Use client game id when kicking players during game.
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@@ -3547,7 +3547,7 @@ void mainWindowImpl::networkGameModification() {
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void mainWindowImpl::mouseOverFlipCards(bool front) {
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if(mySession->getCurrentGameID()) {
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if(mySession->getCurrentGame()) {
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if(myConfig->readConfigInt("AntiPeekMode") && mySession->getCurrentGame()->getCurrentHand()->getSeatsList()->front()->getMyActiveStatus() && mySession->getCurrentGame()->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_FOLD) {
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holeCardsArray[0][0]->signalFastFlipCards(front);
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holeCardsArray[0][1]->signalFastFlipCards(front);
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