logging missing network actions in sqlite; run astyle.
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@@ -403,14 +403,14 @@ void gameLobbyDialogImpl::refresh(int actionID)
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waitStartGameMsgBoxTimer->start(2000);
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} else if(actionID == MSG_NET_GAME_CLIENT_SYNCREJOIN) {
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// if(this->isVisible()) { //TODO <-- does it work without isVisible???
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//break the autoStartTimer animation
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autoStartTimer->stop();
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autoStartTimerOverlay->hide();
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//show msg dialog
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waitRejoinStartGameMsgBox->show();
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waitRejoinStartGameMsgBox->raise();
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waitRejoinStartGameMsgBox->activateWindow();
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pushButton_Leave->setDisabled(true);
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//break the autoStartTimer animation
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autoStartTimer->stop();
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autoStartTimerOverlay->hide();
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//show msg dialog
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waitRejoinStartGameMsgBox->show();
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waitRejoinStartGameMsgBox->raise();
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waitRejoinStartGameMsgBox->activateWindow();
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pushButton_Leave->setDisabled(true);
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// }
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}
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}
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