logging missing network actions in sqlite; run astyle.

This commit is contained in:
floty
2012-01-05 20:54:27 +00:00
parent a327ac02e5
commit 3a659dd5d5
16 changed files with 263 additions and 193 deletions
@@ -403,14 +403,14 @@ void gameLobbyDialogImpl::refresh(int actionID)
waitStartGameMsgBoxTimer->start(2000);
} else if(actionID == MSG_NET_GAME_CLIENT_SYNCREJOIN) {
// if(this->isVisible()) { //TODO <-- does it work without isVisible???
//break the autoStartTimer animation
autoStartTimer->stop();
autoStartTimerOverlay->hide();
//show msg dialog
waitRejoinStartGameMsgBox->show();
waitRejoinStartGameMsgBox->raise();
waitRejoinStartGameMsgBox->activateWindow();
pushButton_Leave->setDisabled(true);
//break the autoStartTimer animation
autoStartTimer->stop();
autoStartTimerOverlay->hide();
//show msg dialog
waitRejoinStartGameMsgBox->show();
waitRejoinStartGameMsgBox->raise();
waitRejoinStartGameMsgBox->activateWindow();
pushButton_Leave->setDisabled(true);
// }
}
}