Use client game id when kicking players during game.
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@@ -628,6 +628,7 @@ ClientStateWaitJoin::InternalProcess(ClientThread &client, boost::shared_ptr<Net
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// Successfully joined a game.
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NetPacketJoinGameAck::Data joinGameAckData;
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packet->ToNetPacketJoinGameAck()->GetData(joinGameAckData);
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client.SetGameId(joinGameAckData.gameId);
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client.SetGameData(joinGameAckData.gameData);
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// Player number is 0 on init. Will be set when the game starts.
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