Also store type of avatar if an avatar is reported as inappropriate.

This commit is contained in:
lotodore
2011-01-04 12:03:40 +00:00
parent 0bb3f8e5f0
commit 41497c64ef
5 changed files with 13 additions and 5 deletions
+1 -1
View File
@@ -44,7 +44,7 @@ public:
virtual void SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/) {}
virtual void EndGame(DB_id /*gameId*/) {}
virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, DB_id */*byPlayerId*/) {}
virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id */*byPlayerId*/) {}
};
#endif // _SERVERDBNOACTION_H_