Use client game id when kicking players during game.

This commit is contained in:
lotodore
2007-10-28 19:38:49 +00:00
parent ffc8bb4485
commit 3ea61381ef
7 changed files with 46 additions and 20 deletions
+1
View File
@@ -628,6 +628,7 @@ ClientStateWaitJoin::InternalProcess(ClientThread &client, boost::shared_ptr<Net
// Successfully joined a game.
NetPacketJoinGameAck::Data joinGameAckData;
packet->ToNetPacketJoinGameAck()->GetData(joinGameAckData);
client.SetGameId(joinGameAckData.gameId);
client.SetGameData(joinGameAckData.gameData);
// Player number is 0 on init. Will be set when the game starts.