adds activePlayerList and runningPlayerList (XX) - bugfixes
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@@ -214,24 +214,25 @@ void LocalBeRoPreflop::run() {
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PlayerListConstIterator currentPlayersTurnConstIt;
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// exceptions
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// if in first Preflop Round next player is small blind and only all-in-big-blind with less than smallblind amount is nonfold too -> preflop is over
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if(getFirstRound()) {
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PlayerListConstIterator bigBlindPositionIt = getMyHand()->getActivePlayerIt(getBigBlindPositionId());
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assert(bigBlindPositionIt != getMyHand()->getActivePlayerList()->end());
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currentPlayersTurnConstIt = getMyHand()->getRunningPlayerIt( getCurrentPlayersTurnId() );
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assert(currentPlayersTurnConstIt != getMyHand()->getRunningPlayerList()->end());
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int nonFoldPlayerCounter = 0;
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for (it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); it_c++) {
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if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonFoldPlayerCounter++;
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}
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if((*currentPlayersTurnConstIt)->getMyButton() == BUTTON_SMALL_BLIND && (*bigBlindPositionIt)->getMySet() <= getSmallBlind() && nonFoldPlayerCounter == 2) {
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setFirstRound(false);
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allHighestSet = true;
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}
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}
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// no.1: if in first Preflop Round next player is small blind and only all-in-big-blind with less than smallblind amount is nonfold too -> preflop is over
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// if(getFirstRound()) {
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// PlayerListConstIterator bigBlindPositionIt = getMyHand()->getActivePlayerIt(getBigBlindPositionId());
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// assert(bigBlindPositionIt != getMyHand()->getActivePlayerList()->end());
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//
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// currentPlayersTurnConstIt = getMyHand()->getRunningPlayerIt( getCurrentPlayersTurnId() );
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// assert(currentPlayersTurnConstIt != getMyHand()->getRunningPlayerList()->end());
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//
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// int nonFoldPlayerCounter = 0;
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// for (it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); it_c++) {
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// if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonFoldPlayerCounter++;
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// }
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//
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// if((*currentPlayersTurnConstIt)->getMyButton() == BUTTON_SMALL_BLIND && (*bigBlindPositionIt)->getMySet() <= getSmallBlind() && nonFoldPlayerCounter == 2) {
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// setFirstRound(false);
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// allHighestSet = true;
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// getMyHand()->setAllInCondition(true);
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// }
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// }
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@@ -267,6 +268,9 @@ void LocalBeRoPreflop::run() {
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// Preflop nicht dran, weil wir nicht mehr in erster PreflopRunde und alle Sets gleich sind
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//also gehe in Flop
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getMyHand()->setActualRound(GAME_STATE_FLOP);
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// exception no.1 - see above
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// if(getMyHand()->getAllInCondition()) getMyHand()->setActualRound(GAME_STATE_PREFLOP);;
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//Action loeschen und ActionButtons refresh
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for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); it_c++) {
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