logging missing network actions in sqlite; run astyle.
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@@ -17,14 +17,16 @@
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*****************************************************************************/
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#include "guiwrapper.h"
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#include "session.h"
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#include "game.h"
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#include "playerinterface.h"
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#include "guilog.h"
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#include "log.h"
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#include "gametableimpl.h"
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#include "startwindowimpl.h"
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#include "configfile.h"
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#include "soundevents.h"
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#include <net/socket_msg.h>
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using namespace std;
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@@ -364,7 +366,6 @@ void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &pl
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myStartWindow->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
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if (!playerName.empty() && playerName[0] != '#' && myW->isVisible())
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myGuiLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
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}
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void GuiWrapper::SignalNetClientGameListNew(unsigned gameId)
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