Also store type of avatar if an avatar is reported as inappropriate.
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@@ -46,7 +46,7 @@ public:
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virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place);
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virtual void EndGame(DB_id gameId);
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virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, DB_id *byPlayerId);
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virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
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private:
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boost::shared_ptr<boost::asio::io_service> m_ioService;
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