Additional irc stuff - list of nicks, leaving/joining players. Not complete yet, renames are missing, as well as special stuff like being kicked.

This commit is contained in:
lotodore
2007-09-27 20:59:00 +00:00
parent a40b6dba5d
commit eb62635e02
14 changed files with 196 additions and 33 deletions
@@ -126,6 +126,7 @@ typedef void (*irc_dcc_callback_t) (irc_session_t * session, irc_dcc_t id, int s
#define IN_INCLUDE_LIBIRC_H
#include "libirc_errors.h"
#include "libirc_rfcnumeric.h"
#include "libirc_events.h"
#include "libirc_options.h"
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@@ -125,4 +125,8 @@ void ServerGuiWrapper::SignalNetClientWaitDialog() { if (myClientcb) myClientcb-
void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
void ServerGuiWrapper::SignalIrcConnect(const string &server) { if (myIrccb) myIrccb->SignalIrcConnect(server); }
void ServerGuiWrapper::SignalIrcSelfJoined(const string &nickName, const std::string &channel) { if (myIrccb) myIrccb->SignalIrcSelfJoined(nickName, channel); }
void ServerGuiWrapper::SignalIrcPlayerJoined(const string &nickName) { if (myIrccb) myIrccb->SignalIrcPlayerJoined(nickName); }
void ServerGuiWrapper::SignalIrcPlayerLeft(const string &nickName) { if (myIrccb) myIrccb->SignalIrcPlayerLeft(nickName); }
void ServerGuiWrapper::SignalIrcChatMsg(const string &nickName, const string &msg) { if (myIrccb) myIrccb->SignalIrcChatMsg(nickName, msg); }
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@@ -110,6 +110,10 @@ public:
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalIrcConnect(const std::string &server);
void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
void SignalIrcPlayerJoined(const std::string &nickName);
void SignalIrcPlayerLeft(const std::string &nickName);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
private:
@@ -33,7 +33,13 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
connect( treeWidget_connectedPlayers, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
connect( lineEdit_ChatInput, SIGNAL( textChanged (QString) ), this, SLOT( checkChatInputLength(QString) ) );
connect( this, SIGNAL( signalChatConnect(QString) ), myChat, SLOT( connected (QString) ) );
connect( this, SIGNAL( signalChatSelfJoined(QString, QString) ), myChat, SLOT( selfJoined (QString, QString) ) );
connect( this, SIGNAL( signalChatPlayerJoined (QString) ), myChat, SLOT( playerJoined (QString) ) );
connect( this, SIGNAL( signalChatPlayerLeft (QString) ), myChat, SLOT( playerLeft (QString) ) );
connect( this, SIGNAL( signalChatMessage (QString, QString) ), myChat, SLOT( displayMessage (QString, QString) ) );
clearDialog();
}
@@ -75,7 +81,7 @@ void gameLobbyDialogImpl::createGame()
gameData.startMoney = myCreateInternetGameDialog->spinBox_startCash->value();
gameData.smallBlind = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
gameData.handsBeforeRaise = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
gameData.guiSpeed = myCreateInternetGameDialog->spinBox_gameSpeed->value();
gameData.guiSpeed = myCreateInternetGameDialog->spinBox_gameSpeed->value();
gameData.guiSpeed = myCreateInternetGameDialog->spinBox_gameSpeed->value();
gameData.playerActionTimeoutSec = myCreateInternetGameDialog->spinBox_netTimeOutPlayerAction->value();
@@ -267,6 +273,7 @@ void gameLobbyDialogImpl::clearDialog()
pushButton_CreateGame->clearFocus();
lineEdit_ChatInput->setFocus();
myChat->clearChat();
}
void gameLobbyDialogImpl::checkPlayerQuantity() {
@@ -391,7 +398,6 @@ void gameLobbyDialogImpl::kickPlayer() {
}
void gameLobbyDialogImpl::sendChatMessage() { myChat->sendMessage(); }
void gameLobbyDialogImpl::displayChatMessage(QString nickName, QString msg) { myChat->receiveMessage(nickName, msg); }
void gameLobbyDialogImpl::checkChatInputLength(QString string) { myChat->checkInputLength(string); }
void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event ) {
@@ -44,7 +44,14 @@ public:
Session& getSession() { return *mySession; }
void setMyW ( mainWindowImpl* theValue ) { myW = theValue; }
signals:
void signalChatConnect(QString server);
void signalChatSelfJoined(QString nickName, QString channel);
void signalChatPlayerJoined(QString nickName);
void signalChatPlayerLeft(QString nickName);
void signalChatMessage(QString nickName, QString msg);
public slots:
void createGame();
@@ -79,7 +86,6 @@ public slots:
void clearDialog();
void sendChatMessage();
void displayChatMessage(QString nickName, QString msg);
void checkChatInputLength(QString string);
void keyPressEvent(QKeyEvent * event);
@@ -27,8 +27,6 @@ using namespace std;
LobbyChat::LobbyChat(gameLobbyDialogImpl* l) : myLobby(l)
{
connect(this, SIGNAL(signalChatMessage(QString, QString)), this, SLOT(receiveMessage(QString, QString)));
}
LobbyChat::~LobbyChat()
@@ -38,15 +36,48 @@ LobbyChat::~LobbyChat()
void LobbyChat::sendMessage() {
QString tmpMsg(myLobby->lineEdit_ChatInput->text());
myLobby->getSession().sendIrcChatMessage(tmpMsg.toUtf8().constData());
myLobby->lineEdit_ChatInput->setText("");
if (myNick.size())
{
QString tmpMsg(myLobby->lineEdit_ChatInput->text());
if (tmpMsg.size())
{
myLobby->getSession().sendIrcChatMessage(tmpMsg.toUtf8().constData());
myLobby->lineEdit_ChatInput->setText("");
// TODO: just temporary instead of callback
receiveMessage("(me)", tmpMsg);
displayMessage(myNick, tmpMsg);
}
}
}
void LobbyChat::receiveMessage(QString playerName, QString message) {
void LobbyChat::connected(QString server)
{
myLobby->textBrowser_ChatDisplay->append(tr("Successfully connected to") + " " + server + ".");
}
void LobbyChat::selfJoined(QString ownName, QString channel)
{
myNick = ownName;
myLobby->textBrowser_ChatDisplay->append(tr("Joined channel:") + " " + channel + " " + tr("as user") + " " + ownName + ".");
myLobby->textBrowser_ChatDisplay->append("");
playerJoined(ownName);
myLobby->lineEdit_ChatInput->setEnabled(true);
myLobby->lineEdit_ChatInput->setFocus();
}
void LobbyChat::playerJoined(QString playerName)
{
QTreeWidgetItem *item = new QTreeWidgetItem(myLobby->treeWidget_NickList, 0);
item->setData(0, Qt::DisplayRole, playerName);
}
void LobbyChat::playerLeft(QString playerName)
{
QList<QTreeWidgetItem *> tmpList(myLobby->treeWidget_NickList->findItems(playerName, Qt::MatchExactly));
if (!tmpList.empty())
myLobby->treeWidget_NickList->takeTopLevelItem(myLobby->treeWidget_NickList->indexOfTopLevelItem(tmpList.front()));
}
void LobbyChat::displayMessage(QString playerName, QString message) {
myLobby->textBrowser_ChatDisplay->append(playerName + ": " + message);
}
@@ -58,7 +89,11 @@ void LobbyChat::checkInputLength(QString string) {
void LobbyChat::clearChat() {
myNick = "";
myLobby->treeWidget_NickList->clear();
myLobby->textBrowser_ChatDisplay->clear();
myLobby->textBrowser_ChatDisplay->append(tr("Connecting to IRC server..."));
myLobby->lineEdit_ChatInput->setEnabled(false);
/* QStringList wordList;
wordList << "alpha" << "omega" << "omicron" << "zeta";*/
@@ -35,19 +35,21 @@ public:
~LobbyChat();
signals:
void signalChatMessage(QString playerName, QString msg);
public slots:
void sendMessage();
void receiveMessage(QString playerName, QString msg);
void connected(QString server);
void selfJoined(QString ownName, QString channel);
void playerJoined(QString playerName);
void playerLeft(QString playerName);
void displayMessage(QString playerName, QString msg);
void checkInputLength(QString);
void clearChat();
private:
gameLobbyDialogImpl *myLobby;
QString myNick;
// friend class GuiWrapper;
};
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@@ -139,5 +139,9 @@ void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowNetworkStartDialog
void GuiWrapper::SignalNetServerSuccess(int actionID) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
void GuiWrapper::SignalIrcConnect(const string &server) { myW->signalIrcConnect(QString::fromUtf8(server.c_str())); }
void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myW->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
void GuiWrapper::SignalIrcPlayerJoined(const std::string &nickName) { myW->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myW->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myW->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
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@@ -118,6 +118,10 @@ public:
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalIrcConnect(const std::string &server);
void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
void SignalIrcPlayerJoined(const std::string &nickName);
void SignalIrcPlayerLeft(const std::string &nickName);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
private:
+5 -1
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@@ -677,7 +677,11 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalNetServerError(int, int)), this, SLOT(networkError(int, int)));
connect(this, SIGNAL(signalNetClientGameStart(boost::shared_ptr<Game>)), this, SLOT(networkStart(boost::shared_ptr<Game>)));
connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog, SLOT(displayChatMessage(QString, QString)));
connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog, SIGNAL(signalChatConnect(QString)));
connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog, SIGNAL(signalChatSelfJoined(QString, QString)));
connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog, SIGNAL(signalChatPlayerJoined(QString)));
connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog, SIGNAL(signalChatPlayerLeft(QString)));
connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog, SIGNAL(signalChatMessage(QString, QString)));
//Sound
mySDLPlayer = new SDLPlayer(myConfig);
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@@ -138,6 +138,10 @@ signals:
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
void signalIrcConnect(QString server);
void signalIrcSelfJoined(QString nickName, QString channel);
void signalIrcPlayerJoined(QString nickName);
void signalIrcPlayerLeft(QString nickName);
void signalIrcChatMessage(QString nickName, QString msg);
public slots:
+91 -10
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@@ -20,6 +20,8 @@
#include <net/ircthread.h>
#include <libircclient.h>
#include <sstream>
#include <cctype>
using namespace std;
@@ -34,16 +36,78 @@ struct IrcContext
string channel;
};
void
irc_connect(irc_session_t *session, const char *event, const char *origin, const char **params, unsigned count)
void irc_auto_rename_nick(irc_session_t *session)
{
IrcContext *context = (IrcContext *) irc_get_ctx(session);
// Automatically rename the nick on collision.
// First: Try to append the string "Lobby".
if (context->nick.find("|Lobby") == string::npos)
context->nick = context->nick + "|Lobby";
else
{
// This didn't work out. Append a number or increment it.
string::reverse_iterator end = context->nick.rbegin();
if (!context->nick.empty() && isdigit(*end))
{
if (*end != '9')
*end = (*end) + 1;
else
context->nick = context->nick + "0";
}
else
context->nick = context->nick + "1";
}
irc_cmd_nick(session, context->nick.c_str());
}
void irc_notify_player_list(irc_session_t *session, const char *players)
{
IrcContext *context = (IrcContext *) irc_get_ctx(session);
istringstream input(players);
string name;
input >> name;
while (!input.fail() && !input.eof())
{
if (name != context->nick)
context->ircThread.GetCallback().SignalIrcPlayerJoined(name);
input >> name;
}
}
void
irc_event_connect(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
{
IrcContext *context = (IrcContext *) irc_get_ctx(session);
context->ircThread.GetCallback().SignalIrcConnect(origin);
irc_cmd_join(session, context->channel.c_str(), 0);
}
void
irc_channel(irc_session_t *session, const char *event, const char *origin, const char **params, unsigned count)
irc_event_join(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
{
// someone joined the channel.
IrcContext *context = (IrcContext *) irc_get_ctx(session);
if (context->nick == origin)
context->ircThread.GetCallback().SignalIrcSelfJoined(context->nick, context->channel);
else
context->ircThread.GetCallback().SignalIrcPlayerJoined(origin);
}
void
irc_event_leave(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
{
// someone left the channel.
IrcContext *context = (IrcContext *) irc_get_ctx(session);
context->ircThread.GetCallback().SignalIrcPlayerLeft(origin);
}
void
irc_event_channel(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
{
IrcContext *context = (IrcContext *) irc_get_ctx(session);
@@ -55,6 +119,23 @@ irc_channel(irc_session_t *session, const char *event, const char *origin, const
}
}
void
irc_event_numeric(irc_session_t * session, unsigned irc_event, const char *origin, const char **params, unsigned count)
{
switch (irc_event)
{
case LIBIRC_RFC_ERR_NICKNAMEINUSE :
case LIBIRC_RFC_ERR_NICKCOLLISION :
irc_auto_rename_nick(session);
break;
case LIBIRC_RFC_RPL_TOPIC :
break;
case LIBIRC_RFC_RPL_NAMREPLY :
if (count >= 4)
irc_notify_player_list(session, params[3]);
break;
}
}
IrcThread::IrcThread(IrcCallback &callback)
: m_callback(callback)
@@ -69,7 +150,7 @@ IrcThread::~IrcThread()
void
IrcThread::Init(const std::string &serverAddress, unsigned serverPort, bool ipv6, const std::string &nick, const std::string &channel)
{
if (IsRunning())
if (IsRunning() || serverAddress.empty() || nick.empty() || channel.empty())
return; // TODO: throw exception
IrcContext &context = GetContext();
@@ -83,15 +164,15 @@ IrcThread::Init(const std::string &serverAddress, unsigned serverPort, bool ipv6
irc_callbacks_t callbacks;
memset (&callbacks, 0, sizeof(callbacks));
callbacks.event_connect = irc_connect;
//callbacks.event_join
callbacks.event_connect = irc_event_connect;
callbacks.event_join = irc_event_join;
//callbacks.event_nick
//callbacks.event_quit
//callbacks.event_part
callbacks.event_quit = irc_event_leave;
callbacks.event_part = irc_event_leave;
//callbacks.event_mode
//callbacks.event_topic
//callbacks.event_kick
callbacks.event_channel = irc_channel;
callbacks.event_channel = irc_event_channel;
//callbacks.event_privmsg
//callbacks.event_notice
//callbacks.event_invite
@@ -99,7 +180,7 @@ IrcThread::Init(const std::string &serverAddress, unsigned serverPort, bool ipv6
//callbacks.event_ctcp_rep
//callbacks.event_ctcp_action
//callbacks.event_unknown
//callbacks.event_numeric
callbacks.event_numeric = irc_event_numeric;
//callbacks.event_dcc_chat_req
//callbacks.event_dcc_send_req
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@@ -28,6 +28,10 @@ class IrcCallback
public:
virtual ~IrcCallback();
virtual void SignalIrcConnect(const std::string &server) = 0;
virtual void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel) = 0;
virtual void SignalIrcPlayerJoined(const std::string &nickName) = 0;
virtual void SignalIrcPlayerLeft(const std::string &nickName) = 0;
virtual void SignalIrcChatMsg(const std::string &nickName, const std::string &msg) = 0;
};
+8 -4
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@@ -334,13 +334,17 @@ bool Session::isNetworkServerRunning() const
GameInfo Session::getClientGameInfo(unsigned playerId)
{
assert(myNetClient);
return myNetClient->GetGameInfo(playerId);
GameInfo info;
if (myNetClient)
info = myNetClient->GetGameInfo(playerId);
return info;
}
PlayerInfo Session::getClientPlayerInfo(unsigned playerId)
{
assert(myNetClient);
return myNetClient->GetPlayerInfo(playerId);
PlayerInfo info;
if (myNetClient)
info = myNetClient->GetPlayerInfo(playerId);
return info;
}