Use client game id when kicking players during game.
This commit is contained in:
@@ -47,7 +47,7 @@ void Chat::sendMessage() {
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QString playerToKick = myW->lineEdit_ChatInput->text().section(" ",1,1);
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myW->lineEdit_ChatInput->setText("");
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if(myW->getSession().getClientGameInfo(myW->getSession().getCurrentGame()->getMyGameID()).adminPlayerId == myW->getSession().getCurrentGame()->getSeatsList()->front()->getMyUniqueID()) {
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if(myW->getSession().getClientGameInfo(myW->getSession().getClientCurrentGameId()).adminPlayerId == myW->getSession().getCurrentGame()->getSeatsList()->front()->getMyUniqueID()) {
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if(playerToKick.toUtf8().constData() == myW->getSession().getCurrentGame()->getSeatsList()->front()->getMyName()) {
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myW->textBrowser_Chat->append("<span style=\"color:#ff0000;\">"+tr("You cannot kick yourself!")+"</span>");
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@@ -3547,7 +3547,7 @@ void mainWindowImpl::networkGameModification() {
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void mainWindowImpl::mouseOverFlipCards(bool front) {
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if(mySession->getCurrentGameID()) {
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if(mySession->getCurrentGame()) {
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if(myConfig->readConfigInt("AntiPeekMode") && mySession->getCurrentGame()->getCurrentHand()->getSeatsList()->front()->getMyActiveStatus() && mySession->getCurrentGame()->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_FOLD) {
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holeCardsArray[0][0]->signalFastFlipCards(front);
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holeCardsArray[0][1]->signalFastFlipCards(front);
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@@ -65,10 +65,11 @@ public:
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void SendJoinGame(unsigned gameId, const std::string &password);
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void SendCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
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GameInfo GetGameInfo(unsigned playerId) const;
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GameInfo GetGameInfo(unsigned gameId) const;
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PlayerInfo GetPlayerInfo(unsigned playerId) const;
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bool GetPlayerIdFromName(const std::string &playerName, unsigned &playerId) const;
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ServerStats GetStatData() const;
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unsigned GetGameId() const;
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ClientCallback &GetCallback();
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GuiInterface &GetGui();
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@@ -106,6 +107,7 @@ protected:
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SenderThread &GetSender();
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ReceiverHelper &GetReceiver();
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void SetGameId(unsigned id);
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const GameData &GetGameData() const;
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void SetGameData(const GameData &gameData);
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const StartData &GetStartData() const;
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@@ -170,9 +172,12 @@ private:
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mutable boost::mutex m_playerInfoMapMutex;
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PlayerIdList m_playerInfoRequestList;
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unsigned m_curGameId;
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mutable boost::mutex m_curGameIdMutex;
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AvatarDataMap m_tempAvatarMap;
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unsigned m_curGameId;
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unsigned m_curGameNum;
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unsigned m_guiPlayerId;
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bool m_sessionEstablished;
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@@ -628,6 +628,7 @@ ClientStateWaitJoin::InternalProcess(ClientThread &client, boost::shared_ptr<Net
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// Successfully joined a game.
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NetPacketJoinGameAck::Data joinGameAckData;
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packet->ToNetPacketJoinGameAck()->GetData(joinGameAckData);
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client.SetGameId(joinGameAckData.gameId);
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client.SetGameData(joinGameAckData.gameData);
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// Player number is 0 on init. Will be set when the game starts.
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@@ -56,7 +56,7 @@ private:
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ClientThread::ClientThread(GuiInterface &gui, AvatarManager &avatarManager)
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: m_curState(NULL), m_gui(gui), m_avatarManager(avatarManager),
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m_curGameId(1), m_guiPlayerId(0), m_sessionEstablished(false)
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m_curGameId(0), m_curGameNum(1), m_guiPlayerId(0), m_sessionEstablished(false)
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{
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m_context.reset(new ClientContext);
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m_senderCallback.reset(new ClientSenderCallback(*this));
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@@ -331,7 +331,7 @@ ClientThread::Main()
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MapPlayerDataList();
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if (GetPlayerDataList().size() != (unsigned)GetStartData().numberOfPlayers)
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throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
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m_game.reset(new Game(&m_gui, factory, GetPlayerDataList(), GetGameData(), GetStartData(), m_curGameId++));
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m_game.reset(new Game(&m_gui, factory, GetPlayerDataList(), GetGameData(), GetStartData(), m_curGameNum++));
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// Initialize GUI speed.
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GetGui().initGui(GetGameData().guiSpeed);
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// Signal start of game to GUI.
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@@ -566,6 +566,20 @@ ClientThread::GetReceiver()
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return *m_receiver;
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}
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unsigned
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ClientThread::GetGameId() const
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{
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boost::mutex::scoped_lock lock(m_curGameIdMutex);
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return m_curGameId;
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}
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void
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ClientThread::SetGameId(unsigned id)
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{
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boost::mutex::scoped_lock lock(m_curGameIdMutex);
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m_curGameId = id;
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}
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const GameData &
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ClientThread::GetGameData() const
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{
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+15
-7
@@ -39,7 +39,7 @@
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using namespace std;
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Session::Session(GuiInterface *g, ConfigFile *c)
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: currentGameID(0), myNetClient(NULL), myNetServer(NULL), myIrcThread(NULL),
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: currentGameNum(0), myNetClient(NULL), myNetServer(NULL), myIrcThread(NULL),
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myGui(g), myConfig(c), myGameType(GAME_TYPE_NONE)
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{
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}
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@@ -71,7 +71,7 @@ void Session::startLocalGame(const GameData &gameData, const StartData &startDat
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myGameType = GAME_TYPE_LOCAL;
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currentGame.reset();
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currentGameID++;
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currentGameNum++;
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myGui->initGui(gameData.guiSpeed);
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@@ -99,7 +99,7 @@ void Session::startLocalGame(const GameData &gameData, const StartData &startDat
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// EngineFactory erstellen
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boost::shared_ptr<EngineFactory> factory(new LocalEngineFactory(myConfig)); // LocalEngine erstellen
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currentGame.reset(new Game(myGui, factory, playerDataList, gameData, startData, currentGameID));
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currentGame.reset(new Game(myGui, factory, playerDataList, gameData, startData, currentGameNum));
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//// SPIEL-SCHLEIFE
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currentGame->initHand();
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@@ -109,7 +109,7 @@ void Session::startLocalGame(const GameData &gameData, const StartData &startDat
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void Session::startClientGame(boost::shared_ptr<Game> game)
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{
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currentGameID++;
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currentGameNum++;
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currentGame = game;
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}
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@@ -358,7 +358,7 @@ bool Session::isNetworkServerRunning() const
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return myNetServer != NULL;
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}
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GameInfo Session::getClientGameInfo(unsigned playerId)
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GameInfo Session::getClientGameInfo(unsigned playerId) const
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{
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GameInfo info;
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if (myNetClient)
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@@ -366,7 +366,7 @@ GameInfo Session::getClientGameInfo(unsigned playerId)
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return info;
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}
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PlayerInfo Session::getClientPlayerInfo(unsigned playerId)
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PlayerInfo Session::getClientPlayerInfo(unsigned playerId) const
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{
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PlayerInfo info;
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if (myNetClient)
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@@ -374,7 +374,7 @@ PlayerInfo Session::getClientPlayerInfo(unsigned playerId)
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return info;
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}
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ServerStats Session::getClientStats()
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ServerStats Session::getClientStats() const
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{
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ServerStats stats;
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if (myNetClient)
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@@ -382,3 +382,11 @@ ServerStats Session::getClientStats()
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return stats;
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}
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unsigned Session::getClientCurrentGameId() const
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{
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unsigned id = 0;
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if (myNetClient)
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id = myNetClient->GetGameId();
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return id;
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}
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+5
-7
@@ -72,9 +72,6 @@ public:
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void sendClientPlayerAction();
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void setCurrentGameID(int theValue) { currentGameID = theValue; }
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int getCurrentGameID() const { return currentGameID; }
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void sendChatMessage(const std::string &message);
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void kickPlayer(unsigned playerId);
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void kickPlayer(const std::string &playerName);
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@@ -82,13 +79,14 @@ public:
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bool isNetworkClientRunning() const; // TODO hack
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bool isNetworkServerRunning() const; // TODO hack
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GameInfo getClientGameInfo(unsigned gameId);
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PlayerInfo getClientPlayerInfo(unsigned playerId);
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ServerStats getClientStats();
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GameInfo getClientGameInfo(unsigned gameId) const;
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PlayerInfo getClientPlayerInfo(unsigned playerId) const;
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ServerStats getClientStats() const;
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unsigned getClientCurrentGameId() const;
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private:
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int currentGameID;
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int currentGameNum;
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ClientThread *myNetClient;
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ServerAcceptThread *myNetServer;
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