Trying to fix strange timer crashes.

This commit is contained in:
lotodore
2009-06-09 23:04:04 +00:00
parent 71e9c35ff2
commit a33d9b7c3b
4 changed files with 51 additions and 66 deletions
+3 -17
View File
@@ -38,6 +38,7 @@ TimerManager::RegisterTimer(unsigned timeoutMsec, boost::function<void()> timerH
boost::shared_ptr<TimerData> data(new TimerData);
data->timer.reset(
new boost::asio::deadline_timer(*m_ioService, boost::posix_time::milliseconds(timeoutMsec)));
data->id = id;
data->userHandler = timerHandler;
data->durationMsec = timeoutMsec;
data->autoRestart = autoRestart;
@@ -48,23 +49,6 @@ TimerManager::RegisterTimer(unsigned timeoutMsec, boost::function<void()> timerH
return id;
}
bool
TimerManager::AddTimer(unsigned timerId, unsigned timeoutMsec, boost::function<void()> timerHandler)
{
boost::recursive_mutex::scoped_lock lock(m_timerMutex);
bool restarted = false;
TimerMap::iterator pos = m_timerMap.find(timerId);
if (pos != m_timerMap.end())
{
pos->second->userHandler = timerHandler;
pos->second->timer.reset(
new boost::asio::deadline_timer(*m_ioService, boost::posix_time::milliseconds(timeoutMsec)));
pos->second->timer->async_wait(boost::bind(&TimerManager::Handler, this, boost::asio::placeholders::error, pos->second));
restarted = true;
}
return restarted;
}
bool
TimerManager::UnregisterTimer(unsigned timerId)
{
@@ -94,6 +78,8 @@ TimerManager::Handler(const boost::system::error_code &ec, boost::shared_ptr<Tim
new boost::asio::deadline_timer(*m_ioService, boost::posix_time::milliseconds(data->durationMsec)));
data->timer->async_wait(boost::bind(&TimerManager::Handler, this, boost::asio::placeholders::error, data));
}
else
UnregisterTimer(data->id);
}
}
+1 -1
View File
@@ -32,13 +32,13 @@ public:
TimerManager(boost::shared_ptr<boost::asio::io_service> ioService);
unsigned RegisterTimer(unsigned timeoutMsec, boost::function<void()> timerHandler, bool autoRestart = false);
bool AddTimer(unsigned timerId, unsigned timeoutMsec, boost::function<void()> timerHandler);
bool UnregisterTimer(unsigned timerId);
protected:
struct TimerData
{
unsigned id;
boost::shared_ptr<boost::asio::deadline_timer> timer;
boost::function<void()> userHandler;
unsigned durationMsec;
+15 -16
View File
@@ -26,7 +26,6 @@
#include <cassert>
#include <boost/bind.hpp>
#include <boost/enable_shared_from_this.hpp>
using namespace std;
using boost::asio::ip::tcp;
@@ -40,11 +39,11 @@ using boost::asio::ip::tcp;
typedef std::list<boost::shared_ptr<NetPacket> > SendDataList;
class SendDataManager : public boost::enable_shared_from_this<SendDataManager>
class SendDataManager
{
public:
SendDataManager(boost::shared_ptr<boost::asio::ip::tcp::socket> s)
: socket(s), sendBuf(NULL), writeInProgress(false)
SendDataManager()
: sendBuf(NULL), writeInProgress(false)
{
}
@@ -53,11 +52,9 @@ class SendDataManager : public boost::enable_shared_from_this<SendDataManager>
delete[] sendBuf;
}
void HandleWrite(const boost::system::error_code &error);
void HandleWrite(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code &error);
void AsyncSendNextPacket(bool handlerMode = false);
boost::shared_ptr<boost::asio::ip::tcp::socket> socket;
void AsyncSendNextPacket(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, bool handlerMode = false);
mutable boost::mutex dataMutex;
SendDataList list;
@@ -67,15 +64,15 @@ class SendDataManager : public boost::enable_shared_from_this<SendDataManager>
void
SendDataManager::HandleWrite(const boost::system::error_code &error)
SendDataManager::HandleWrite(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code &error)
{
// TODO error handling
if (!error)
AsyncSendNextPacket(true);
AsyncSendNextPacket(socket, true);
}
void
SendDataManager::AsyncSendNextPacket(bool handlerMode)
SendDataManager::AsyncSendNextPacket(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, bool handlerMode)
{
boost::mutex::scoped_lock lock(dataMutex);
if (!writeInProgress || handlerMode)
@@ -108,7 +105,9 @@ SendDataManager::AsyncSendNextPacket(bool handlerMode)
boost::asio::async_write(
*socket,
boost::asio::buffer(sendBuf, bufSize),
boost::bind(&SendDataManager::HandleWrite, shared_from_this(),
boost::bind(&SendDataManager::HandleWrite,
this,
socket,
boost::asio::placeholders::error));
writeInProgress = true;
}
@@ -137,7 +136,7 @@ SenderHelper::Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<Net
boost::mutex::scoped_lock lock(m_sendQueueMapMutex);
SendQueueMap::iterator pos = m_sendQueueMap.find(session->GetId());
if (pos == m_sendQueueMap.end())
pos = m_sendQueueMap.insert(SendQueueMap::value_type(session->GetId(), boost::shared_ptr<SendDataManager>(new SendDataManager(session->GetAsioSocket())))).first;
pos = m_sendQueueMap.insert(SendQueueMap::value_type(session->GetId(), boost::shared_ptr<SendDataManager>(new SendDataManager))).first;
tmpManager = pos->second;
}
{
@@ -150,7 +149,7 @@ SenderHelper::Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<Net
}
{
// Third: Activate async send, if needed.
tmpManager->AsyncSendNextPacket();
tmpManager->AsyncSendNextPacket(session->GetAsioSocket());
}
}
}
@@ -166,7 +165,7 @@ SenderHelper::Send(boost::shared_ptr<SessionData> session, const NetPacketList &
boost::mutex::scoped_lock lock(m_sendQueueMapMutex);
SendQueueMap::iterator pos = m_sendQueueMap.find(session->GetId());
if (pos == m_sendQueueMap.end())
pos = m_sendQueueMap.insert(SendQueueMap::value_type(session->GetId(), boost::shared_ptr<SendDataManager>(new SendDataManager(session->GetAsioSocket())))).first;
pos = m_sendQueueMap.insert(SendQueueMap::value_type(session->GetId(), boost::shared_ptr<SendDataManager>(new SendDataManager))).first;
tmpManager = pos->second;
}
{
@@ -185,7 +184,7 @@ SenderHelper::Send(boost::shared_ptr<SessionData> session, const NetPacketList &
}
{
// Third: Activate async send, if needed.
tmpManager->AsyncSendNextPacket();
tmpManager->AsyncSendNextPacket(session->GetAsioSocket());
}
}
}
+32 -32
View File
@@ -400,10 +400,10 @@ ServerGameStateInit::TimerAdminWarning(ServerGame &server)
server.GetLobbyThread().GetSender().Send(session.sessionData, warning);
}
// Start timeout timer.
server.GetLobbyThread().GetTimerManager().AddTimer(
server.GetStateTimerId(),
SERVER_GAME_ADMIN_WARNING_REMAINING_SEC * 1000,
boost::bind(&ServerGameStateInit::TimerAdminTimeout, this, boost::ref(server)));
server.SetStateTimerId(
server.GetLobbyThread().GetTimerManager().RegisterTimer(
SERVER_GAME_ADMIN_WARNING_REMAINING_SEC * 1000,
boost::bind(&ServerGameStateInit::TimerAdminTimeout, this, boost::ref(server))));
}
void
@@ -701,19 +701,19 @@ ServerGameStateHand::TimerLoop(ServerGame &server)
server.SendToAllPlayers(allIn, SessionData::Game);
curGame.getCurrentHand()->setCardsShown(true);
server.GetLobbyThread().GetTimerManager().AddTimer(
server.GetStateTimerId(),
SERVER_SHOW_CARDS_DELAY_SEC * 1000,
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server)));
server.SetStateTimerId(
server.GetLobbyThread().GetTimerManager().RegisterTimer(
SERVER_SHOW_CARDS_DELAY_SEC * 1000,
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server))));
}
else
{
SendNewRoundCards(server, curGame, newRound);
server.GetLobbyThread().GetTimerManager().AddTimer(
server.GetStateTimerId(),
GetDealCardsDelaySec(server) * 1000,
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server)));
server.SetStateTimerId(
server.GetLobbyThread().GetTimerManager().RegisterTimer(
GetDealCardsDelaySec(server) * 1000,
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server))));
}
}
else
@@ -741,19 +741,19 @@ ServerGameStateHand::TimerLoop(ServerGame &server)
// If the player is computer controlled, let the engine act.
if (curPlayer->getMyType() == PLAYER_TYPE_COMPUTER)
{
server.GetLobbyThread().GetTimerManager().AddTimer(
server.GetStateTimerId(),
SERVER_COMPUTER_ACTION_DELAY_SEC * 1000,
boost::bind(&ServerGameStateHand::TimerComputerAction, this, boost::ref(server)));
server.SetStateTimerId(
server.GetLobbyThread().GetTimerManager().RegisterTimer(
SERVER_COMPUTER_ACTION_DELAY_SEC * 1000,
boost::bind(&ServerGameStateHand::TimerComputerAction, this, boost::ref(server))));
}
// If the player we are waiting for left, continue without him.
else if (!server.GetSessionManager().IsPlayerConnected(curPlayer->getMyName()))
{
PerformPlayerAction(server, curPlayer, PLAYER_ACTION_FOLD, 0);
server.GetLobbyThread().GetTimerManager().AddTimer(
server.GetStateTimerId(),
SERVER_LOOP_DELAY_MSEC,
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server)));
server.SetStateTimerId(
server.GetLobbyThread().GetTimerManager().RegisterTimer(
SERVER_LOOP_DELAY_MSEC,
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server))));
}
else
{
@@ -833,17 +833,17 @@ ServerGameStateHand::TimerLoop(ServerGame &server)
else if (playersWithCash.size() == 1)
{
// View a dialog for a new game - delayed.
server.GetLobbyThread().GetTimerManager().AddTimer(
server.GetStateTimerId(),
SERVER_DELAY_NEXT_GAME_SEC * 1000,
boost::bind(&ServerGameStateHand::TimerNextGame, this, boost::ref(server)));
server.SetStateTimerId(
server.GetLobbyThread().GetTimerManager().RegisterTimer(
SERVER_DELAY_NEXT_GAME_SEC * 1000,
boost::bind(&ServerGameStateHand::TimerNextGame, this, boost::ref(server))));
}
else
{
server.GetLobbyThread().GetTimerManager().AddTimer(
server.GetStateTimerId(),
SERVER_DELAY_NEXT_HAND_SEC * 1000,
boost::bind(&ServerGameStateHand::TimerNextHand, this, boost::ref(server)));
server.SetStateTimerId(
server.GetLobbyThread().GetTimerManager().RegisterTimer(
SERVER_DELAY_NEXT_HAND_SEC * 1000,
boost::bind(&ServerGameStateHand::TimerNextHand, this, boost::ref(server))));
}
}
}
@@ -855,10 +855,10 @@ ServerGameStateHand::TimerShowCards(ServerGame &server)
Game &curGame = server.GetGame();
SendNewRoundCards(server, curGame, curGame.getCurrentHand()->getCurrentRound());
server.GetLobbyThread().GetTimerManager().AddTimer(
server.GetStateTimerId(),
GetDealCardsDelaySec(server) * 1000,
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server)));
server.SetStateTimerId(
server.GetLobbyThread().GetTimerManager().RegisterTimer(
GetDealCardsDelaySec(server) * 1000,
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server))));
}
void