actualQuantityPlayers -><- startQuantityPlayers (part 3)

This commit is contained in:
floty
2007-03-05 23:25:34 +00:00
parent c464dae9e5
commit 400fe21253
+26 -18
View File
@@ -24,14 +24,18 @@ using namespace std;
LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0)
{
int i, j;
int i, j, k;
CardsValue myCardsValue;
myGui->setHand(this);
myBoard->setHand(this);
for(i=0; i<startQuantityPlayers; i++) playerArray[i]->setHand(this);
for(i=0; i<startQuantityPlayers; i++) {
if(playerArray[i]->getMyActiveStatus() != 0) {
playerArray[i]->setHand(this);
}
}
// roundStartCashArray fllen
@@ -47,8 +51,8 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
// Karten generieren und Board sowie Player zuweisen
Tools myTool;
int *cardsArray = new int[2*startQuantityPlayers+5];
myTool.getRandNumber(0, 51, 2*startQuantityPlayers+5, cardsArray, 1);
int *cardsArray = new int[2*actualQuantityPlayers+5];
myTool.getRandNumber(0, 51, 2*actualQuantityPlayers+5, cardsArray, 1);
int tempBoardArray[5];
int tempPlayerArray[2];
int tempPlayerAndBoardArray[7];
@@ -56,19 +60,23 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
tempBoardArray[i] = cardsArray[i];
tempPlayerAndBoardArray[i+2] = cardsArray[i];
}
k = 0;
myBoard->setMyCards(tempBoardArray);
for(i=0; i<startQuantityPlayers; i++) {
for(j=0; j<2; j++) {
tempPlayerArray[j] = cardsArray[2*i+j+5];
tempPlayerAndBoardArray[j] = cardsArray[2*i+j+5];
}
playerArray[i]->setMyCards(tempPlayerArray);
playerArray[i]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,playerArray[i]->getMyBestHandPosition()));
// myBestHandPosition auf Fehler ueberpruefen
for(j=0; j<5; j++) {
if((playerArray[i]->getMyBestHandPosition())[i] == -1) {
cout << "FEHLER bei myBestHandPosition-Ermittlung!!!" << endl;
if(playerArray[i]->getMyActiveStatus() != 0) {
for(j=0; j<2; j++) {
tempPlayerArray[j] = cardsArray[2*k+j+5];
tempPlayerAndBoardArray[j] = cardsArray[2*k+j+5];
}
playerArray[i]->setMyCards(tempPlayerArray);
playerArray[i]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,playerArray[i]->getMyBestHandPosition()));
// myBestHandPosition auf Fehler ueberpruefen
for(j=0; j<5; j++) {
if((playerArray[i]->getMyBestHandPosition())[j] == -1) {
cout << "FEHLER bei myBestHandPosition-Ermittlung!!!" << endl;
}
}
k++;
}
}
@@ -81,10 +89,10 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
}
// Preflop, Flop, Turn und River erstellen
myPreflop = myFactory->createPreflop(this, myID, startQuantityPlayers, dealerPosition, smallBlind);
myFlop = myFactory->createFlop(this, myID, startQuantityPlayers, dealerPosition, smallBlind);
myTurn = myFactory->createTurn(this, myID, startQuantityPlayers, dealerPosition, smallBlind);
myRiver = myFactory->createRiver(this, myID, startQuantityPlayers, dealerPosition, smallBlind);
myPreflop = myFactory->createPreflop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
myFlop = myFactory->createFlop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
//Rundenwechsel | beim ersten Durchlauf --> Preflop starten
myGui->nextPlayerAnimation();