Additional irc stuff - list of nicks, leaving/joining players. Not complete yet, renames are missing, as well as special stuff like being kicked.
This commit is contained in:
@@ -126,6 +126,7 @@ typedef void (*irc_dcc_callback_t) (irc_session_t * session, irc_dcc_t id, int s
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#define IN_INCLUDE_LIBIRC_H
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#include "libirc_errors.h"
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#include "libirc_rfcnumeric.h"
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#include "libirc_events.h"
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#include "libirc_options.h"
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@@ -125,4 +125,8 @@ void ServerGuiWrapper::SignalNetClientWaitDialog() { if (myClientcb) myClientcb-
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void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
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void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalIrcConnect(const string &server) { if (myIrccb) myIrccb->SignalIrcConnect(server); }
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void ServerGuiWrapper::SignalIrcSelfJoined(const string &nickName, const std::string &channel) { if (myIrccb) myIrccb->SignalIrcSelfJoined(nickName, channel); }
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void ServerGuiWrapper::SignalIrcPlayerJoined(const string &nickName) { if (myIrccb) myIrccb->SignalIrcPlayerJoined(nickName); }
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void ServerGuiWrapper::SignalIrcPlayerLeft(const string &nickName) { if (myIrccb) myIrccb->SignalIrcPlayerLeft(nickName); }
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void ServerGuiWrapper::SignalIrcChatMsg(const string &nickName, const string &msg) { if (myIrccb) myIrccb->SignalIrcChatMsg(nickName, msg); }
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@@ -110,6 +110,10 @@ public:
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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void SignalIrcConnect(const std::string &server);
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void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
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void SignalIrcPlayerJoined(const std::string &nickName);
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void SignalIrcPlayerLeft(const std::string &nickName);
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void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
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private:
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@@ -33,7 +33,13 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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connect( treeWidget_connectedPlayers, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
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connect( lineEdit_ChatInput, SIGNAL( textChanged (QString) ), this, SLOT( checkChatInputLength(QString) ) );
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connect( this, SIGNAL( signalChatConnect(QString) ), myChat, SLOT( connected (QString) ) );
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connect( this, SIGNAL( signalChatSelfJoined(QString, QString) ), myChat, SLOT( selfJoined (QString, QString) ) );
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connect( this, SIGNAL( signalChatPlayerJoined (QString) ), myChat, SLOT( playerJoined (QString) ) );
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connect( this, SIGNAL( signalChatPlayerLeft (QString) ), myChat, SLOT( playerLeft (QString) ) );
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connect( this, SIGNAL( signalChatMessage (QString, QString) ), myChat, SLOT( displayMessage (QString, QString) ) );
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clearDialog();
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}
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@@ -75,7 +81,7 @@ void gameLobbyDialogImpl::createGame()
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gameData.startMoney = myCreateInternetGameDialog->spinBox_startCash->value();
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gameData.smallBlind = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
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gameData.handsBeforeRaise = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
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gameData.guiSpeed = myCreateInternetGameDialog->spinBox_gameSpeed->value();
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gameData.guiSpeed = myCreateInternetGameDialog->spinBox_gameSpeed->value();
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gameData.guiSpeed = myCreateInternetGameDialog->spinBox_gameSpeed->value();
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gameData.playerActionTimeoutSec = myCreateInternetGameDialog->spinBox_netTimeOutPlayerAction->value();
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@@ -267,6 +273,7 @@ void gameLobbyDialogImpl::clearDialog()
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pushButton_CreateGame->clearFocus();
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lineEdit_ChatInput->setFocus();
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myChat->clearChat();
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}
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void gameLobbyDialogImpl::checkPlayerQuantity() {
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@@ -391,7 +398,6 @@ void gameLobbyDialogImpl::kickPlayer() {
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}
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void gameLobbyDialogImpl::sendChatMessage() { myChat->sendMessage(); }
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void gameLobbyDialogImpl::displayChatMessage(QString nickName, QString msg) { myChat->receiveMessage(nickName, msg); }
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void gameLobbyDialogImpl::checkChatInputLength(QString string) { myChat->checkInputLength(string); }
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void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event ) {
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@@ -44,7 +44,14 @@ public:
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Session& getSession() { return *mySession; }
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void setMyW ( mainWindowImpl* theValue ) { myW = theValue; }
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signals:
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void signalChatConnect(QString server);
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void signalChatSelfJoined(QString nickName, QString channel);
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void signalChatPlayerJoined(QString nickName);
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void signalChatPlayerLeft(QString nickName);
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void signalChatMessage(QString nickName, QString msg);
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public slots:
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void createGame();
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@@ -79,7 +86,6 @@ public slots:
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void clearDialog();
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void sendChatMessage();
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void displayChatMessage(QString nickName, QString msg);
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void checkChatInputLength(QString string);
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void keyPressEvent(QKeyEvent * event);
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@@ -27,8 +27,6 @@ using namespace std;
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LobbyChat::LobbyChat(gameLobbyDialogImpl* l) : myLobby(l)
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{
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connect(this, SIGNAL(signalChatMessage(QString, QString)), this, SLOT(receiveMessage(QString, QString)));
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}
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LobbyChat::~LobbyChat()
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@@ -38,15 +36,48 @@ LobbyChat::~LobbyChat()
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void LobbyChat::sendMessage() {
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QString tmpMsg(myLobby->lineEdit_ChatInput->text());
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myLobby->getSession().sendIrcChatMessage(tmpMsg.toUtf8().constData());
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myLobby->lineEdit_ChatInput->setText("");
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if (myNick.size())
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{
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QString tmpMsg(myLobby->lineEdit_ChatInput->text());
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if (tmpMsg.size())
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{
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myLobby->getSession().sendIrcChatMessage(tmpMsg.toUtf8().constData());
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myLobby->lineEdit_ChatInput->setText("");
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// TODO: just temporary instead of callback
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receiveMessage("(me)", tmpMsg);
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displayMessage(myNick, tmpMsg);
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}
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}
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}
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void LobbyChat::receiveMessage(QString playerName, QString message) {
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void LobbyChat::connected(QString server)
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{
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myLobby->textBrowser_ChatDisplay->append(tr("Successfully connected to") + " " + server + ".");
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}
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void LobbyChat::selfJoined(QString ownName, QString channel)
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{
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myNick = ownName;
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myLobby->textBrowser_ChatDisplay->append(tr("Joined channel:") + " " + channel + " " + tr("as user") + " " + ownName + ".");
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myLobby->textBrowser_ChatDisplay->append("");
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playerJoined(ownName);
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myLobby->lineEdit_ChatInput->setEnabled(true);
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myLobby->lineEdit_ChatInput->setFocus();
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}
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void LobbyChat::playerJoined(QString playerName)
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{
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QTreeWidgetItem *item = new QTreeWidgetItem(myLobby->treeWidget_NickList, 0);
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item->setData(0, Qt::DisplayRole, playerName);
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}
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void LobbyChat::playerLeft(QString playerName)
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{
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QList<QTreeWidgetItem *> tmpList(myLobby->treeWidget_NickList->findItems(playerName, Qt::MatchExactly));
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if (!tmpList.empty())
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myLobby->treeWidget_NickList->takeTopLevelItem(myLobby->treeWidget_NickList->indexOfTopLevelItem(tmpList.front()));
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}
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void LobbyChat::displayMessage(QString playerName, QString message) {
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myLobby->textBrowser_ChatDisplay->append(playerName + ": " + message);
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}
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@@ -58,7 +89,11 @@ void LobbyChat::checkInputLength(QString string) {
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void LobbyChat::clearChat() {
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myNick = "";
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myLobby->treeWidget_NickList->clear();
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myLobby->textBrowser_ChatDisplay->clear();
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myLobby->textBrowser_ChatDisplay->append(tr("Connecting to IRC server..."));
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myLobby->lineEdit_ChatInput->setEnabled(false);
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/* QStringList wordList;
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wordList << "alpha" << "omega" << "omicron" << "zeta";*/
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@@ -35,19 +35,21 @@ public:
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~LobbyChat();
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signals:
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void signalChatMessage(QString playerName, QString msg);
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public slots:
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void sendMessage();
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void receiveMessage(QString playerName, QString msg);
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void connected(QString server);
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void selfJoined(QString ownName, QString channel);
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void playerJoined(QString playerName);
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void playerLeft(QString playerName);
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void displayMessage(QString playerName, QString msg);
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void checkInputLength(QString);
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void clearChat();
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private:
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gameLobbyDialogImpl *myLobby;
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QString myNick;
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// friend class GuiWrapper;
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};
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@@ -139,5 +139,9 @@ void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowNetworkStartDialog
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void GuiWrapper::SignalNetServerSuccess(int actionID) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
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void GuiWrapper::SignalIrcConnect(const string &server) { myW->signalIrcConnect(QString::fromUtf8(server.c_str())); }
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void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myW->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
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void GuiWrapper::SignalIrcPlayerJoined(const std::string &nickName) { myW->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
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void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myW->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
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void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myW->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
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@@ -118,6 +118,10 @@ public:
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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void SignalIrcConnect(const std::string &server);
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void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
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void SignalIrcPlayerJoined(const std::string &nickName);
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void SignalIrcPlayerLeft(const std::string &nickName);
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void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
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private:
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@@ -677,7 +677,11 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNetServerError(int, int)), this, SLOT(networkError(int, int)));
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connect(this, SIGNAL(signalNetClientGameStart(boost::shared_ptr<Game>)), this, SLOT(networkStart(boost::shared_ptr<Game>)));
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connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog, SLOT(displayChatMessage(QString, QString)));
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connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog, SIGNAL(signalChatConnect(QString)));
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connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog, SIGNAL(signalChatSelfJoined(QString, QString)));
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connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog, SIGNAL(signalChatPlayerJoined(QString)));
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connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog, SIGNAL(signalChatPlayerLeft(QString)));
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connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog, SIGNAL(signalChatMessage(QString, QString)));
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//Sound
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mySDLPlayer = new SDLPlayer(myConfig);
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@@ -138,6 +138,10 @@ signals:
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void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void signalNetClientGameStart(boost::shared_ptr<Game> game);
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void signalIrcConnect(QString server);
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void signalIrcSelfJoined(QString nickName, QString channel);
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void signalIrcPlayerJoined(QString nickName);
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void signalIrcPlayerLeft(QString nickName);
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void signalIrcChatMessage(QString nickName, QString msg);
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public slots:
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@@ -20,6 +20,8 @@
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#include <net/ircthread.h>
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#include <libircclient.h>
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#include <sstream>
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#include <cctype>
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using namespace std;
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@@ -34,16 +36,78 @@ struct IrcContext
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string channel;
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};
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void
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irc_connect(irc_session_t *session, const char *event, const char *origin, const char **params, unsigned count)
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void irc_auto_rename_nick(irc_session_t *session)
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{
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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// Automatically rename the nick on collision.
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// First: Try to append the string "Lobby".
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if (context->nick.find("|Lobby") == string::npos)
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context->nick = context->nick + "|Lobby";
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else
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{
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// This didn't work out. Append a number or increment it.
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string::reverse_iterator end = context->nick.rbegin();
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if (!context->nick.empty() && isdigit(*end))
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{
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if (*end != '9')
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*end = (*end) + 1;
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else
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context->nick = context->nick + "0";
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}
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else
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context->nick = context->nick + "1";
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}
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irc_cmd_nick(session, context->nick.c_str());
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}
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void irc_notify_player_list(irc_session_t *session, const char *players)
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{
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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istringstream input(players);
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string name;
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input >> name;
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while (!input.fail() && !input.eof())
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{
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if (name != context->nick)
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context->ircThread.GetCallback().SignalIrcPlayerJoined(name);
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input >> name;
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}
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}
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void
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irc_event_connect(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
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{
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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context->ircThread.GetCallback().SignalIrcConnect(origin);
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irc_cmd_join(session, context->channel.c_str(), 0);
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}
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void
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irc_channel(irc_session_t *session, const char *event, const char *origin, const char **params, unsigned count)
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irc_event_join(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
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{
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// someone joined the channel.
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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if (context->nick == origin)
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context->ircThread.GetCallback().SignalIrcSelfJoined(context->nick, context->channel);
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else
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context->ircThread.GetCallback().SignalIrcPlayerJoined(origin);
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}
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void
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irc_event_leave(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
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{
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// someone left the channel.
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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context->ircThread.GetCallback().SignalIrcPlayerLeft(origin);
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}
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void
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irc_event_channel(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
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{
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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@@ -55,6 +119,23 @@ irc_channel(irc_session_t *session, const char *event, const char *origin, const
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}
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}
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void
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irc_event_numeric(irc_session_t * session, unsigned irc_event, const char *origin, const char **params, unsigned count)
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{
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switch (irc_event)
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{
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case LIBIRC_RFC_ERR_NICKNAMEINUSE :
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case LIBIRC_RFC_ERR_NICKCOLLISION :
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irc_auto_rename_nick(session);
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break;
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case LIBIRC_RFC_RPL_TOPIC :
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break;
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case LIBIRC_RFC_RPL_NAMREPLY :
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if (count >= 4)
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irc_notify_player_list(session, params[3]);
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break;
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}
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}
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IrcThread::IrcThread(IrcCallback &callback)
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: m_callback(callback)
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@@ -69,7 +150,7 @@ IrcThread::~IrcThread()
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void
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IrcThread::Init(const std::string &serverAddress, unsigned serverPort, bool ipv6, const std::string &nick, const std::string &channel)
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{
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if (IsRunning())
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if (IsRunning() || serverAddress.empty() || nick.empty() || channel.empty())
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return; // TODO: throw exception
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IrcContext &context = GetContext();
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@@ -83,15 +164,15 @@ IrcThread::Init(const std::string &serverAddress, unsigned serverPort, bool ipv6
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irc_callbacks_t callbacks;
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memset (&callbacks, 0, sizeof(callbacks));
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callbacks.event_connect = irc_connect;
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//callbacks.event_join
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callbacks.event_connect = irc_event_connect;
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callbacks.event_join = irc_event_join;
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//callbacks.event_nick
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//callbacks.event_quit
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//callbacks.event_part
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callbacks.event_quit = irc_event_leave;
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callbacks.event_part = irc_event_leave;
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//callbacks.event_mode
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//callbacks.event_topic
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//callbacks.event_kick
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callbacks.event_channel = irc_channel;
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callbacks.event_channel = irc_event_channel;
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//callbacks.event_privmsg
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//callbacks.event_notice
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//callbacks.event_invite
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@@ -99,7 +180,7 @@ IrcThread::Init(const std::string &serverAddress, unsigned serverPort, bool ipv6
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//callbacks.event_ctcp_rep
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//callbacks.event_ctcp_action
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//callbacks.event_unknown
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//callbacks.event_numeric
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callbacks.event_numeric = irc_event_numeric;
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//callbacks.event_dcc_chat_req
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//callbacks.event_dcc_send_req
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@@ -28,6 +28,10 @@ class IrcCallback
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public:
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virtual ~IrcCallback();
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virtual void SignalIrcConnect(const std::string &server) = 0;
|
||||
virtual void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel) = 0;
|
||||
virtual void SignalIrcPlayerJoined(const std::string &nickName) = 0;
|
||||
virtual void SignalIrcPlayerLeft(const std::string &nickName) = 0;
|
||||
virtual void SignalIrcChatMsg(const std::string &nickName, const std::string &msg) = 0;
|
||||
};
|
||||
|
||||
|
||||
+8
-4
@@ -334,13 +334,17 @@ bool Session::isNetworkServerRunning() const
|
||||
|
||||
GameInfo Session::getClientGameInfo(unsigned playerId)
|
||||
{
|
||||
assert(myNetClient);
|
||||
return myNetClient->GetGameInfo(playerId);
|
||||
GameInfo info;
|
||||
if (myNetClient)
|
||||
info = myNetClient->GetGameInfo(playerId);
|
||||
return info;
|
||||
}
|
||||
|
||||
PlayerInfo Session::getClientPlayerInfo(unsigned playerId)
|
||||
{
|
||||
assert(myNetClient);
|
||||
return myNetClient->GetPlayerInfo(playerId);
|
||||
PlayerInfo info;
|
||||
if (myNetClient)
|
||||
info = myNetClient->GetPlayerInfo(playerId);
|
||||
return info;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user