Use client game id when kicking players during game.

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lotodore committed 2007-10-28 19:38:49 +00:00
1 parent ffc8bb4485
commit 3ea61381ef
7 files changed
+46 -20

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@@ -628,6 +628,7 @@ ClientStateWaitJoin::InternalProcess(ClientThread &client, boost::shared_ptr<Net
// Successfully joined a game.
NetPacketJoinGameAck::Data joinGameAckData;
packet->ToNetPacketJoinGameAck()->GetData(joinGameAckData);
client.SetGameId(joinGameAckData.gameId);
client.SetGameData(joinGameAckData.gameData);
// Player number is 0 on init. Will be set when the game starts.