Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
This commit is contained in:
@@ -38,10 +38,10 @@
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using namespace std;
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ServerGame::ServerGame(ServerLobbyThread &lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig)
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ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig)
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: m_adminPlayerId(adminPlayerId), m_lobbyThread(lobbyThread), m_gui(gui),
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m_gameData(gameData), m_curState(NULL), m_id(id), m_name(name), m_password(pwd), m_playerConfig(playerConfig),
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m_gameNum(1), m_curPetitionId(1), m_stateTimerId(0)
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m_gameNum(1), m_curPetitionId(1), m_voteKickTimer(lobbyThread->GetIOService()), m_stateTimer(lobbyThread->GetIOService())
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{
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LOG_VERBOSE("Game object " << GetId() << " created.");
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@@ -56,10 +56,11 @@ ServerGame::~ServerGame()
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void
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ServerGame::Init()
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{
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m_voteKickTimerId = GetLobbyThread().GetTimerManager().RegisterTimer(
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SERVER_CHECK_VOTE_KICK_INTERVAL_MSEC,
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boost::bind(&ServerGame::TimerVoteKick, this),
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true);
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m_voteKickTimer.expires_from_now(
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boost::posix_time::milliseconds(SERVER_CHECK_VOTE_KICK_INTERVAL_MSEC));
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m_voteKickTimer.async_wait(
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boost::bind(
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&ServerGame::TimerVoteKick, shared_from_this(), boost::asio::placeholders::error));
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SetState(SERVER_INITIAL_STATE::Instance());
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}
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@@ -67,8 +68,9 @@ ServerGame::Init()
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void
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ServerGame::Exit()
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{
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GetLobbyThread().GetTimerManager().UnregisterTimer(m_voteKickTimerId);
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GetLobbyThread().GetTimerManager().UnregisterTimer(m_stateTimerId);
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m_voteKickTimer.cancel();
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if (m_curState)
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m_curState->Exit(shared_from_this());
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}
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u_int32_t
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@@ -87,7 +89,7 @@ void
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ServerGame::AddSession(SessionWrapper session)
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{
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if (session.sessionData)
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GetState().HandleNewSession(*this, session);
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GetState().HandleNewSession(shared_from_this(), session);
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}
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void
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@@ -103,7 +105,7 @@ void
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ServerGame::HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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{
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if (session.sessionData && packet)
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GetState().ProcessPacket(*this, session, packet);
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GetState().ProcessPacket(shared_from_this(), session, packet);
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}
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GameState
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@@ -123,11 +125,13 @@ ServerGame::RemoveAllSessions()
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{
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// Called from lobby thread.
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// Clean up ALL sessions which are left.
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GetSessionManager().ForEach(boost::bind(&ServerLobbyThread::RemoveSessionFromGame, boost::ref(m_lobbyThread), _1));
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GetSessionManager().ForEach(boost::bind(&ServerLobbyThread::RemoveSessionFromGame, boost::ref(*m_lobbyThread), _1));
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}
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void
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ServerGame::TimerVoteKick()
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ServerGame::TimerVoteKick(const boost::system::error_code &ec)
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{
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if (!ec)
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{
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// Check whether someone should be kicked, or whether a vote kick should be aborted.
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// Only one vote kick can be active at a time.
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@@ -195,6 +199,12 @@ ServerGame::TimerVoteKick()
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m_voteKickData.reset();
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}
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}
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m_voteKickTimer.expires_from_now(
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boost::posix_time::milliseconds(SERVER_CHECK_VOTE_KICK_INTERVAL_MSEC));
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m_voteKickTimer.async_wait(
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boost::bind(
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&ServerGame::TimerVoteKick, shared_from_this(), boost::asio::placeholders::error));
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}
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}
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void
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@@ -545,7 +555,7 @@ ServerGame::RemovePlayerData(boost::shared_ptr<PlayerData> player, int reason)
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SetAdminPlayerId(newAdmin->GetUniqueId());
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newAdmin->SetRights(PLAYER_RIGHTS_ADMIN);
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// Notify game state on admin change
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GetState().NotifyGameAdminChanged(*this);
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GetState().NotifyGameAdminChanged(shared_from_this());
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// Send "Game Admin Changed" to clients.
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boost::shared_ptr<NetPacket> adminChanged(new NetPacketGameAdminChanged);
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NetPacketGameAdminChanged::Data adminChangedData;
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@@ -666,7 +676,8 @@ ServerGame::GetSessionManager() const
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ServerLobbyThread &
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ServerGame::GetLobbyThread()
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{
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return m_lobbyThread;
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assert(m_lobbyThread);
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return *m_lobbyThread;
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}
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ServerCallback &
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@@ -686,21 +697,15 @@ void
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ServerGame::SetState(ServerGameState &newState)
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{
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if (m_curState)
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m_curState->Exit(*this);
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m_curState->Exit(shared_from_this());
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m_curState = &newState;
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m_curState->Enter(*this);
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m_curState->Enter(shared_from_this());
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}
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unsigned
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ServerGame::GetStateTimerId() const
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boost::asio::deadline_timer &
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ServerGame::GetStateTimer()
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{
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return m_stateTimerId;
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}
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void
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ServerGame::SetStateTimerId(unsigned newTimerId)
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{
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m_stateTimerId = newTimerId;
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return m_stateTimer;
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}
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ReceiverHelper &
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+212
-178
@@ -183,7 +183,7 @@ AbstractServerGameStateReceiving::~AbstractServerGameStateReceiving()
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}
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int
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AbstractServerGameStateReceiving::ProcessPacket(ServerGame &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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{
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// This is the receive loop for the server.
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int retVal = MSG_SOCK_INTERNAL_PENDING;
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@@ -193,27 +193,27 @@ AbstractServerGameStateReceiving::ProcessPacket(ServerGame &server, SessionWrapp
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if (packet->ToNetPacketRetrievePlayerInfo())
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{
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// Delegate to Lobby.
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server.GetLobbyThread().HandleGameRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
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server->GetLobbyThread().HandleGameRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
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}
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else if (packet->ToNetPacketRetrieveAvatar())
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{
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// Delegate to Lobby.
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server.GetLobbyThread().HandleGameRetrieveAvatar(session, *packet->ToNetPacketRetrieveAvatar());
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server->GetLobbyThread().HandleGameRetrieveAvatar(session, *packet->ToNetPacketRetrieveAvatar());
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}
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else if (packet->ToNetPacketLeaveCurrentGame())
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{
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server.MoveSessionToLobby(session, NTF_NET_REMOVED_ON_REQUEST);
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server->MoveSessionToLobby(session, NTF_NET_REMOVED_ON_REQUEST);
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}
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else if (packet->ToNetPacketKickPlayer())
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{
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// Only admins are allowed to kick, and only in the lobby.
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// After leaving the lobby, a vote needs to be initiated to kick.
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if (session.playerData->GetRights() == PLAYER_RIGHTS_ADMIN && !server.IsRunning())
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if (session.playerData->GetRights() == PLAYER_RIGHTS_ADMIN && !server->IsRunning())
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{
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NetPacketKickPlayer::Data kickPlayerData;
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packet->ToNetPacketKickPlayer()->GetData(kickPlayerData);
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server.InternalKickPlayer(kickPlayerData.playerId);
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server->InternalKickPlayer(kickPlayerData.playerId);
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}
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}
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else if (packet->ToNetPacketAskKickPlayer())
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@@ -223,7 +223,7 @@ AbstractServerGameStateReceiving::ProcessPacket(ServerGame &server, SessionWrapp
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NetPacketAskKickPlayer::Data askKickData;
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packet->ToNetPacketAskKickPlayer()->GetData(askKickData);
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server.InternalAskVoteKick(session, askKickData.playerId, SERVER_VOTE_KICK_TIMEOUT_SEC);
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server->InternalAskVoteKick(session, askKickData.playerId, SERVER_VOTE_KICK_TIMEOUT_SEC);
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}
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}
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else if (packet->ToNetPacketVoteKickPlayer())
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@@ -233,7 +233,7 @@ AbstractServerGameStateReceiving::ProcessPacket(ServerGame &server, SessionWrapp
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NetPacketVoteKickPlayer::Data voteData;
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packet->ToNetPacketVoteKickPlayer()->GetData(voteData);
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server.InternalVoteKick(session, voteData.petitionId, voteData.vote);
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server->InternalVoteKick(session, voteData.petitionId, voteData.vote);
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}
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}
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// Chat text is always allowed.
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@@ -251,7 +251,7 @@ AbstractServerGameStateReceiving::ProcessPacket(ServerGame &server, SessionWrapp
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outChatData.playerId = session.playerData->GetUniqueId();
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outChatData.text = inChatData.text;
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static_cast<NetPacketChatText *>(outChat.get())->SetData(outChatData);
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server.SendToAllPlayers(outChat, SessionData::Game);
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server->SendToAllPlayers(outChat, SessionData::Game);
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}
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}
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else if (packet->ToNetPacketUnsubscribeGameList())
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@@ -264,7 +264,7 @@ AbstractServerGameStateReceiving::ProcessPacket(ServerGame &server, SessionWrapp
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// This needs to be performed in the lobby thread,
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// because a new game list needs to be sent.
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if (!session.sessionData->WantsLobbyMsg())
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server.GetLobbyThread().ResubscribeLobbyMsg(session);
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server->GetLobbyThread().ResubscribeLobbyMsg(session);
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}
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else
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{
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@@ -294,44 +294,44 @@ ServerGameStateInit::~ServerGameStateInit()
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}
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void
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ServerGameStateInit::Enter(ServerGame &server)
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ServerGameStateInit::Enter(boost::shared_ptr<ServerGame> server)
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{
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RegisterAdminTimer(server);
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}
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void
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ServerGameStateInit::Exit(ServerGame &server)
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ServerGameStateInit::Exit(boost::shared_ptr<ServerGame> server)
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{
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UnregisterAdminTimer(server);
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}
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void
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ServerGameStateInit::NotifyGameAdminChanged(ServerGame &server)
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ServerGameStateInit::NotifyGameAdminChanged(boost::shared_ptr<ServerGame> server)
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{
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UnregisterAdminTimer(server);
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RegisterAdminTimer(server);
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}
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void
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ServerGameStateInit::HandleNewSession(ServerGame &server, SessionWrapper session)
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ServerGameStateInit::HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session)
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{
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if (session.sessionData.get() && session.playerData.get())
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{
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size_t curNumPlayers = server.GetCurNumberOfPlayers();
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size_t curNumPlayers = server->GetCurNumberOfPlayers();
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// Check the number of players.
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if (curNumPlayers >= (size_t)server.GetGameData().maxNumberOfPlayers)
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if (curNumPlayers >= (size_t)server->GetGameData().maxNumberOfPlayers)
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{
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server.MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
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server->MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
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}
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// Check whether the client supports the current game.
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else if ((size_t)server.GetGameData().maxNumberOfPlayers > session.sessionData->GetMaxNumPlayers())
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else if ((size_t)server->GetGameData().maxNumberOfPlayers > session.sessionData->GetMaxNumPlayers())
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{
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server.MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
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server->MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
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}
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else
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{
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if (session.playerData->GetUniqueId() == server.GetAdminPlayerId())
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if (session.playerData->GetUniqueId() == server->GetAdminPlayerId())
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{
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// This is the admin player.
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session.playerData->SetRights(PLAYER_RIGHTS_ADMIN);
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@@ -340,55 +340,57 @@ ServerGameStateInit::HandleNewSession(ServerGame &server, SessionWrapper session
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// Send ack to client.
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boost::shared_ptr<NetPacket> joinGameAck(new NetPacketJoinGameAck);
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NetPacketJoinGameAck::Data joinGameAckData;
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joinGameAckData.gameId = server.GetId();
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joinGameAckData.gameId = server->GetId();
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joinGameAckData.prights = session.playerData->GetRights();
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joinGameAckData.gameData = server.GetGameData();
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joinGameAckData.gameData = server->GetGameData();
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static_cast<NetPacketJoinGameAck *>(joinGameAck.get())->SetData(joinGameAckData);
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server.GetLobbyThread().GetSender().Send(session.sessionData, joinGameAck);
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server->GetLobbyThread().GetSender().Send(session.sessionData, joinGameAck);
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// Send notifications for connected players to client.
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PlayerDataList tmpPlayerList = server.GetFullPlayerDataList();
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PlayerDataList tmpPlayerList = server->GetFullPlayerDataList();
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PlayerDataList::iterator player_i = tmpPlayerList.begin();
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PlayerDataList::iterator player_end = tmpPlayerList.end();
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while (player_i != player_end)
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{
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server.GetLobbyThread().GetSender().Send(session.sessionData, CreateNetPacketPlayerJoined(*(*player_i)));
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server->GetLobbyThread().GetSender().Send(session.sessionData, CreateNetPacketPlayerJoined(*(*player_i)));
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++player_i;
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}
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// Send "Player Joined" to other fully connected clients.
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server.SendToAllPlayers(CreateNetPacketPlayerJoined(*session.playerData), SessionData::Game);
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server->SendToAllPlayers(CreateNetPacketPlayerJoined(*session.playerData), SessionData::Game);
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// Accept session.
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server.GetSessionManager().AddSession(session);
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server->GetSessionManager().AddSession(session);
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// Notify lobby.
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server.GetLobbyThread().NotifyPlayerJoinedGame(server.GetId(), session.playerData->GetUniqueId());
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server->GetLobbyThread().NotifyPlayerJoinedGame(server->GetId(), session.playerData->GetUniqueId());
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}
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}
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}
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void
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ServerGameStateInit::RegisterAdminTimer(ServerGame &server)
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ServerGameStateInit::RegisterAdminTimer(boost::shared_ptr<ServerGame> server)
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{
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server.SetStateTimerId(
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server.GetLobbyThread().GetTimerManager().RegisterTimer(
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(SERVER_GAME_ADMIN_TIMEOUT_SEC - SERVER_GAME_ADMIN_WARNING_REMAINING_SEC) * 1000,
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boost::bind(&ServerGameStateInit::TimerAdminWarning, this, boost::ref(server))));
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server->GetStateTimer().expires_from_now(
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boost::posix_time::seconds(SERVER_GAME_ADMIN_TIMEOUT_SEC - SERVER_GAME_ADMIN_WARNING_REMAINING_SEC));
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server->GetStateTimer().async_wait(
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boost::bind(
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&ServerGameStateInit::TimerAdminWarning, this, boost::asio::placeholders::error, server));
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}
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void
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ServerGameStateInit::UnregisterAdminTimer(ServerGame &server)
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ServerGameStateInit::UnregisterAdminTimer(boost::shared_ptr<ServerGame> server)
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{
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server.GetLobbyThread().GetTimerManager().UnregisterTimer(server.GetStateTimerId());
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server.SetStateTimerId(0);
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server->GetStateTimer().cancel();
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}
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void
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ServerGameStateInit::TimerAdminWarning(ServerGame &server)
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ServerGameStateInit::TimerAdminWarning(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server)
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{
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if (!ec && &server->GetState() == this)
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{
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// Find game admin.
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SessionWrapper session = server.GetSessionManager().GetSessionByUniquePlayerId(server.GetAdminPlayerId());
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SessionWrapper session = server->GetSessionManager().GetSessionByUniquePlayerId(server->GetAdminPlayerId());
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if (session.sessionData.get())
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{
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// Send him a warning.
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@@ -397,29 +399,34 @@ ServerGameStateInit::TimerAdminWarning(ServerGame &server)
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warningData.timeoutReason = NETWORK_TIMEOUT_GAME_ADMIN_IDLE;
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warningData.remainingSeconds = SERVER_GAME_ADMIN_WARNING_REMAINING_SEC;
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static_cast<NetPacketTimeoutWarning *>(warning.get())->SetData(warningData);
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server.GetLobbyThread().GetSender().Send(session.sessionData, warning);
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server->GetLobbyThread().GetSender().Send(session.sessionData, warning);
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}
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// Start timeout timer.
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server.SetStateTimerId(
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server.GetLobbyThread().GetTimerManager().RegisterTimer(
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SERVER_GAME_ADMIN_WARNING_REMAINING_SEC * 1000,
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boost::bind(&ServerGameStateInit::TimerAdminTimeout, this, boost::ref(server))));
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server->GetStateTimer().expires_from_now(
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boost::posix_time::seconds(SERVER_GAME_ADMIN_WARNING_REMAINING_SEC));
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server->GetStateTimer().async_wait(
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boost::bind(
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&ServerGameStateInit::TimerAdminTimeout, this, boost::asio::placeholders::error, server));
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}
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}
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void
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ServerGameStateInit::TimerAdminTimeout(ServerGame &server)
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ServerGameStateInit::TimerAdminTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server)
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{
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if (!ec && &server->GetState() == this)
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{
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// Find game admin.
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SessionWrapper session = server.GetSessionManager().GetSessionByUniquePlayerId(server.GetAdminPlayerId());
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SessionWrapper session = server->GetSessionManager().GetSessionByUniquePlayerId(server->GetAdminPlayerId());
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if (session.sessionData.get())
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{
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// Remove him from the game.
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server.MoveSessionToLobby(session, NTF_NET_REMOVED_TIMEOUT);
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server->MoveSessionToLobby(session, NTF_NET_REMOVED_TIMEOUT);
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}
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}
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}
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int
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ServerGameStateInit::InternalProcessPacket(ServerGame &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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ServerGameStateInit::InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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{
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int retVal = MSG_SOCK_INTERNAL_PENDING;
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@@ -432,45 +439,44 @@ ServerGameStateInit::InternalProcessPacket(ServerGame &server, SessionWrapper se
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packet->ToNetPacketStartEvent()->GetData(startData);
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// Fill up with computer players.
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server.ResetComputerPlayerList();
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server->ResetComputerPlayerList();
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if (startData.fillUpWithCpuPlayers)
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{
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int remainingSlots = server.GetGameData().maxNumberOfPlayers - server.GetCurNumberOfPlayers();
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int remainingSlots = server->GetGameData().maxNumberOfPlayers - server->GetCurNumberOfPlayers();
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for (int i = 1; i <= remainingSlots; i++)
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{
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boost::shared_ptr<PlayerData> tmpPlayerData(
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new PlayerData(server.GetLobbyThread().GetNextUniquePlayerId(), 0, PLAYER_TYPE_COMPUTER, PLAYER_RIGHTS_NORMAL));
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new PlayerData(server->GetLobbyThread().GetNextUniquePlayerId(), 0, PLAYER_TYPE_COMPUTER, PLAYER_RIGHTS_NORMAL));
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ostringstream name;
|
||||
name << SERVER_COMPUTER_PLAYER_NAME << i;
|
||||
tmpPlayerData->SetName(name.str());
|
||||
server.AddComputerPlayer(tmpPlayerData);
|
||||
server->AddComputerPlayer(tmpPlayerData);
|
||||
|
||||
// Send "Player Joined" to other fully connected clients.
|
||||
server.SendToAllPlayers(CreateNetPacketPlayerJoined(*tmpPlayerData), SessionData::Game);
|
||||
server->SendToAllPlayers(CreateNetPacketPlayerJoined(*tmpPlayerData), SessionData::Game);
|
||||
|
||||
// Notify lobby.
|
||||
server.GetLobbyThread().NotifyPlayerJoinedGame(server.GetId(), tmpPlayerData->GetUniqueId());
|
||||
server->GetLobbyThread().NotifyPlayerJoinedGame(server->GetId(), tmpPlayerData->GetUniqueId());
|
||||
}
|
||||
}
|
||||
// Wait for all players to confirm start of game.
|
||||
server.SendToAllPlayers(boost::shared_ptr<NetPacket>(packet->Clone()), SessionData::Game);
|
||||
server->SendToAllPlayers(boost::shared_ptr<NetPacket>(packet->Clone()), SessionData::Game);
|
||||
|
||||
server.SetState(ServerGameStateStartGame::Instance());
|
||||
server->SetState(ServerGameStateStartGame::Instance());
|
||||
}
|
||||
}
|
||||
else if (packet->ToNetPacketResetTimeout())
|
||||
{
|
||||
if (session.playerData->GetRights() == PLAYER_RIGHTS_ADMIN)
|
||||
{
|
||||
UnregisterAdminTimer(server);
|
||||
RegisterAdminTimer(server);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
server.SessionError(session, ERR_SOCK_INVALID_PACKET);
|
||||
server->SessionError(session, ERR_SOCK_INVALID_PACKET);
|
||||
}
|
||||
|
||||
return retVal;
|
||||
@@ -506,40 +512,40 @@ ServerGameStateStartGame::~ServerGameStateStartGame()
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateStartGame::Enter(ServerGame &server)
|
||||
ServerGameStateStartGame::Enter(boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
server.SetStateTimerId(
|
||||
server.GetLobbyThread().GetTimerManager().RegisterTimer(
|
||||
SERVER_START_GAME_TIMEOUT_SEC * 1000,
|
||||
boost::bind(&ServerGameStateStartGame::TimerTimeout, this, boost::ref(server))));
|
||||
server->GetStateTimer().expires_from_now(
|
||||
boost::posix_time::seconds(SERVER_START_GAME_TIMEOUT_SEC));
|
||||
server->GetStateTimer().async_wait(
|
||||
boost::bind(
|
||||
&ServerGameStateStartGame::TimerTimeout, this, boost::asio::placeholders::error, server));
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateStartGame::Exit(ServerGame &server)
|
||||
ServerGameStateStartGame::Exit(boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
server.GetLobbyThread().GetTimerManager().UnregisterTimer(server.GetStateTimerId());
|
||||
server.SetStateTimerId(0);
|
||||
server->GetStateTimer().cancel();
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateStartGame::HandleNewSession(ServerGame &server, SessionWrapper session)
|
||||
ServerGameStateStartGame::HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session)
|
||||
{
|
||||
// Do not accept new sessions in this state.
|
||||
server.MoveSessionToLobby(session, NTF_NET_REMOVED_ALREADY_RUNNING);
|
||||
server->MoveSessionToLobby(session, NTF_NET_REMOVED_ALREADY_RUNNING);
|
||||
}
|
||||
|
||||
int
|
||||
ServerGameStateStartGame::InternalProcessPacket(ServerGame &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
|
||||
ServerGameStateStartGame::InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
|
||||
{
|
||||
int retVal = MSG_SOCK_INTERNAL_PENDING;
|
||||
|
||||
if (packet->ToNetPacketStartEventAck())
|
||||
{
|
||||
session.sessionData->SetReadyFlag();
|
||||
if (server.GetSessionManager().CountReadySessions() == server.GetSessionManager().GetRawSessionCount())
|
||||
if (server->GetSessionManager().CountReadySessions() == server->GetSessionManager().GetRawSessionCount())
|
||||
{
|
||||
// Everyone is ready.
|
||||
server.GetSessionManager().ResetAllReadyFlags();
|
||||
server->GetSessionManager().ResetAllReadyFlags();
|
||||
DoStart(server);
|
||||
retVal = MSG_SOCK_INIT_DONE;
|
||||
}
|
||||
@@ -549,37 +555,40 @@ ServerGameStateStartGame::InternalProcessPacket(ServerGame &server, SessionWrapp
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateStartGame::TimerTimeout(ServerGame &server)
|
||||
ServerGameStateStartGame::TimerTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
if (!ec && &server->GetState() == this)
|
||||
{
|
||||
// On timeout: start anyway.
|
||||
server.GetSessionManager().ResetAllReadyFlags();
|
||||
server->GetSessionManager().ResetAllReadyFlags();
|
||||
// TODO report successful start! -> new callback?!
|
||||
//retVal = MSG_SOCK_INIT_DONE;
|
||||
DoStart(server);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateStartGame::DoStart(ServerGame &server)
|
||||
ServerGameStateStartGame::DoStart(boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
PlayerDataList tmpPlayerList = server.GetFullPlayerDataList();
|
||||
PlayerDataList tmpPlayerList = server->GetFullPlayerDataList();
|
||||
if (tmpPlayerList.size() <= 1)
|
||||
{
|
||||
if (!tmpPlayerList.empty())
|
||||
{
|
||||
boost::shared_ptr<PlayerData> tmpPlayer(tmpPlayerList.front());
|
||||
SessionWrapper tmpSession = server.GetSessionManager().GetSessionByUniquePlayerId(tmpPlayer->GetUniqueId());
|
||||
SessionWrapper tmpSession = server->GetSessionManager().GetSessionByUniquePlayerId(tmpPlayer->GetUniqueId());
|
||||
if (tmpSession.sessionData.get())
|
||||
server.MoveSessionToLobby(tmpSession, NTF_NET_REMOVED_START_FAILED);
|
||||
server->MoveSessionToLobby(tmpSession, NTF_NET_REMOVED_START_FAILED);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
server.InternalStartGame();
|
||||
server->InternalStartGame();
|
||||
|
||||
boost::shared_ptr<NetPacket> answer(new NetPacketGameStart);
|
||||
|
||||
NetPacketGameStart::Data gameStartData;
|
||||
gameStartData.startData = server.GetStartData();
|
||||
gameStartData.startData = server->GetStartData();
|
||||
|
||||
// Send player order to clients.
|
||||
// Assume player list is sorted by number.
|
||||
@@ -595,11 +604,11 @@ ServerGameStateStartGame::DoStart(ServerGame &server)
|
||||
}
|
||||
|
||||
static_cast<NetPacketGameStart *>(answer.get())->SetData(gameStartData);
|
||||
server.SendToAllPlayers(answer, SessionData::Game);
|
||||
server->SendToAllPlayers(answer, SessionData::Game);
|
||||
|
||||
// Start the first hand.
|
||||
ServerGameStateHand::StartNewHand(server);
|
||||
server.SetState(ServerGameStateHand::Instance());
|
||||
server->SetState(ServerGameStateHand::Instance());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -622,39 +631,41 @@ ServerGameStateHand::~ServerGameStateHand()
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateHand::Enter(ServerGame &server)
|
||||
ServerGameStateHand::Enter(boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
server.SetStateTimerId(
|
||||
server.GetLobbyThread().GetTimerManager().RegisterTimer(
|
||||
SERVER_LOOP_DELAY_MSEC,
|
||||
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server))));
|
||||
server->GetStateTimer().expires_from_now(
|
||||
boost::posix_time::milliseconds(SERVER_LOOP_DELAY_MSEC));
|
||||
server->GetStateTimer().async_wait(
|
||||
boost::bind(
|
||||
&ServerGameStateHand::TimerLoop, this, boost::asio::placeholders::error, server));
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateHand::Exit(ServerGame &server)
|
||||
ServerGameStateHand::Exit(boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
server.GetLobbyThread().GetTimerManager().UnregisterTimer(server.GetStateTimerId());
|
||||
server.SetStateTimerId(0);
|
||||
server->GetStateTimer().cancel();
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateHand::HandleNewSession(ServerGame &server, SessionWrapper session)
|
||||
ServerGameStateHand::HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session)
|
||||
{
|
||||
// Do not accept new sessions in this state.
|
||||
server.MoveSessionToLobby(session, NTF_NET_REMOVED_ALREADY_RUNNING);
|
||||
server->MoveSessionToLobby(session, NTF_NET_REMOVED_ALREADY_RUNNING);
|
||||
}
|
||||
|
||||
int
|
||||
ServerGameStateHand::InternalProcessPacket(ServerGame &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
|
||||
ServerGameStateHand::InternalProcessPacket(boost::shared_ptr<ServerGame> /*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
|
||||
{
|
||||
// TODO: maybe reject packet.
|
||||
return MSG_SOCK_INTERNAL_PENDING;
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateHand::TimerLoop(ServerGame &server)
|
||||
ServerGameStateHand::TimerLoop(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
Game &curGame = server.GetGame();
|
||||
if (!ec && &server->GetState() == this)
|
||||
{
|
||||
Game &curGame = server->GetGame();
|
||||
|
||||
// Main game loop.
|
||||
int curRound = curGame.getCurrentHand()->getCurrentRound();
|
||||
@@ -698,22 +709,24 @@ ServerGameStateHand::TimerLoop(ServerGame &server)
|
||||
++i;
|
||||
}
|
||||
static_cast<NetPacketAllInShowCards *>(allIn.get())->SetData(allInData);
|
||||
server.SendToAllPlayers(allIn, SessionData::Game);
|
||||
server->SendToAllPlayers(allIn, SessionData::Game);
|
||||
curGame.getCurrentHand()->setCardsShown(true);
|
||||
|
||||
server.SetStateTimerId(
|
||||
server.GetLobbyThread().GetTimerManager().RegisterTimer(
|
||||
SERVER_SHOW_CARDS_DELAY_SEC * 1000,
|
||||
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server))));
|
||||
server->GetStateTimer().expires_from_now(
|
||||
boost::posix_time::seconds(SERVER_SHOW_CARDS_DELAY_SEC));
|
||||
server->GetStateTimer().async_wait(
|
||||
boost::bind(
|
||||
&ServerGameStateHand::TimerLoop, this, boost::asio::placeholders::error, server));
|
||||
}
|
||||
else
|
||||
{
|
||||
SendNewRoundCards(server, curGame, newRound);
|
||||
SendNewRoundCards(*server, curGame, newRound);
|
||||
|
||||
server.SetStateTimerId(
|
||||
server.GetLobbyThread().GetTimerManager().RegisterTimer(
|
||||
GetDealCardsDelaySec(server) * 1000,
|
||||
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server))));
|
||||
server->GetStateTimer().expires_from_now(
|
||||
boost::posix_time::seconds(GetDealCardsDelaySec(*server)));
|
||||
server->GetStateTimer().async_wait(
|
||||
boost::bind(
|
||||
&ServerGameStateHand::TimerLoop, this, boost::asio::placeholders::error, server));
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -736,28 +749,31 @@ ServerGameStateHand::TimerLoop(ServerGame &server)
|
||||
playersTurnData.playerId = curPlayer->getMyUniqueID();
|
||||
static_cast<NetPacketPlayersTurn *>(notification.get())->SetData(playersTurnData);
|
||||
|
||||
server.SendToAllPlayers(notification, SessionData::Game);
|
||||
server->SendToAllPlayers(notification, SessionData::Game);
|
||||
|
||||
// If the player is computer controlled, let the engine act.
|
||||
if (curPlayer->getMyType() == PLAYER_TYPE_COMPUTER)
|
||||
{
|
||||
server.SetStateTimerId(
|
||||
server.GetLobbyThread().GetTimerManager().RegisterTimer(
|
||||
SERVER_COMPUTER_ACTION_DELAY_SEC * 1000,
|
||||
boost::bind(&ServerGameStateHand::TimerComputerAction, this, boost::ref(server))));
|
||||
server->GetStateTimer().expires_from_now(
|
||||
boost::posix_time::seconds(SERVER_COMPUTER_ACTION_DELAY_SEC));
|
||||
server->GetStateTimer().async_wait(
|
||||
boost::bind(
|
||||
&ServerGameStateHand::TimerComputerAction, this, boost::asio::placeholders::error, server));
|
||||
}
|
||||
// If the player we are waiting for left, continue without him.
|
||||
else if (!server.GetSessionManager().IsPlayerConnected(curPlayer->getMyName()))
|
||||
else if (!server->GetSessionManager().IsPlayerConnected(curPlayer->getMyName()))
|
||||
{
|
||||
PerformPlayerAction(server, curPlayer, PLAYER_ACTION_FOLD, 0);
|
||||
server.SetStateTimerId(
|
||||
server.GetLobbyThread().GetTimerManager().RegisterTimer(
|
||||
SERVER_LOOP_DELAY_MSEC,
|
||||
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server))));
|
||||
PerformPlayerAction(*server, curPlayer, PLAYER_ACTION_FOLD, 0);
|
||||
|
||||
server->GetStateTimer().expires_from_now(
|
||||
boost::posix_time::milliseconds(SERVER_LOOP_DELAY_MSEC));
|
||||
server->GetStateTimer().async_wait(
|
||||
boost::bind(
|
||||
&ServerGameStateHand::TimerLoop, this, boost::asio::placeholders::error, server));
|
||||
}
|
||||
else
|
||||
{
|
||||
server.SetState(ServerGameStateWaitPlayerAction::Instance());
|
||||
server->SetState(ServerGameStateWaitPlayerAction::Instance());
|
||||
}
|
||||
}
|
||||
else // hand is over
|
||||
@@ -780,7 +796,7 @@ ServerGameStateHand::TimerLoop(ServerGame &server)
|
||||
endHandData.playerMoney = player->getMyCash();
|
||||
static_cast<NetPacketEndOfHandHideCards *>(endHand.get())->SetData(endHandData);
|
||||
|
||||
server.SendToAllPlayers(endHand, SessionData::Game);
|
||||
server->SendToAllPlayers(endHand, SessionData::Game);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -815,11 +831,11 @@ ServerGameStateHand::TimerLoop(ServerGame &server)
|
||||
}
|
||||
static_cast<NetPacketEndOfHandShowCards *>(endHand.get())->SetData(endHandData);
|
||||
|
||||
server.SendToAllPlayers(endHand, SessionData::Game);
|
||||
server->SendToAllPlayers(endHand, SessionData::Game);
|
||||
}
|
||||
|
||||
// Remove disconnected players. This is the one and only place to do this.
|
||||
server.RemoveDisconnectedPlayers();
|
||||
server->RemoveDisconnectedPlayers();
|
||||
|
||||
// Start next hand - if enough players are left.
|
||||
list<boost::shared_ptr<PlayerInterface> > playersWithCash = *curGame.getActivePlayerList();
|
||||
@@ -828,60 +844,75 @@ ServerGameStateHand::TimerLoop(ServerGame &server)
|
||||
if (playersWithCash.empty())
|
||||
{
|
||||
// No more players left - restart.
|
||||
server.SetState(SERVER_INITIAL_STATE::Instance());
|
||||
server->SetState(SERVER_INITIAL_STATE::Instance());
|
||||
}
|
||||
else if (playersWithCash.size() == 1)
|
||||
{
|
||||
// View a dialog for a new game - delayed.
|
||||
server.SetStateTimerId(
|
||||
server.GetLobbyThread().GetTimerManager().RegisterTimer(
|
||||
SERVER_DELAY_NEXT_GAME_SEC * 1000,
|
||||
boost::bind(&ServerGameStateHand::TimerNextGame, this, boost::ref(server))));
|
||||
server->GetStateTimer().expires_from_now(
|
||||
boost::posix_time::seconds(SERVER_DELAY_NEXT_GAME_SEC));
|
||||
server->GetStateTimer().async_wait(
|
||||
boost::bind(
|
||||
&ServerGameStateHand::TimerNextGame, this, boost::asio::placeholders::error, server));
|
||||
}
|
||||
else
|
||||
{
|
||||
server.SetStateTimerId(
|
||||
server.GetLobbyThread().GetTimerManager().RegisterTimer(
|
||||
SERVER_DELAY_NEXT_HAND_SEC * 1000,
|
||||
boost::bind(&ServerGameStateHand::TimerNextHand, this, boost::ref(server))));
|
||||
server->GetStateTimer().expires_from_now(
|
||||
boost::posix_time::seconds(SERVER_DELAY_NEXT_HAND_SEC));
|
||||
server->GetStateTimer().async_wait(
|
||||
boost::bind(
|
||||
&ServerGameStateHand::TimerNextHand, this, boost::asio::placeholders::error, server));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateHand::TimerShowCards(ServerGame &server)
|
||||
ServerGameStateHand::TimerShowCards(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
Game &curGame = server.GetGame();
|
||||
SendNewRoundCards(server, curGame, curGame.getCurrentHand()->getCurrentRound());
|
||||
if (!ec && &server->GetState() == this)
|
||||
{
|
||||
Game &curGame = server->GetGame();
|
||||
SendNewRoundCards(*server, curGame, curGame.getCurrentHand()->getCurrentRound());
|
||||
|
||||
server.SetStateTimerId(
|
||||
server.GetLobbyThread().GetTimerManager().RegisterTimer(
|
||||
GetDealCardsDelaySec(server) * 1000,
|
||||
boost::bind(&ServerGameStateHand::TimerLoop, this, boost::ref(server))));
|
||||
server->GetStateTimer().expires_from_now(
|
||||
boost::posix_time::seconds(GetDealCardsDelaySec(*server)));
|
||||
server->GetStateTimer().async_wait(
|
||||
boost::bind(
|
||||
&ServerGameStateHand::TimerLoop, this, boost::asio::placeholders::error, server));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateHand::TimerComputerAction(ServerGame &server)
|
||||
ServerGameStateHand::TimerComputerAction(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
boost::shared_ptr<PlayerInterface> tmpPlayer = server.GetGame().getCurrentPlayer();
|
||||
if (!ec && &server->GetState() == this)
|
||||
{
|
||||
boost::shared_ptr<PlayerInterface> tmpPlayer = server->GetGame().getCurrentPlayer();
|
||||
|
||||
tmpPlayer->action();
|
||||
SendPlayerAction(server, tmpPlayer);
|
||||
TimerLoop(server);
|
||||
SendPlayerAction(*server, tmpPlayer);
|
||||
TimerLoop(ec, server);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateHand::TimerNextHand(ServerGame &server)
|
||||
ServerGameStateHand::TimerNextHand(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
if (!ec && &server->GetState() == this)
|
||||
{
|
||||
StartNewHand(server);
|
||||
TimerLoop(server);
|
||||
TimerLoop(ec, server);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateHand::TimerNextGame(ServerGame &server)
|
||||
ServerGameStateHand::TimerNextGame(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
Game &curGame = server.GetGame();
|
||||
if (!ec && &server->GetState() == this)
|
||||
{
|
||||
Game &curGame = server->GetGame();
|
||||
// The game has ended. Notify all clients.
|
||||
boost::shared_ptr<PlayerInterface> winnerPlayer;
|
||||
PlayerListIterator i = curGame.getActivePlayerList()->begin();
|
||||
@@ -899,13 +930,14 @@ ServerGameStateHand::TimerNextGame(ServerGame &server)
|
||||
endGameData.winnerPlayerId = winnerPlayer->getMyUniqueID();
|
||||
static_cast<NetPacketEndOfGame *>(endGame.get())->SetData(endGameData);
|
||||
|
||||
server.SendToAllPlayers(endGame, SessionData::Game);
|
||||
server->SendToAllPlayers(endGame, SessionData::Game);
|
||||
|
||||
// Wait for the start of a new game.
|
||||
server.ResetComputerPlayerList();
|
||||
server.ResetGame();
|
||||
server.GetLobbyThread().NotifyReopeningGame(server.GetId());
|
||||
server.SetState(ServerGameStateInit::Instance());
|
||||
server->ResetComputerPlayerList();
|
||||
server->ResetGame();
|
||||
server->GetLobbyThread().NotifyReopeningGame(server->GetId());
|
||||
server->SetState(ServerGameStateInit::Instance());
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
@@ -931,10 +963,10 @@ ServerGameStateHand::GetDealCardsDelaySec(ServerGame &server)
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateHand::StartNewHand(ServerGame &server)
|
||||
ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
// Initialize hand.
|
||||
Game &curGame = server.GetGame();
|
||||
Game &curGame = server->GetGame();
|
||||
curGame.initHand();
|
||||
|
||||
// HACK: Skip GUI notification run
|
||||
@@ -962,7 +994,7 @@ ServerGameStateHand::StartNewHand(ServerGame &server)
|
||||
handStartData.smallBlind = curGame.getCurrentHand()->getSmallBlind();
|
||||
static_cast<NetPacketHandStart *>(notifyCards.get())->SetData(handStartData);
|
||||
|
||||
server.GetLobbyThread().GetSender().Send(tmpPlayer->getNetSessionData(), notifyCards);
|
||||
server->GetLobbyThread().GetSender().Send(tmpPlayer->getNetSessionData(), notifyCards);
|
||||
}
|
||||
++i;
|
||||
}
|
||||
@@ -986,10 +1018,10 @@ ServerGameStateHand::StartNewHand(ServerGame &server)
|
||||
actionDoneData.playerAction = (PlayerAction)tmpPlayer->getMyAction();
|
||||
actionDoneData.totalPlayerBet = tmpPlayer->getMySet();
|
||||
actionDoneData.playerMoney = tmpPlayer->getMyCash();
|
||||
actionDoneData.highestSet = server.GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
|
||||
actionDoneData.minimumRaise = server.GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
|
||||
actionDoneData.highestSet = server->GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
|
||||
actionDoneData.minimumRaise = server->GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
|
||||
static_cast<NetPacketPlayersActionDone *>(notifySmallBlind.get())->SetData(actionDoneData);
|
||||
server.SendToAllPlayers(notifySmallBlind, SessionData::Game);
|
||||
server->SendToAllPlayers(notifySmallBlind, SessionData::Game);
|
||||
break;
|
||||
}
|
||||
++i;
|
||||
@@ -1009,10 +1041,10 @@ ServerGameStateHand::StartNewHand(ServerGame &server)
|
||||
actionDoneData.playerAction = (PlayerAction)tmpPlayer->getMyAction();
|
||||
actionDoneData.totalPlayerBet = tmpPlayer->getMySet();
|
||||
actionDoneData.playerMoney = tmpPlayer->getMyCash();
|
||||
actionDoneData.highestSet = server.GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
|
||||
actionDoneData.minimumRaise = server.GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
|
||||
actionDoneData.highestSet = server->GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
|
||||
actionDoneData.minimumRaise = server->GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
|
||||
static_cast<NetPacketPlayersActionDone *>(notifyBigBlind.get())->SetData(actionDoneData);
|
||||
server.SendToAllPlayers(notifyBigBlind, SessionData::Game);
|
||||
server->SendToAllPlayers(notifyBigBlind, SessionData::Game);
|
||||
break;
|
||||
}
|
||||
++i;
|
||||
@@ -1039,36 +1071,35 @@ ServerGameStateWaitPlayerAction::~ServerGameStateWaitPlayerAction()
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateWaitPlayerAction::Enter(ServerGame &server)
|
||||
ServerGameStateWaitPlayerAction::Enter(boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
#ifdef SERVER_TEST
|
||||
int timeoutSec = 0;
|
||||
#else
|
||||
int timeoutSec = server.GetGameData().playerActionTimeoutSec + SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC;
|
||||
int timeoutSec = server->GetGameData().playerActionTimeoutSec + SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC;
|
||||
#endif
|
||||
|
||||
server.SetStateTimerId(
|
||||
server.GetLobbyThread().GetTimerManager().RegisterTimer(
|
||||
timeoutSec * 1000,
|
||||
boost::bind(&ServerGameStateWaitPlayerAction::TimerTimeout, this, boost::ref(server))));
|
||||
server->GetStateTimer().expires_from_now(boost::posix_time::seconds(timeoutSec));
|
||||
server->GetStateTimer().async_wait(
|
||||
boost::bind(
|
||||
&ServerGameStateWaitPlayerAction::TimerTimeout, this, boost::asio::placeholders::error, server));
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateWaitPlayerAction::Exit(ServerGame &server)
|
||||
ServerGameStateWaitPlayerAction::Exit(boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
server.GetLobbyThread().GetTimerManager().UnregisterTimer(server.GetStateTimerId());
|
||||
server.SetStateTimerId(0);
|
||||
server->GetStateTimer().cancel();
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateWaitPlayerAction::HandleNewSession(ServerGame &server, SessionWrapper session)
|
||||
ServerGameStateWaitPlayerAction::HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session)
|
||||
{
|
||||
// Do not accept new sessions in this state.
|
||||
server.MoveSessionToLobby(session, NTF_NET_REMOVED_ALREADY_RUNNING);
|
||||
server->MoveSessionToLobby(session, NTF_NET_REMOVED_ALREADY_RUNNING);
|
||||
}
|
||||
|
||||
int
|
||||
ServerGameStateWaitPlayerAction::InternalProcessPacket(ServerGame &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
|
||||
ServerGameStateWaitPlayerAction::InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
|
||||
{
|
||||
int retVal = MSG_SOCK_INTERNAL_PENDING;
|
||||
|
||||
@@ -1077,7 +1108,7 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(ServerGame &server, Sessi
|
||||
NetPacketPlayersAction::Data actionData;
|
||||
packet->ToNetPacketPlayersAction()->GetData(actionData);
|
||||
|
||||
Game &curGame = server.GetGame();
|
||||
Game &curGame = server->GetGame();
|
||||
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame.getPlayerByUniqueId(session.playerData->GetUniqueId());
|
||||
if (!tmpPlayer.get())
|
||||
throw ServerException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
||||
@@ -1088,7 +1119,7 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(ServerGame &server, Sessi
|
||||
code = ACTION_CODE_INVALID_STATE;
|
||||
|
||||
// Check whether this is the correct player.
|
||||
boost::shared_ptr<PlayerInterface> curPlayer = server.GetGame().getCurrentPlayer();
|
||||
boost::shared_ptr<PlayerInterface> curPlayer = server->GetGame().getCurrentPlayer();
|
||||
if (code == ACTION_CODE_VALID
|
||||
&& (curPlayer->getMyUniqueID() != tmpPlayer->getMyUniqueID()))
|
||||
{
|
||||
@@ -1120,8 +1151,8 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(ServerGame &server, Sessi
|
||||
|
||||
if (code == ACTION_CODE_VALID)
|
||||
{
|
||||
PerformPlayerAction(server, tmpPlayer, actionData.playerAction, actionData.playerBet);
|
||||
server.SetState(ServerGameStateHand::Instance());
|
||||
PerformPlayerAction(*server, tmpPlayer, actionData.playerAction, actionData.playerBet);
|
||||
server->SetState(ServerGameStateHand::Instance());
|
||||
retVal = MSG_NET_GAME_SERVER_ACTION;
|
||||
}
|
||||
else
|
||||
@@ -1134,7 +1165,7 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(ServerGame &server, Sessi
|
||||
rejectData.playerBet = actionData.playerBet;
|
||||
rejectData.rejectionReason = code;
|
||||
static_cast<NetPacketPlayersActionRejected *>(reject.get())->SetData(rejectData);
|
||||
server.GetLobbyThread().GetSender().Send(session.sessionData, reject);
|
||||
server->GetLobbyThread().GetSender().Send(session.sessionData, reject);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1142,9 +1173,11 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(ServerGame &server, Sessi
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameStateWaitPlayerAction::TimerTimeout(ServerGame &server)
|
||||
ServerGameStateWaitPlayerAction::TimerTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
Game &curGame = server.GetGame();
|
||||
if (!ec && &server->GetState() == this)
|
||||
{
|
||||
Game &curGame = server->GetGame();
|
||||
// Retrieve current player.
|
||||
boost::shared_ptr<PlayerInterface> curPlayer = curGame.getCurrentPlayer();
|
||||
if (!curPlayer.get())
|
||||
@@ -1152,11 +1185,12 @@ ServerGameStateWaitPlayerAction::TimerTimeout(ServerGame &server)
|
||||
|
||||
// Player did not act fast enough. Act for him.
|
||||
if (curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet() == curPlayer->getMySet())
|
||||
PerformPlayerAction(server, curPlayer, PLAYER_ACTION_CHECK, 0);
|
||||
PerformPlayerAction(*server, curPlayer, PLAYER_ACTION_CHECK, 0);
|
||||
else
|
||||
PerformPlayerAction(server, curPlayer, PLAYER_ACTION_FOLD, 0);
|
||||
PerformPlayerAction(*server, curPlayer, PLAYER_ACTION_FOLD, 0);
|
||||
|
||||
server.SetState(ServerGameStateHand::Instance());
|
||||
server->SetState(ServerGameStateHand::Instance());
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
@@ -89,9 +89,12 @@ private:
|
||||
|
||||
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager,
|
||||
boost::shared_ptr<boost::asio::io_service> ioService)
|
||||
: m_ioService(ioService), m_timerManager(ioService), m_curBanId(0), m_gui(gui), m_avatarManager(avatarManager),
|
||||
: m_ioService(ioService), m_curBanId(0), m_gui(gui), m_avatarManager(avatarManager),
|
||||
m_playerConfig(playerConfig), m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
|
||||
m_statDataChanged(false), m_startTime(boost::posix_time::second_clock::local_time())
|
||||
m_statDataChanged(false), m_removeGameTimer(*ioService), m_removePlayerTimer(*ioService),
|
||||
m_sessionTimeoutTimer(*ioService), m_avatarCleanupTimer(*ioService),
|
||||
m_saveStatisticsTimer(*ioService), m_avatarLockTimer(*ioService),
|
||||
m_startTime(boost::posix_time::second_clock::local_time())
|
||||
{
|
||||
m_senderCallback.reset(new ServerSenderCallback(*this));
|
||||
m_sender.reset(new SenderHelper(*m_senderCallback, m_ioService));
|
||||
@@ -449,12 +452,6 @@ ServerLobbyThread::RemoveComputerPlayer(boost::shared_ptr<PlayerData> player)
|
||||
m_computerPlayers.erase(player->GetUniqueId());
|
||||
}
|
||||
|
||||
TimerManager &
|
||||
ServerLobbyThread::GetTimerManager()
|
||||
{
|
||||
return m_timerManager;
|
||||
}
|
||||
|
||||
AvatarManager &
|
||||
ServerLobbyThread::GetAvatarManager()
|
||||
{
|
||||
@@ -481,6 +478,13 @@ ServerLobbyThread::GetSender()
|
||||
return *m_sender;
|
||||
}
|
||||
|
||||
boost::asio::io_service &
|
||||
ServerLobbyThread::GetIOService()
|
||||
{
|
||||
assert(m_ioService);
|
||||
return *m_ioService;
|
||||
}
|
||||
|
||||
u_int32_t
|
||||
ServerLobbyThread::GetNextUniquePlayerId()
|
||||
{
|
||||
@@ -504,12 +508,11 @@ ServerLobbyThread::GetNextGameId()
|
||||
|
||||
void
|
||||
ServerLobbyThread::Main()
|
||||
{
|
||||
try
|
||||
{
|
||||
// Register all timers.
|
||||
RegisterTimers();
|
||||
|
||||
try
|
||||
{
|
||||
m_work.reset(new boost::asio::io_service::work(*m_ioService));
|
||||
m_ioService->run(); // Will only be aborted asynchronously.
|
||||
m_work.reset();
|
||||
@@ -525,41 +528,60 @@ ServerLobbyThread::Main()
|
||||
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
|
||||
LOG_ERROR(e.what());
|
||||
}
|
||||
// Cancel pending timer callbacks.
|
||||
CancelTimers();
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::RegisterTimers()
|
||||
{
|
||||
// Remove closed games.
|
||||
m_timerManager.RegisterTimer(
|
||||
SERVER_REMOVE_GAME_INTERVAL_MSEC,
|
||||
boost::bind(&ServerLobbyThread::TimerRemoveGame, this),
|
||||
true);
|
||||
m_removeGameTimer.expires_from_now(
|
||||
boost::posix_time::milliseconds(SERVER_REMOVE_GAME_INTERVAL_MSEC));
|
||||
m_removeGameTimer.async_wait(
|
||||
boost::bind(
|
||||
&ServerLobbyThread::TimerRemoveGame, shared_from_this(), boost::asio::placeholders::error));
|
||||
// Remove inactive/kicked players.
|
||||
m_timerManager.RegisterTimer(
|
||||
SERVER_REMOVE_PLAYER_INTERVAL_MSEC,
|
||||
boost::bind(&ServerLobbyThread::TimerRemovePlayer, this),
|
||||
true);
|
||||
m_removePlayerTimer.expires_from_now(
|
||||
boost::posix_time::milliseconds(SERVER_REMOVE_PLAYER_INTERVAL_MSEC));
|
||||
m_removePlayerTimer.async_wait(
|
||||
boost::bind(
|
||||
&ServerLobbyThread::TimerRemovePlayer, shared_from_this(), boost::asio::placeholders::error));
|
||||
// Check the timeout of sessions which have not been initialised.
|
||||
m_timerManager.RegisterTimer(
|
||||
SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC,
|
||||
boost::bind(&ServerLobbyThread::TimerCheckSessionTimeouts, this),
|
||||
true);
|
||||
m_sessionTimeoutTimer.expires_from_now(
|
||||
boost::posix_time::milliseconds(SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC));
|
||||
m_sessionTimeoutTimer.async_wait(
|
||||
boost::bind(
|
||||
&ServerLobbyThread::TimerCheckSessionTimeouts, shared_from_this(), boost::asio::placeholders::error));
|
||||
// Cleanup the avatar cache. Note: Only works if there are no users on the server.
|
||||
m_timerManager.RegisterTimer(
|
||||
SERVER_CACHE_CLEANUP_INTERVAL_SEC * 1000,
|
||||
boost::bind(&ServerLobbyThread::TimerCleanupAvatarCache, this),
|
||||
true);
|
||||
m_avatarCleanupTimer.expires_from_now(
|
||||
boost::posix_time::seconds(SERVER_CACHE_CLEANUP_INTERVAL_SEC));
|
||||
m_avatarCleanupTimer.async_wait(
|
||||
boost::bind(
|
||||
&ServerLobbyThread::TimerCleanupAvatarCache, shared_from_this(), boost::asio::placeholders::error));
|
||||
// Update the statistics file.
|
||||
m_timerManager.RegisterTimer(
|
||||
SERVER_SAVE_STATISTICS_INTERVAL_SEC * 1000,
|
||||
boost::bind(&ServerLobbyThread::TimerSaveStatisticsFile, this),
|
||||
true);
|
||||
m_saveStatisticsTimer.expires_from_now(
|
||||
boost::posix_time::seconds(SERVER_SAVE_STATISTICS_INTERVAL_SEC));
|
||||
m_saveStatisticsTimer.async_wait(
|
||||
boost::bind(
|
||||
&ServerLobbyThread::TimerSaveStatisticsFile, shared_from_this(), boost::asio::placeholders::error));
|
||||
// Update the avatar upload locks.
|
||||
m_timerManager.RegisterTimer(
|
||||
SERVER_UPDATE_AVATAR_LOCK_INTERVAL_MSEC,
|
||||
boost::bind(&ServerLobbyThread::TimerUpdateClientAvatarLock, this),
|
||||
true);
|
||||
m_avatarLockTimer.expires_from_now(
|
||||
boost::posix_time::milliseconds(SERVER_UPDATE_AVATAR_LOCK_INTERVAL_MSEC));
|
||||
m_avatarLockTimer.async_wait(
|
||||
boost::bind(
|
||||
&ServerLobbyThread::TimerUpdateClientAvatarLock, shared_from_this(), boost::asio::placeholders::error));
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::CancelTimers()
|
||||
{
|
||||
m_removeGameTimer.cancel();
|
||||
m_removePlayerTimer.cancel();
|
||||
m_sessionTimeoutTimer.cancel();
|
||||
m_avatarCleanupTimer.cancel();
|
||||
m_saveStatisticsTimer.cancel();
|
||||
m_avatarLockTimer.cancel();
|
||||
}
|
||||
|
||||
void
|
||||
@@ -941,7 +963,7 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const NetPa
|
||||
|
||||
boost::shared_ptr<ServerGame> game(
|
||||
new ServerGame(
|
||||
*this,
|
||||
shared_from_this(),
|
||||
GetNextGameId(),
|
||||
createGameData.gameName,
|
||||
createGameData.password,
|
||||
@@ -1032,7 +1054,9 @@ ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerRemoveGame()
|
||||
ServerLobbyThread::TimerRemoveGame(const boost::system::error_code &ec)
|
||||
{
|
||||
if (!ec)
|
||||
{
|
||||
// Synchronously remove games which have been closed.
|
||||
GameMap::iterator i = m_gameMap.begin();
|
||||
@@ -1047,9 +1071,12 @@ ServerLobbyThread::TimerRemoveGame()
|
||||
i = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerRemovePlayer()
|
||||
ServerLobbyThread::TimerRemovePlayer(const boost::system::error_code &ec)
|
||||
{
|
||||
if (!ec)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_removePlayerListMutex);
|
||||
|
||||
@@ -1066,9 +1093,12 @@ ServerLobbyThread::TimerRemovePlayer()
|
||||
m_removePlayerList.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerUpdateClientAvatarLock()
|
||||
ServerLobbyThread::TimerUpdateClientAvatarLock(const boost::system::error_code &ec)
|
||||
{
|
||||
if (!ec)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_timerAvatarClientAddressMapMutex);
|
||||
|
||||
@@ -1084,16 +1114,22 @@ ServerLobbyThread::TimerUpdateClientAvatarLock()
|
||||
i = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerCheckSessionTimeouts()
|
||||
ServerLobbyThread::TimerCheckSessionTimeouts(const boost::system::error_code &ec)
|
||||
{
|
||||
if (!ec)
|
||||
{
|
||||
m_sessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
|
||||
m_gameSessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerCleanupAvatarCache()
|
||||
ServerLobbyThread::TimerCleanupAvatarCache(const boost::system::error_code &ec)
|
||||
{
|
||||
if (!ec)
|
||||
{
|
||||
// Only act if there are no sessions.
|
||||
if (!m_sessionManager.HasSessions() && !m_gameSessionManager.HasSessions())
|
||||
@@ -1103,6 +1139,7 @@ ServerLobbyThread::TimerCleanupAvatarCache()
|
||||
m_avatarManager.RemoveOldAvatarCacheEntries();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boost::shared_ptr<ServerGame>
|
||||
ServerLobbyThread::InternalGetGameFromId(unsigned gameId)
|
||||
@@ -1380,7 +1417,9 @@ ServerLobbyThread::ReadStatisticsFile()
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::TimerSaveStatisticsFile()
|
||||
ServerLobbyThread::TimerSaveStatisticsFile(const boost::system::error_code &ec)
|
||||
{
|
||||
if (!ec)
|
||||
{
|
||||
LOG_VERBOSE("Saving statistics.");
|
||||
boost::mutex::scoped_lock lock(m_statMutex);
|
||||
@@ -1399,6 +1438,7 @@ ServerLobbyThread::TimerSaveStatisticsFile()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ServerCallback &
|
||||
ServerLobbyThread::GetCallback()
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#ifndef _SERVERGAME_H_
|
||||
#define _SERVERGAME_H_
|
||||
|
||||
#include <boost/enable_shared_from_this.hpp>
|
||||
#include <third_party/boost/timers.hpp>
|
||||
#include <deque>
|
||||
|
||||
@@ -36,11 +37,11 @@ class ConfigFile;
|
||||
struct GameData;
|
||||
class Game;
|
||||
|
||||
class ServerGame
|
||||
class ServerGame : public boost::enable_shared_from_this<ServerGame>
|
||||
{
|
||||
public:
|
||||
ServerGame(
|
||||
ServerLobbyThread &lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig);
|
||||
boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig);
|
||||
virtual ~ServerGame();
|
||||
|
||||
void Init();
|
||||
@@ -81,7 +82,7 @@ protected:
|
||||
|
||||
typedef std::deque<SessionWrapper> SessionQueue;
|
||||
|
||||
void TimerVoteKick();
|
||||
void TimerVoteKick(const boost::system::error_code &ec);
|
||||
|
||||
void InternalStartGame();
|
||||
void ResetGame();
|
||||
@@ -115,8 +116,7 @@ protected:
|
||||
ServerGameState &GetState();
|
||||
void SetState(ServerGameState &newState);
|
||||
|
||||
unsigned GetStateTimerId() const;
|
||||
void SetStateTimerId(unsigned newTimerId);
|
||||
boost::asio::deadline_timer &GetStateTimer();
|
||||
|
||||
ReceiverHelper &GetReceiver();
|
||||
|
||||
@@ -141,7 +141,7 @@ private:
|
||||
|
||||
boost::shared_ptr<VoteKickData> m_voteKickData;
|
||||
|
||||
ServerLobbyThread &m_lobbyThread;
|
||||
boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
|
||||
boost::shared_ptr<ReceiverHelper> m_receiver;
|
||||
GuiInterface &m_gui;
|
||||
|
||||
@@ -156,8 +156,8 @@ private:
|
||||
ConfigFile *m_playerConfig;
|
||||
unsigned m_gameNum;
|
||||
unsigned m_curPetitionId;
|
||||
unsigned m_voteKickTimerId;
|
||||
unsigned m_stateTimerId;
|
||||
boost::asio::deadline_timer m_voteKickTimer;
|
||||
boost::asio::deadline_timer m_stateTimer;
|
||||
|
||||
friend class ServerLobbyThread;
|
||||
friend class AbstractServerGameStateReceiving;
|
||||
|
||||
+40
-40
@@ -41,16 +41,16 @@ class ServerGameState
|
||||
{
|
||||
public:
|
||||
virtual ~ServerGameState();
|
||||
virtual void Enter(ServerGame &server) = 0;
|
||||
virtual void Exit(ServerGame &server) = 0;
|
||||
virtual void Enter(boost::shared_ptr<ServerGame> server) = 0;
|
||||
virtual void Exit(boost::shared_ptr<ServerGame> server) = 0;
|
||||
|
||||
virtual void NotifyGameAdminChanged(ServerGame &server) = 0;
|
||||
virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> server) = 0;
|
||||
|
||||
// Handling of a new session.
|
||||
virtual void HandleNewSession(ServerGame &server, SessionWrapper session) = 0;
|
||||
virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session) = 0;
|
||||
|
||||
// Main processing function of the current state.
|
||||
virtual int ProcessPacket(ServerGame &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet) = 0;
|
||||
virtual int ProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet) = 0;
|
||||
};
|
||||
|
||||
// Abstract State: Receiving.
|
||||
@@ -61,11 +61,11 @@ public:
|
||||
|
||||
// Globally handle packets which are allowed in all running states.
|
||||
// Calls InternalProcess if packet has not been processed.
|
||||
virtual int ProcessPacket(ServerGame &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
virtual int ProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
|
||||
protected:
|
||||
|
||||
virtual int InternalProcessPacket(ServerGame &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet) = 0;
|
||||
virtual int InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet) = 0;
|
||||
};
|
||||
|
||||
// State: Initialization.
|
||||
@@ -73,24 +73,24 @@ class ServerGameStateInit : public AbstractServerGameStateReceiving
|
||||
{
|
||||
public:
|
||||
static ServerGameStateInit &Instance();
|
||||
virtual void Enter(ServerGame &server);
|
||||
virtual void Exit(ServerGame &server);
|
||||
virtual void Enter(boost::shared_ptr<ServerGame> server);
|
||||
virtual void Exit(boost::shared_ptr<ServerGame> server);
|
||||
|
||||
virtual ~ServerGameStateInit();
|
||||
|
||||
virtual void NotifyGameAdminChanged(ServerGame &server);
|
||||
virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> server);
|
||||
|
||||
virtual void HandleNewSession(ServerGame &server, SessionWrapper session);
|
||||
virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
|
||||
|
||||
protected:
|
||||
ServerGameStateInit();
|
||||
|
||||
void RegisterAdminTimer(ServerGame &server);
|
||||
void UnregisterAdminTimer(ServerGame &server);
|
||||
void TimerAdminWarning(ServerGame &server);
|
||||
void TimerAdminTimeout(ServerGame &server);
|
||||
void RegisterAdminTimer(boost::shared_ptr<ServerGame> server);
|
||||
void UnregisterAdminTimer(boost::shared_ptr<ServerGame> server);
|
||||
void TimerAdminWarning(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
|
||||
void TimerAdminTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
|
||||
|
||||
virtual int InternalProcessPacket(ServerGame &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
virtual int InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
|
||||
static boost::shared_ptr<NetPacket> CreateNetPacketPlayerJoined(const PlayerData &playerData);
|
||||
|
||||
@@ -103,20 +103,20 @@ class ServerGameStateStartGame : public AbstractServerGameStateReceiving
|
||||
{
|
||||
public:
|
||||
static ServerGameStateStartGame &Instance();
|
||||
virtual void Enter(ServerGame &server);
|
||||
virtual void Exit(ServerGame &server);
|
||||
virtual void Enter(boost::shared_ptr<ServerGame> server);
|
||||
virtual void Exit(boost::shared_ptr<ServerGame> server);
|
||||
|
||||
virtual ~ServerGameStateStartGame();
|
||||
|
||||
virtual void NotifyGameAdminChanged(ServerGame &/*server*/) {}
|
||||
virtual void HandleNewSession(ServerGame &server, SessionWrapper session);
|
||||
virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
|
||||
virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
|
||||
|
||||
protected:
|
||||
ServerGameStateStartGame();
|
||||
|
||||
virtual int InternalProcessPacket(ServerGame &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
void TimerTimeout(ServerGame &server);
|
||||
void DoStart(ServerGame &server);
|
||||
virtual int InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
void TimerTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
|
||||
void DoStart(boost::shared_ptr<ServerGame> server);
|
||||
|
||||
private:
|
||||
static ServerGameStateStartGame s_state;
|
||||
@@ -127,25 +127,25 @@ class ServerGameStateHand : public AbstractServerGameStateReceiving
|
||||
{
|
||||
public:
|
||||
static ServerGameStateHand &Instance();
|
||||
virtual void Enter(ServerGame &server);
|
||||
virtual void Exit(ServerGame &server);
|
||||
virtual void Enter(boost::shared_ptr<ServerGame> server);
|
||||
virtual void Exit(boost::shared_ptr<ServerGame> server);
|
||||
|
||||
virtual ~ServerGameStateHand();
|
||||
|
||||
virtual void NotifyGameAdminChanged(ServerGame &/*server*/) {}
|
||||
virtual void HandleNewSession(ServerGame &server, SessionWrapper session);
|
||||
virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
|
||||
virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
|
||||
|
||||
protected:
|
||||
ServerGameStateHand();
|
||||
|
||||
virtual int InternalProcessPacket(ServerGame &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
void TimerLoop(ServerGame &server);
|
||||
void TimerShowCards(ServerGame &server);
|
||||
void TimerComputerAction(ServerGame &server);
|
||||
void TimerNextHand(ServerGame &server);
|
||||
void TimerNextGame(ServerGame &server);
|
||||
virtual int InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
void TimerLoop(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
|
||||
void TimerShowCards(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
|
||||
void TimerComputerAction(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
|
||||
void TimerNextHand(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
|
||||
void TimerNextGame(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
|
||||
int GetDealCardsDelaySec(ServerGame &server);
|
||||
static void StartNewHand(ServerGame &server);
|
||||
static void StartNewHand(boost::shared_ptr<ServerGame> server);
|
||||
|
||||
private:
|
||||
static ServerGameStateHand s_state;
|
||||
@@ -158,19 +158,19 @@ class ServerGameStateWaitPlayerAction : public AbstractServerGameStateReceiving
|
||||
{
|
||||
public:
|
||||
static ServerGameStateWaitPlayerAction &Instance();
|
||||
virtual void Enter(ServerGame &server);
|
||||
virtual void Exit(ServerGame &server);
|
||||
virtual void Enter(boost::shared_ptr<ServerGame> server);
|
||||
virtual void Exit(boost::shared_ptr<ServerGame> server);
|
||||
|
||||
virtual ~ServerGameStateWaitPlayerAction();
|
||||
|
||||
virtual void NotifyGameAdminChanged(ServerGame &/*server*/) {}
|
||||
virtual void HandleNewSession(ServerGame &server, SessionWrapper session);
|
||||
virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
|
||||
virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
|
||||
|
||||
protected:
|
||||
ServerGameStateWaitPlayerAction();
|
||||
|
||||
virtual int InternalProcessPacket(ServerGame &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
void TimerTimeout(ServerGame &server);
|
||||
virtual int InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
void TimerTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
|
||||
|
||||
private:
|
||||
static ServerGameStateWaitPlayerAction s_state;
|
||||
|
||||
+17
-10
@@ -24,8 +24,8 @@
|
||||
#include <boost/asio.hpp>
|
||||
#include <deque>
|
||||
#include <boost/regex.hpp>
|
||||
#include <boost/enable_shared_from_this.hpp>
|
||||
|
||||
#include <core/timermanager.h>
|
||||
#include <net/sessionmanager.h>
|
||||
#include <net/netpacket.h>
|
||||
#include <gui/guiinterface.h>
|
||||
@@ -45,7 +45,7 @@ class AvatarManager;
|
||||
struct GameData;
|
||||
class Game;
|
||||
|
||||
class ServerLobbyThread : public Thread
|
||||
class ServerLobbyThread : public Thread, public boost::enable_shared_from_this<ServerLobbyThread>
|
||||
{
|
||||
public:
|
||||
ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager,
|
||||
@@ -89,13 +89,13 @@ public:
|
||||
u_int32_t GetNextGameId();
|
||||
ServerCallback &GetCallback();
|
||||
|
||||
TimerManager &GetTimerManager();
|
||||
AvatarManager &GetAvatarManager();
|
||||
|
||||
ServerStats GetStats() const;
|
||||
boost::posix_time::ptime GetStartTime() const;
|
||||
|
||||
SenderHelper &GetSender();
|
||||
boost::asio::io_service &GetIOService();
|
||||
|
||||
protected:
|
||||
|
||||
@@ -113,6 +113,7 @@ protected:
|
||||
// Main function of the thread.
|
||||
virtual void Main();
|
||||
void RegisterTimers();
|
||||
void CancelTimers();
|
||||
|
||||
void HandleRead(SessionId sessionId, const boost::system::error_code &error, size_t bytesRead);
|
||||
void HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
@@ -127,11 +128,11 @@ protected:
|
||||
void HandleNetPacketJoinGame(SessionWrapper session, const NetPacketJoinGame &tmpPacket);
|
||||
void EstablishSession(SessionWrapper session);
|
||||
void RequestPlayerAvatar(SessionWrapper session);
|
||||
void TimerRemoveGame();
|
||||
void TimerRemovePlayer();
|
||||
void TimerUpdateClientAvatarLock();
|
||||
void TimerCheckSessionTimeouts();
|
||||
void TimerCleanupAvatarCache();
|
||||
void TimerRemoveGame(const boost::system::error_code &ec);
|
||||
void TimerRemovePlayer(const boost::system::error_code &ec);
|
||||
void TimerUpdateClientAvatarLock(const boost::system::error_code &ec);
|
||||
void TimerCheckSessionTimeouts(const boost::system::error_code &ec);
|
||||
void TimerCleanupAvatarCache(const boost::system::error_code &ec);
|
||||
|
||||
boost::shared_ptr<ServerGame> InternalGetGameFromId(unsigned gameId);
|
||||
void InternalAddGame(boost::shared_ptr<ServerGame> game);
|
||||
@@ -153,7 +154,7 @@ protected:
|
||||
void BroadcastStatisticsUpdate(const ServerStats &stats);
|
||||
|
||||
void ReadStatisticsFile();
|
||||
void TimerSaveStatisticsFile();
|
||||
void TimerSaveStatisticsFile(const boost::system::error_code &ec);
|
||||
|
||||
ReceiverHelper &GetReceiver();
|
||||
|
||||
@@ -180,7 +181,6 @@ private:
|
||||
|
||||
SessionManager m_sessionManager;
|
||||
SessionManager m_gameSessionManager;
|
||||
TimerManager m_timerManager;
|
||||
|
||||
TimerClientAddressMap m_timerAvatarClientAddressMap;
|
||||
mutable boost::mutex m_timerAvatarClientAddressMapMutex;
|
||||
@@ -217,6 +217,13 @@ private:
|
||||
bool m_statDataChanged;
|
||||
mutable boost::mutex m_statMutex;
|
||||
|
||||
boost::asio::deadline_timer m_removeGameTimer;
|
||||
boost::asio::deadline_timer m_removePlayerTimer;
|
||||
boost::asio::deadline_timer m_sessionTimeoutTimer;
|
||||
boost::asio::deadline_timer m_avatarCleanupTimer;
|
||||
boost::asio::deadline_timer m_saveStatisticsTimer;
|
||||
boost::asio::deadline_timer m_avatarLockTimer;
|
||||
|
||||
const boost::posix_time::ptime m_startTime;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user