlayerListConstIterator it_c;
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for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
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@@ -821,7 +821,7 @@ void gameTableImpl::refreshPlayerAvatar() {
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QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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int seatPlace;
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PlayerListConstIterator it_c;
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for (it_c=currentHand->getSeatsList()->begin(), seatPlace=0; it_c!=currentHand->getSeatsList()->end(); it_c++, seatPlace++) {
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@@ -889,7 +889,7 @@ void gameTableImpl::refreshAction(int playerID, int playerAction) {
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QStringList actionArray;
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actionArray << "" << "fold" << "check" << "call" << "bet" << "raise" << "allin";
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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if(playerID == -1 || playerAction == -1) {
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@@ -945,7 +945,7 @@ void gameTableImpl::refreshAction(int playerID, int playerAction) {
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void gameTableImpl::refreshCash() {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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PlayerListConstIterator it_c;
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for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
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@@ -965,7 +965,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
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if(playerID == -1 || status == -1) {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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PlayerListConstIterator it_c;
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for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
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@@ -1075,7 +1075,7 @@ void gameTableImpl::refreshAll() {
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refreshSet();
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refreshButton();
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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PlayerListConstIterator it_c;
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for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
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refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
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@@ -1091,7 +1091,7 @@ void gameTableImpl::refreshChangePlayer() {
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refreshSet();
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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PlayerListConstIterator it_c;
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for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
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refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
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@@ -1101,7 +1101,7 @@ void gameTableImpl::refreshChangePlayer() {
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}
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void gameTableImpl::refreshPot() {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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textLabel_Sets->setText("$"+QString("%L1").arg(currentHand->getBoard()->getSets()));
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textLabel_Pot->setText("$"+QString("%L1").arg(currentHand->getBoard()->getPot()));
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@@ -1371,7 +1371,7 @@ void gameTableImpl::provideMyActions(int mode) {
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Game *currentGame = myStartWindow->getSession()->getCurrentGame();
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HandInterface *currentHand = currentGame->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = currentGame->getCurrentHand();
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//really disabled buttons if human player is fold/all-in or ... and not called from dealberocards
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if(/*pushButton_BetRaise->isCheckable() && */mode != 0 && (currentHand->getSeatsList()->front()->getMyAction() == PLAYER_ACTION_ALLIN || currentHand->getSeatsList()->front()->getMyAction() == PLAYER_ACTION_FOLD || (currentGame->getSeatsList()->front()->getMySet() == currentHand->getCurrentBeRo()->getHighestSet() && (currentGame->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_NONE)))) {
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@@ -1610,7 +1610,7 @@ void gameTableImpl::stopTimeoutAnimation(int playerId) {
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void gameTableImpl::disableMyButtons() {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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clearMyButtons();
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@@ -1641,7 +1641,7 @@ void gameTableImpl::myFold(){
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if(pushButton_Fold->text() == FoldString) {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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currentHand->getSeatsList()->front()->setMyAction(1);
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currentHand->getSeatsList()->front()->setMyTurn(0);
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@@ -1656,7 +1656,7 @@ void gameTableImpl::myFold(){
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}
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void gameTableImpl::myCheck() {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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currentHand->getSeatsList()->front()->setMyTurn(0);
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currentHand->getSeatsList()->front()->setMyAction(2);
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@@ -1672,7 +1672,7 @@ void gameTableImpl::myCheck() {
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int gameTableImpl::getMyCallAmount() {
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int tempHighestSet = 0;
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
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@@ -1693,7 +1693,7 @@ int gameTableImpl::getBetRaisePushButtonValue() {
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int gameTableImpl::getMyBetAmount() {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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int betValue = getBetRaisePushButtonValue();
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int minimum;
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@@ -1711,7 +1711,7 @@ int gameTableImpl::getMyBetAmount() {
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void gameTableImpl::myCall(){
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int tempHighestSet = 0;
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
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@@ -1743,7 +1743,7 @@ void gameTableImpl::mySet(){
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if(pushButton_BetRaise->text() != "") {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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int tempCash = currentHand->getSeatsList()->front()->getMyCash();
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// cout << "Set-Value " << getBetRaisePushButtonValue() << endl;
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@@ -1805,7 +1805,7 @@ void gameTableImpl::myAllIn(){
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if(pushButton_AllIn->text() == AllInString) {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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currentHand->getSeatsList()->front()->setMySet(currentHand->getSeatsList()->front()->getMyCash());
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currentHand->getSeatsList()->front()->setMyCash(0);
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@@ -1967,7 +1967,7 @@ void gameTableImpl::myActionDone() {
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void gameTableImpl::nextPlayerAnimation() {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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//refresh Change Player
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refreshSet();
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@@ -2045,7 +2045,7 @@ void gameTableImpl::postRiverRunAnimation2() {
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horizontalSlider_bet->setDisabled(TRUE);
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spinBox_betValue->setDisabled(TRUE);
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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bool internetOrNetworkGame = (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK);
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@@ -2101,7 +2101,7 @@ void gameTableImpl::postRiverRunAnimation2() {
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void gameTableImpl::postRiverRunAnimation3() {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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int nonfoldPlayerCounter = 0;
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PlayerListConstIterator it_c;
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@@ -2229,7 +2229,7 @@ void gameTableImpl::postRiverRunAnimation4() {
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void gameTableImpl::postRiverRunAnimation5() {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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PlayerListConstIterator it_c;
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@@ -2273,7 +2273,7 @@ void gameTableImpl::postRiverRunAnimation6() {
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playerNameLabelArray[i]->show();
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}
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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refreshCash();
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refreshPot();
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@@ -2325,7 +2325,7 @@ void gameTableImpl::postRiverRunAnimation6() {
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void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
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{
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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//TempArrays
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QPixmap tempCardsPixmapArray[2];
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int tempCardsIntArray[2];
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@@ -2359,7 +2359,7 @@ void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
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void gameTableImpl::flipHolecardsAllIn() {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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if(!flipHolecardsAllInAlreadyDone) {
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//Aktive Spieler zählen --> wenn nur noch einer nicht-folded dann keine Karten umdrehen
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@@ -2876,7 +2876,7 @@ void gameTableImpl::mouseOverFlipCards(bool front) {
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void gameTableImpl::updateMyButtonsState(int mode) {
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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if(currentHand->getLastPlayersTurn() == 0) {
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myButtonsCheckable(FALSE);
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@@ -2920,7 +2920,7 @@ void gameTableImpl::clearMyButtons() {
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void gameTableImpl::myButtonsCheckable(bool state) {
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Game *currentGame = myStartWindow->getSession()->getCurrentGame();
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HandInterface *currentHand = currentGame->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = currentGame->getCurrentHand();
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if(state) {
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//checkable
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