adds activePlayerList and runningPlayerList (XX) - bugfixes
This commit is contained in:
@@ -37,6 +37,9 @@ public:
|
||||
|
||||
virtual void setCurrentPlayersTurnIt(PlayerListIterator) =0;
|
||||
virtual PlayerListIterator getCurrentPlayersTurnIt() const =0;
|
||||
|
||||
virtual unsigned getSmallBlindPositionId() const =0;
|
||||
virtual unsigned getBigBlindPositionId() const =0;
|
||||
|
||||
virtual void setHighestSet(int) =0;
|
||||
virtual int getHighestSet() const =0;
|
||||
@@ -50,6 +53,7 @@ public:
|
||||
virtual void setMinimumRaise (int) =0;
|
||||
virtual int getMinimumRaise() const =0;
|
||||
|
||||
virtual bool getFirstRound() const =0;
|
||||
|
||||
virtual void resetFirstRun() =0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user