Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
This commit is contained in:
@@ -38,10 +38,10 @@
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using namespace std;
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ServerGame::ServerGame(ServerLobbyThread &lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig)
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ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig)
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: m_adminPlayerId(adminPlayerId), m_lobbyThread(lobbyThread), m_gui(gui),
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m_gameData(gameData), m_curState(NULL), m_id(id), m_name(name), m_password(pwd), m_playerConfig(playerConfig),
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m_gameNum(1), m_curPetitionId(1), m_stateTimerId(0)
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m_gameNum(1), m_curPetitionId(1), m_voteKickTimer(lobbyThread->GetIOService()), m_stateTimer(lobbyThread->GetIOService())
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{
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LOG_VERBOSE("Game object " << GetId() << " created.");
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@@ -56,10 +56,11 @@ ServerGame::~ServerGame()
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void
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ServerGame::Init()
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{
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m_voteKickTimerId = GetLobbyThread().GetTimerManager().RegisterTimer(
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SERVER_CHECK_VOTE_KICK_INTERVAL_MSEC,
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boost::bind(&ServerGame::TimerVoteKick, this),
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true);
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m_voteKickTimer.expires_from_now(
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boost::posix_time::milliseconds(SERVER_CHECK_VOTE_KICK_INTERVAL_MSEC));
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m_voteKickTimer.async_wait(
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boost::bind(
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&ServerGame::TimerVoteKick, shared_from_this(), boost::asio::placeholders::error));
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SetState(SERVER_INITIAL_STATE::Instance());
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}
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@@ -67,8 +68,9 @@ ServerGame::Init()
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void
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ServerGame::Exit()
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{
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GetLobbyThread().GetTimerManager().UnregisterTimer(m_voteKickTimerId);
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GetLobbyThread().GetTimerManager().UnregisterTimer(m_stateTimerId);
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m_voteKickTimer.cancel();
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if (m_curState)
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m_curState->Exit(shared_from_this());
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}
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u_int32_t
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@@ -87,7 +89,7 @@ void
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ServerGame::AddSession(SessionWrapper session)
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{
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if (session.sessionData)
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GetState().HandleNewSession(*this, session);
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GetState().HandleNewSession(shared_from_this(), session);
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}
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void
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@@ -103,7 +105,7 @@ void
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ServerGame::HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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{
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if (session.sessionData && packet)
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GetState().ProcessPacket(*this, session, packet);
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GetState().ProcessPacket(shared_from_this(), session, packet);
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}
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GameState
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@@ -123,77 +125,85 @@ ServerGame::RemoveAllSessions()
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{
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// Called from lobby thread.
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// Clean up ALL sessions which are left.
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GetSessionManager().ForEach(boost::bind(&ServerLobbyThread::RemoveSessionFromGame, boost::ref(m_lobbyThread), _1));
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GetSessionManager().ForEach(boost::bind(&ServerLobbyThread::RemoveSessionFromGame, boost::ref(*m_lobbyThread), _1));
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}
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void
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ServerGame::TimerVoteKick()
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ServerGame::TimerVoteKick(const boost::system::error_code &ec)
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{
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// Check whether someone should be kicked, or whether a vote kick should be aborted.
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// Only one vote kick can be active at a time.
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if (m_voteKickData)
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if (!ec)
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{
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// Prepare some values.
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const PlayerIdList playerIds(GetPlayerIdList());
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int votesRequiredToKick = m_voteKickData->numVotesToKick - m_voteKickData->numVotesInFavourOfKicking;
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int playersAllowedToVote = 0;
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// We need to count the number of players which are still allowed to vote.
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PlayerIdList::const_iterator player_i = playerIds.begin();
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PlayerIdList::const_iterator player_end = playerIds.end();
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while (player_i != player_end)
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// Check whether someone should be kicked, or whether a vote kick should be aborted.
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// Only one vote kick can be active at a time.
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if (m_voteKickData)
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{
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if (find(m_voteKickData->votedPlayerIds.begin(), m_voteKickData->votedPlayerIds.end(), *player_i) == m_voteKickData->votedPlayerIds.end())
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playersAllowedToVote++;
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++player_i;
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}
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bool abortPetition = false;
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bool doKick = false;
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EndPetitionReason reason;
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// Prepare some values.
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const PlayerIdList playerIds(GetPlayerIdList());
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int votesRequiredToKick = m_voteKickData->numVotesToKick - m_voteKickData->numVotesInFavourOfKicking;
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int playersAllowedToVote = 0;
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// We need to count the number of players which are still allowed to vote.
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PlayerIdList::const_iterator player_i = playerIds.begin();
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PlayerIdList::const_iterator player_end = playerIds.end();
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while (player_i != player_end)
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{
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if (find(m_voteKickData->votedPlayerIds.begin(), m_voteKickData->votedPlayerIds.end(), *player_i) == m_voteKickData->votedPlayerIds.end())
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playersAllowedToVote++;
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++player_i;
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}
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bool abortPetition = false;
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bool doKick = false;
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EndPetitionReason reason;
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// 1. Enough votes to kick the player.
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if (m_voteKickData->numVotesInFavourOfKicking >= m_voteKickData->numVotesToKick)
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{
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reason = PETITION_END_ENOUGH_VOTES;
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abortPetition = true;
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doKick = true;
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}
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// 2. Several players left the game, so a kick is no longer possible.
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else if (votesRequiredToKick > playersAllowedToVote)
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{
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reason = PETITION_END_NOT_ENOUGH_PLAYERS;
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abortPetition = true;
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}
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// 3. The kick has become invalid because the player to be kicked left.
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else if (!IsValidPlayer(m_voteKickData->kickPlayerId))
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{
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reason = PETITION_END_PLAYER_LEFT;
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abortPetition = true;
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}
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// 4. A kick request timed out (because not everyone voted).
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else if (m_voteKickData->voteTimer.elapsed().total_seconds() >= m_voteKickData->timeLimitSec)
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{
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reason = PETITION_END_TIMEOUT;
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abortPetition = true;
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}
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if (abortPetition)
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{
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boost::shared_ptr<NetPacket> endPetition(new NetPacketEndKickPlayerPetition);
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NetPacketEndKickPlayerPetition::Data endPetitionData;
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endPetitionData.petitionId = m_voteKickData->petitionId;
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endPetitionData.numVotesAgainstKicking = m_voteKickData->numVotesAgainstKicking;
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endPetitionData.numVotesInFavourOfKicking = m_voteKickData->numVotesInFavourOfKicking;
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endPetitionData.playerKicked = doKick;
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endPetitionData.endReason = reason;
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// 1. Enough votes to kick the player.
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if (m_voteKickData->numVotesInFavourOfKicking >= m_voteKickData->numVotesToKick)
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{
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reason = PETITION_END_ENOUGH_VOTES;
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abortPetition = true;
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doKick = true;
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}
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// 2. Several players left the game, so a kick is no longer possible.
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else if (votesRequiredToKick > playersAllowedToVote)
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{
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reason = PETITION_END_NOT_ENOUGH_PLAYERS;
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abortPetition = true;
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}
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// 3. The kick has become invalid because the player to be kicked left.
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else if (!IsValidPlayer(m_voteKickData->kickPlayerId))
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{
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reason = PETITION_END_PLAYER_LEFT;
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abortPetition = true;
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}
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// 4. A kick request timed out (because not everyone voted).
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else if (m_voteKickData->voteTimer.elapsed().total_seconds() >= m_voteKickData->timeLimitSec)
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{
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reason = PETITION_END_TIMEOUT;
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abortPetition = true;
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}
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if (abortPetition)
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{
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boost::shared_ptr<NetPacket> endPetition(new NetPacketEndKickPlayerPetition);
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NetPacketEndKickPlayerPetition::Data endPetitionData;
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endPetitionData.petitionId = m_voteKickData->petitionId;
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endPetitionData.numVotesAgainstKicking = m_voteKickData->numVotesAgainstKicking;
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endPetitionData.numVotesInFavourOfKicking = m_voteKickData->numVotesInFavourOfKicking;
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endPetitionData.playerKicked = doKick;
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endPetitionData.endReason = reason;
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static_cast<NetPacketEndKickPlayerPetition *>(endPetition.get())->SetData(endPetitionData);
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SendToAllPlayers(endPetition, SessionData::Game);
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static_cast<NetPacketEndKickPlayerPetition *>(endPetition.get())->SetData(endPetitionData);
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SendToAllPlayers(endPetition, SessionData::Game);
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// Perform kick.
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if (doKick)
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InternalKickPlayer(m_voteKickData->kickPlayerId);
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// This petition has ended.
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m_voteKickData.reset();
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// Perform kick.
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if (doKick)
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InternalKickPlayer(m_voteKickData->kickPlayerId);
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// This petition has ended.
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m_voteKickData.reset();
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}
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}
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m_voteKickTimer.expires_from_now(
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boost::posix_time::milliseconds(SERVER_CHECK_VOTE_KICK_INTERVAL_MSEC));
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m_voteKickTimer.async_wait(
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boost::bind(
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&ServerGame::TimerVoteKick, shared_from_this(), boost::asio::placeholders::error));
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}
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}
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@@ -545,7 +555,7 @@ ServerGame::RemovePlayerData(boost::shared_ptr<PlayerData> player, int reason)
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SetAdminPlayerId(newAdmin->GetUniqueId());
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newAdmin->SetRights(PLAYER_RIGHTS_ADMIN);
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// Notify game state on admin change
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GetState().NotifyGameAdminChanged(*this);
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GetState().NotifyGameAdminChanged(shared_from_this());
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// Send "Game Admin Changed" to clients.
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boost::shared_ptr<NetPacket> adminChanged(new NetPacketGameAdminChanged);
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NetPacketGameAdminChanged::Data adminChangedData;
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@@ -666,7 +676,8 @@ ServerGame::GetSessionManager() const
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ServerLobbyThread &
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ServerGame::GetLobbyThread()
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{
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return m_lobbyThread;
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assert(m_lobbyThread);
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return *m_lobbyThread;
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}
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ServerCallback &
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@@ -686,21 +697,15 @@ void
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ServerGame::SetState(ServerGameState &newState)
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{
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if (m_curState)
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m_curState->Exit(*this);
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m_curState->Exit(shared_from_this());
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m_curState = &newState;
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m_curState->Enter(*this);
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m_curState->Enter(shared_from_this());
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}
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unsigned
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ServerGame::GetStateTimerId() const
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boost::asio::deadline_timer &
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ServerGame::GetStateTimer()
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{
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return m_stateTimerId;
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}
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void
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ServerGame::SetStateTimerId(unsigned newTimerId)
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{
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m_stateTimerId = newTimerId;
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return m_stateTimer;
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}
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ReceiverHelper &
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+394
-360
File diff suppressed because it is too large
Load Diff
@@ -89,9 +89,12 @@ private:
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ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager,
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boost::shared_ptr<boost::asio::io_service> ioService)
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: m_ioService(ioService), m_timerManager(ioService), m_curBanId(0), m_gui(gui), m_avatarManager(avatarManager),
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: m_ioService(ioService), m_curBanId(0), m_gui(gui), m_avatarManager(avatarManager),
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m_playerConfig(playerConfig), m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
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m_statDataChanged(false), m_startTime(boost::posix_time::second_clock::local_time())
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m_statDataChanged(false), m_removeGameTimer(*ioService), m_removePlayerTimer(*ioService),
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m_sessionTimeoutTimer(*ioService), m_avatarCleanupTimer(*ioService),
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m_saveStatisticsTimer(*ioService), m_avatarLockTimer(*ioService),
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m_startTime(boost::posix_time::second_clock::local_time())
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{
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m_senderCallback.reset(new ServerSenderCallback(*this));
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m_sender.reset(new SenderHelper(*m_senderCallback, m_ioService));
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@@ -449,12 +452,6 @@ ServerLobbyThread::RemoveComputerPlayer(boost::shared_ptr<PlayerData> player)
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m_computerPlayers.erase(player->GetUniqueId());
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}
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TimerManager &
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ServerLobbyThread::GetTimerManager()
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{
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return m_timerManager;
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}
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AvatarManager &
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ServerLobbyThread::GetAvatarManager()
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{
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@@ -481,6 +478,13 @@ ServerLobbyThread::GetSender()
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return *m_sender;
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}
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boost::asio::io_service &
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ServerLobbyThread::GetIOService()
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{
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assert(m_ioService);
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return *m_ioService;
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}
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u_int32_t
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ServerLobbyThread::GetNextUniquePlayerId()
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{
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@@ -505,11 +509,10 @@ ServerLobbyThread::GetNextGameId()
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void
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ServerLobbyThread::Main()
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{
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// Register all timers.
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RegisterTimers();
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try
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{
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// Register all timers.
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RegisterTimers();
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m_work.reset(new boost::asio::io_service::work(*m_ioService));
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m_ioService->run(); // Will only be aborted asynchronously.
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m_work.reset();
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@@ -525,41 +528,60 @@ ServerLobbyThread::Main()
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GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
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LOG_ERROR(e.what());
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}
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// Cancel pending timer callbacks.
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CancelTimers();
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}
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void
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ServerLobbyThread::RegisterTimers()
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{
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// Remove closed games.
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m_timerManager.RegisterTimer(
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SERVER_REMOVE_GAME_INTERVAL_MSEC,
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boost::bind(&ServerLobbyThread::TimerRemoveGame, this),
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true);
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m_removeGameTimer.expires_from_now(
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boost::posix_time::milliseconds(SERVER_REMOVE_GAME_INTERVAL_MSEC));
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m_removeGameTimer.async_wait(
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boost::bind(
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&ServerLobbyThread::TimerRemoveGame, shared_from_this(), boost::asio::placeholders::error));
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// Remove inactive/kicked players.
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m_timerManager.RegisterTimer(
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SERVER_REMOVE_PLAYER_INTERVAL_MSEC,
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boost::bind(&ServerLobbyThread::TimerRemovePlayer, this),
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true);
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m_removePlayerTimer.expires_from_now(
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boost::posix_time::milliseconds(SERVER_REMOVE_PLAYER_INTERVAL_MSEC));
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m_removePlayerTimer.async_wait(
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boost::bind(
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&ServerLobbyThread::TimerRemovePlayer, shared_from_this(), boost::asio::placeholders::error));
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// Check the timeout of sessions which have not been initialised.
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m_timerManager.RegisterTimer(
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SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC,
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boost::bind(&ServerLobbyThread::TimerCheckSessionTimeouts, this),
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true);
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m_sessionTimeoutTimer.expires_from_now(
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boost::posix_time::milliseconds(SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC));
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m_sessionTimeoutTimer.async_wait(
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boost::bind(
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&ServerLobbyThread::TimerCheckSessionTimeouts, shared_from_this(), boost::asio::placeholders::error));
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// Cleanup the avatar cache. Note: Only works if there are no users on the server.
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m_timerManager.RegisterTimer(
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SERVER_CACHE_CLEANUP_INTERVAL_SEC * 1000,
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boost::bind(&ServerLobbyThread::TimerCleanupAvatarCache, this),
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true);
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m_avatarCleanupTimer.expires_from_now(
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boost::posix_time::seconds(SERVER_CACHE_CLEANUP_INTERVAL_SEC));
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m_avatarCleanupTimer.async_wait(
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boost::bind(
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&ServerLobbyThread::TimerCleanupAvatarCache, shared_from_this(), boost::asio::placeholders::error));
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// Update the statistics file.
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m_timerManager.RegisterTimer(
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SERVER_SAVE_STATISTICS_INTERVAL_SEC * 1000,
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boost::bind(&ServerLobbyThread::TimerSaveStatisticsFile, this),
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true);
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m_saveStatisticsTimer.expires_from_now(
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boost::posix_time::seconds(SERVER_SAVE_STATISTICS_INTERVAL_SEC));
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m_saveStatisticsTimer.async_wait(
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boost::bind(
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&ServerLobbyThread::TimerSaveStatisticsFile, shared_from_this(), boost::asio::placeholders::error));
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// Update the avatar upload locks.
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m_timerManager.RegisterTimer(
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SERVER_UPDATE_AVATAR_LOCK_INTERVAL_MSEC,
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boost::bind(&ServerLobbyThread::TimerUpdateClientAvatarLock, this),
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true);
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m_avatarLockTimer.expires_from_now(
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boost::posix_time::milliseconds(SERVER_UPDATE_AVATAR_LOCK_INTERVAL_MSEC));
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m_avatarLockTimer.async_wait(
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boost::bind(
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&ServerLobbyThread::TimerUpdateClientAvatarLock, shared_from_this(), boost::asio::placeholders::error));
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}
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void
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ServerLobbyThread::CancelTimers()
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{
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m_removeGameTimer.cancel();
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m_removePlayerTimer.cancel();
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m_sessionTimeoutTimer.cancel();
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m_avatarCleanupTimer.cancel();
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m_saveStatisticsTimer.cancel();
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m_avatarLockTimer.cancel();
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}
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void
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@@ -941,7 +963,7 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const NetPa
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boost::shared_ptr<ServerGame> game(
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new ServerGame(
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*this,
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shared_from_this(),
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GetNextGameId(),
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createGameData.gameName,
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createGameData.password,
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@@ -1032,75 +1054,90 @@ ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
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}
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void
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ServerLobbyThread::TimerRemoveGame()
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ServerLobbyThread::TimerRemoveGame(const boost::system::error_code &ec)
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{
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// Synchronously remove games which have been closed.
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GameMap::iterator i = m_gameMap.begin();
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GameMap::iterator end = m_gameMap.end();
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while (i != end)
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if (!ec)
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{
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GameMap::iterator next = i;
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++next;
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boost::shared_ptr<ServerGame> tmpGame = i->second;
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if (!tmpGame->GetSessionManager().HasSessions())
|
||||
InternalRemoveGame(tmpGame); // This will delete the game.
|
||||
i = next;
|
||||
// Synchronously remove games which have been closed.
|
||||
GameMap::iterator i = m_gameMap.begin();
|
||||
GameMap::iterator end = m_gameMap.end();
|
||||
while (i != end)
|
||||
{
|
||||
GameMap::iterator next = i;
|
||||
++next;
|
||||
boost::shared_ptr<ServerGame> tmpGame = i->second;
|
||||
if (!tmpGame->GetSessionManager().HasSessions())
|
||||
InternalRemoveGame(tmpGame); // This will delete the game.
|
||||
i = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerRemovePlayer()
|
||||
ServerLobbyThread::TimerRemovePlayer(const boost::system::error_code &ec)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_removePlayerListMutex);
|
||||
|
||||
if (!m_removePlayerList.empty())
|
||||
if (!ec)
|
||||
{
|
||||
RemovePlayerList::iterator i = m_removePlayerList.begin();
|
||||
RemovePlayerList::iterator end = m_removePlayerList.end();
|
||||
boost::mutex::scoped_lock lock(m_removePlayerListMutex);
|
||||
|
||||
if (!m_removePlayerList.empty())
|
||||
{
|
||||
RemovePlayerList::iterator i = m_removePlayerList.begin();
|
||||
RemovePlayerList::iterator end = m_removePlayerList.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
InternalRemovePlayer(i->first, i->second);
|
||||
++i;
|
||||
}
|
||||
m_removePlayerList.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerUpdateClientAvatarLock(const boost::system::error_code &ec)
|
||||
{
|
||||
if (!ec)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_timerAvatarClientAddressMapMutex);
|
||||
|
||||
TimerClientAddressMap::iterator i = m_timerAvatarClientAddressMap.begin();
|
||||
TimerClientAddressMap::iterator end = m_timerAvatarClientAddressMap.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
InternalRemovePlayer(i->first, i->second);
|
||||
++i;
|
||||
TimerClientAddressMap::iterator next = i;
|
||||
++next;
|
||||
if (i->second.elapsed().total_seconds() > SERVER_INIT_AVATAR_CLIENT_LOCK_SEC)
|
||||
m_timerAvatarClientAddressMap.erase(i);
|
||||
i = next;
|
||||
}
|
||||
m_removePlayerList.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerUpdateClientAvatarLock()
|
||||
ServerLobbyThread::TimerCheckSessionTimeouts(const boost::system::error_code &ec)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_timerAvatarClientAddressMapMutex);
|
||||
|
||||
TimerClientAddressMap::iterator i = m_timerAvatarClientAddressMap.begin();
|
||||
TimerClientAddressMap::iterator end = m_timerAvatarClientAddressMap.end();
|
||||
|
||||
while (i != end)
|
||||
if (!ec)
|
||||
{
|
||||
TimerClientAddressMap::iterator next = i;
|
||||
++next;
|
||||
if (i->second.elapsed().total_seconds() > SERVER_INIT_AVATAR_CLIENT_LOCK_SEC)
|
||||
m_timerAvatarClientAddressMap.erase(i);
|
||||
i = next;
|
||||
m_sessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
|
||||
m_gameSessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerCheckSessionTimeouts()
|
||||
ServerLobbyThread::TimerCleanupAvatarCache(const boost::system::error_code &ec)
|
||||
{
|
||||
m_sessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
|
||||
m_gameSessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerCleanupAvatarCache()
|
||||
{
|
||||
// Only act if there are no sessions.
|
||||
if (!m_sessionManager.HasSessions() && !m_gameSessionManager.HasSessions())
|
||||
if (!ec)
|
||||
{
|
||||
LOG_VERBOSE("Cleaning up avatar cache.");
|
||||
// Only act if there are no sessions.
|
||||
if (!m_sessionManager.HasSessions() && !m_gameSessionManager.HasSessions())
|
||||
{
|
||||
LOG_VERBOSE("Cleaning up avatar cache.");
|
||||
|
||||
m_avatarManager.RemoveOldAvatarCacheEntries();
|
||||
m_avatarManager.RemoveOldAvatarCacheEntries();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1380,22 +1417,25 @@ ServerLobbyThread::ReadStatisticsFile()
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerSaveStatisticsFile()
|
||||
ServerLobbyThread::TimerSaveStatisticsFile(const boost::system::error_code &ec)
|
||||
{
|
||||
LOG_VERBOSE("Saving statistics.");
|
||||
boost::mutex::scoped_lock lock(m_statMutex);
|
||||
if (m_statDataChanged)
|
||||
if (!ec)
|
||||
{
|
||||
ofstream o(m_statisticsFileName.c_str(), ios_base::out | ios_base::trunc);
|
||||
if (!o.fail())
|
||||
LOG_VERBOSE("Saving statistics.");
|
||||
boost::mutex::scoped_lock lock(m_statMutex);
|
||||
if (m_statDataChanged)
|
||||
{
|
||||
o << SERVER_STATISTICS_STR_TOTAL_PLAYERS " " << m_statData.totalPlayersEverLoggedIn << endl;
|
||||
o << SERVER_STATISTICS_STR_TOTAL_GAMES " " << m_statData.totalGamesEverCreated << endl;
|
||||
o << SERVER_STATISTICS_STR_MAX_PLAYERS " " << m_statData.maxPlayersLoggedIn << endl;
|
||||
o << SERVER_STATISTICS_STR_MAX_GAMES " " << m_statData.maxGamesOpen << endl;
|
||||
o << SERVER_STATISTICS_STR_CUR_PLAYERS " " << m_statData.numberOfPlayersOnServer << endl;
|
||||
o << SERVER_STATISTICS_STR_CUR_GAMES " " << m_statData.numberOfGamesOpen << endl;
|
||||
m_statDataChanged = false;
|
||||
ofstream o(m_statisticsFileName.c_str(), ios_base::out | ios_base::trunc);
|
||||
if (!o.fail())
|
||||
{
|
||||
o << SERVER_STATISTICS_STR_TOTAL_PLAYERS " " << m_statData.totalPlayersEverLoggedIn << endl;
|
||||
o << SERVER_STATISTICS_STR_TOTAL_GAMES " " << m_statData.totalGamesEverCreated << endl;
|
||||
o << SERVER_STATISTICS_STR_MAX_PLAYERS " " << m_statData.maxPlayersLoggedIn << endl;
|
||||
o << SERVER_STATISTICS_STR_MAX_GAMES " " << m_statData.maxGamesOpen << endl;
|
||||
o << SERVER_STATISTICS_STR_CUR_PLAYERS " " << m_statData.numberOfPlayersOnServer << endl;
|
||||
o << SERVER_STATISTICS_STR_CUR_GAMES " " << m_statData.numberOfGamesOpen << endl;
|
||||
m_statDataChanged = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user