Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).

This commit is contained in:
lotodore
2009-06-12 15:48:34 +00:00
parent a33d9b7c3b
commit 3b25e18fde
6 changed files with 681 additions and 595 deletions
+89 -84
View File
@@ -38,10 +38,10 @@
using namespace std;
ServerGame::ServerGame(ServerLobbyThread &lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig)
ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig)
: m_adminPlayerId(adminPlayerId), m_lobbyThread(lobbyThread), m_gui(gui),
m_gameData(gameData), m_curState(NULL), m_id(id), m_name(name), m_password(pwd), m_playerConfig(playerConfig),
m_gameNum(1), m_curPetitionId(1), m_stateTimerId(0)
m_gameNum(1), m_curPetitionId(1), m_voteKickTimer(lobbyThread->GetIOService()), m_stateTimer(lobbyThread->GetIOService())
{
LOG_VERBOSE("Game object " << GetId() << " created.");
@@ -56,10 +56,11 @@ ServerGame::~ServerGame()
void
ServerGame::Init()
{
m_voteKickTimerId = GetLobbyThread().GetTimerManager().RegisterTimer(
SERVER_CHECK_VOTE_KICK_INTERVAL_MSEC,
boost::bind(&ServerGame::TimerVoteKick, this),
true);
m_voteKickTimer.expires_from_now(
boost::posix_time::milliseconds(SERVER_CHECK_VOTE_KICK_INTERVAL_MSEC));
m_voteKickTimer.async_wait(
boost::bind(
&ServerGame::TimerVoteKick, shared_from_this(), boost::asio::placeholders::error));
SetState(SERVER_INITIAL_STATE::Instance());
}
@@ -67,8 +68,9 @@ ServerGame::Init()
void
ServerGame::Exit()
{
GetLobbyThread().GetTimerManager().UnregisterTimer(m_voteKickTimerId);
GetLobbyThread().GetTimerManager().UnregisterTimer(m_stateTimerId);
m_voteKickTimer.cancel();
if (m_curState)
m_curState->Exit(shared_from_this());
}
u_int32_t
@@ -87,7 +89,7 @@ void
ServerGame::AddSession(SessionWrapper session)
{
if (session.sessionData)
GetState().HandleNewSession(*this, session);
GetState().HandleNewSession(shared_from_this(), session);
}
void
@@ -103,7 +105,7 @@ void
ServerGame::HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet)
{
if (session.sessionData && packet)
GetState().ProcessPacket(*this, session, packet);
GetState().ProcessPacket(shared_from_this(), session, packet);
}
GameState
@@ -123,77 +125,85 @@ ServerGame::RemoveAllSessions()
{
// Called from lobby thread.
// Clean up ALL sessions which are left.
GetSessionManager().ForEach(boost::bind(&ServerLobbyThread::RemoveSessionFromGame, boost::ref(m_lobbyThread), _1));
GetSessionManager().ForEach(boost::bind(&ServerLobbyThread::RemoveSessionFromGame, boost::ref(*m_lobbyThread), _1));
}
void
ServerGame::TimerVoteKick()
ServerGame::TimerVoteKick(const boost::system::error_code &ec)
{
// Check whether someone should be kicked, or whether a vote kick should be aborted.
// Only one vote kick can be active at a time.
if (m_voteKickData)
if (!ec)
{
// Prepare some values.
const PlayerIdList playerIds(GetPlayerIdList());
int votesRequiredToKick = m_voteKickData->numVotesToKick - m_voteKickData->numVotesInFavourOfKicking;
int playersAllowedToVote = 0;
// We need to count the number of players which are still allowed to vote.
PlayerIdList::const_iterator player_i = playerIds.begin();
PlayerIdList::const_iterator player_end = playerIds.end();
while (player_i != player_end)
// Check whether someone should be kicked, or whether a vote kick should be aborted.
// Only one vote kick can be active at a time.
if (m_voteKickData)
{
if (find(m_voteKickData->votedPlayerIds.begin(), m_voteKickData->votedPlayerIds.end(), *player_i) == m_voteKickData->votedPlayerIds.end())
playersAllowedToVote++;
++player_i;
}
bool abortPetition = false;
bool doKick = false;
EndPetitionReason reason;
// Prepare some values.
const PlayerIdList playerIds(GetPlayerIdList());
int votesRequiredToKick = m_voteKickData->numVotesToKick - m_voteKickData->numVotesInFavourOfKicking;
int playersAllowedToVote = 0;
// We need to count the number of players which are still allowed to vote.
PlayerIdList::const_iterator player_i = playerIds.begin();
PlayerIdList::const_iterator player_end = playerIds.end();
while (player_i != player_end)
{
if (find(m_voteKickData->votedPlayerIds.begin(), m_voteKickData->votedPlayerIds.end(), *player_i) == m_voteKickData->votedPlayerIds.end())
playersAllowedToVote++;
++player_i;
}
bool abortPetition = false;
bool doKick = false;
EndPetitionReason reason;
// 1. Enough votes to kick the player.
if (m_voteKickData->numVotesInFavourOfKicking >= m_voteKickData->numVotesToKick)
{
reason = PETITION_END_ENOUGH_VOTES;
abortPetition = true;
doKick = true;
}
// 2. Several players left the game, so a kick is no longer possible.
else if (votesRequiredToKick > playersAllowedToVote)
{
reason = PETITION_END_NOT_ENOUGH_PLAYERS;
abortPetition = true;
}
// 3. The kick has become invalid because the player to be kicked left.
else if (!IsValidPlayer(m_voteKickData->kickPlayerId))
{
reason = PETITION_END_PLAYER_LEFT;
abortPetition = true;
}
// 4. A kick request timed out (because not everyone voted).
else if (m_voteKickData->voteTimer.elapsed().total_seconds() >= m_voteKickData->timeLimitSec)
{
reason = PETITION_END_TIMEOUT;
abortPetition = true;
}
if (abortPetition)
{
boost::shared_ptr<NetPacket> endPetition(new NetPacketEndKickPlayerPetition);
NetPacketEndKickPlayerPetition::Data endPetitionData;
endPetitionData.petitionId = m_voteKickData->petitionId;
endPetitionData.numVotesAgainstKicking = m_voteKickData->numVotesAgainstKicking;
endPetitionData.numVotesInFavourOfKicking = m_voteKickData->numVotesInFavourOfKicking;
endPetitionData.playerKicked = doKick;
endPetitionData.endReason = reason;
// 1. Enough votes to kick the player.
if (m_voteKickData->numVotesInFavourOfKicking >= m_voteKickData->numVotesToKick)
{
reason = PETITION_END_ENOUGH_VOTES;
abortPetition = true;
doKick = true;
}
// 2. Several players left the game, so a kick is no longer possible.
else if (votesRequiredToKick > playersAllowedToVote)
{
reason = PETITION_END_NOT_ENOUGH_PLAYERS;
abortPetition = true;
}
// 3. The kick has become invalid because the player to be kicked left.
else if (!IsValidPlayer(m_voteKickData->kickPlayerId))
{
reason = PETITION_END_PLAYER_LEFT;
abortPetition = true;
}
// 4. A kick request timed out (because not everyone voted).
else if (m_voteKickData->voteTimer.elapsed().total_seconds() >= m_voteKickData->timeLimitSec)
{
reason = PETITION_END_TIMEOUT;
abortPetition = true;
}
if (abortPetition)
{
boost::shared_ptr<NetPacket> endPetition(new NetPacketEndKickPlayerPetition);
NetPacketEndKickPlayerPetition::Data endPetitionData;
endPetitionData.petitionId = m_voteKickData->petitionId;
endPetitionData.numVotesAgainstKicking = m_voteKickData->numVotesAgainstKicking;
endPetitionData.numVotesInFavourOfKicking = m_voteKickData->numVotesInFavourOfKicking;
endPetitionData.playerKicked = doKick;
endPetitionData.endReason = reason;
static_cast<NetPacketEndKickPlayerPetition *>(endPetition.get())->SetData(endPetitionData);
SendToAllPlayers(endPetition, SessionData::Game);
static_cast<NetPacketEndKickPlayerPetition *>(endPetition.get())->SetData(endPetitionData);
SendToAllPlayers(endPetition, SessionData::Game);
// Perform kick.
if (doKick)
InternalKickPlayer(m_voteKickData->kickPlayerId);
// This petition has ended.
m_voteKickData.reset();
// Perform kick.
if (doKick)
InternalKickPlayer(m_voteKickData->kickPlayerId);
// This petition has ended.
m_voteKickData.reset();
}
}
m_voteKickTimer.expires_from_now(
boost::posix_time::milliseconds(SERVER_CHECK_VOTE_KICK_INTERVAL_MSEC));
m_voteKickTimer.async_wait(
boost::bind(
&ServerGame::TimerVoteKick, shared_from_this(), boost::asio::placeholders::error));
}
}
@@ -545,7 +555,7 @@ ServerGame::RemovePlayerData(boost::shared_ptr<PlayerData> player, int reason)
SetAdminPlayerId(newAdmin->GetUniqueId());
newAdmin->SetRights(PLAYER_RIGHTS_ADMIN);
// Notify game state on admin change
GetState().NotifyGameAdminChanged(*this);
GetState().NotifyGameAdminChanged(shared_from_this());
// Send "Game Admin Changed" to clients.
boost::shared_ptr<NetPacket> adminChanged(new NetPacketGameAdminChanged);
NetPacketGameAdminChanged::Data adminChangedData;
@@ -666,7 +676,8 @@ ServerGame::GetSessionManager() const
ServerLobbyThread &
ServerGame::GetLobbyThread()
{
return m_lobbyThread;
assert(m_lobbyThread);
return *m_lobbyThread;
}
ServerCallback &
@@ -686,21 +697,15 @@ void
ServerGame::SetState(ServerGameState &newState)
{
if (m_curState)
m_curState->Exit(*this);
m_curState->Exit(shared_from_this());
m_curState = &newState;
m_curState->Enter(*this);
m_curState->Enter(shared_from_this());
}
unsigned
ServerGame::GetStateTimerId() const
boost::asio::deadline_timer &
ServerGame::GetStateTimer()
{
return m_stateTimerId;
}
void
ServerGame::SetStateTimerId(unsigned newTimerId)
{
m_stateTimerId = newTimerId;
return m_stateTimer;
}
ReceiverHelper &