logging missing network actions in sqlite; run astyle.
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@@ -1642,17 +1642,16 @@ ClientStateWaitHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client
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boost::shared_ptr<PlayerInterface> tmpPlayer = client->GetGame()->getPlayerByNumber((i + numberDiff) % client->GetStartData().numberOfPlayers);
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if (!tmpPlayer)
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throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
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switch (*seatState)
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{
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case NetPlayerState_playerStateNormal :
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tmpPlayer->setIsSessionActive(true);
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break;
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case NetPlayerState_playerStateSessionInactive :
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tmpPlayer->setIsSessionActive(false);
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break;
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case NetPlayerState_playerStateNoMoney :
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tmpPlayer->setMyCash(0);
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break;
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switch (*seatState) {
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case NetPlayerState_playerStateNormal :
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tmpPlayer->setIsSessionActive(true);
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break;
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case NetPlayerState_playerStateSessionInactive :
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tmpPlayer->setIsSessionActive(false);
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break;
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case NetPlayerState_playerStateNoMoney :
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tmpPlayer->setMyCash(0);
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break;
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}
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}
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}
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