logging missing network actions in sqlite; run astyle.

This commit is contained in:
floty
2012-01-05 20:54:27 +00:00
parent a327ac02e5
commit 3a659dd5d5
16 changed files with 263 additions and 193 deletions
+3 -2
View File
@@ -17,14 +17,16 @@
*****************************************************************************/
#include "guiwrapper.h"
#include "session.h"
#include "game.h"
#include "playerinterface.h"
#include "guilog.h"
#include "log.h"
#include "gametableimpl.h"
#include "startwindowimpl.h"
#include "configfile.h"
#include "soundevents.h"
#include <net/socket_msg.h>
using namespace std;
@@ -364,7 +366,6 @@ void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &pl
myStartWindow->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
if (!playerName.empty() && playerName[0] != '#' && myW->isVisible())
myGuiLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
}
void GuiWrapper::SignalNetClientGameListNew(unsigned gameId)