Use client game id when kicking players during game.

This commit is contained in:
lotodore
2007-10-28 19:38:49 +00:00
parent ffc8bb4485
commit 3ea61381ef
7 changed files with 46 additions and 20 deletions
+1 -1
View File
@@ -3547,7 +3547,7 @@ void mainWindowImpl::networkGameModification() {
void mainWindowImpl::mouseOverFlipCards(bool front) {
if(mySession->getCurrentGameID()) {
if(mySession->getCurrentGame()) {
if(myConfig->readConfigInt("AntiPeekMode") && mySession->getCurrentGame()->getCurrentHand()->getSeatsList()->front()->getMyActiveStatus() && mySession->getCurrentGame()->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_FOLD) {
holeCardsArray[0][0]->signalFastFlipCards(front);
holeCardsArray[0][1]->signalFastFlipCards(front);