Also store type of avatar if an avatar is reported as inappropriate.
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@@ -44,7 +44,7 @@ public:
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virtual void SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/) {}
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virtual void EndGame(DB_id /*gameId*/) {}
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virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, DB_id */*byPlayerId*/) {}
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virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id */*byPlayerId*/) {}
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};
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#endif // _SERVERDBNOACTION_H_
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