adds activePlayerList and runningPlayerList (XX) - bugfixes
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@@ -857,31 +857,24 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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switch(myUniqueID) {
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case 0: {
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// myActiveStatus=0;
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myCash=4600;
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myCash=0;
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} break;
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case 1: {
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// myActiveStatus=0;
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myCash=4400;
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myCash=104;
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} break;
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case 2: {
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// myActiveStatus=0;
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myCash=800;
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myCash=80;
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} break;
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case 3: {
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// myActiveStatus=0;
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myCash=4000;
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myCash=1280;
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} break;
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case 4: {
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// myActiveStatus=0;
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myCash=4200;
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myCash=0;
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} break;
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case 5: {
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// myActiveStatus=0;
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// myCash=14800;
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myCash=336;
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} break;
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case 6: {
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// myActiveStatus=0;
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// myCash=14800;
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} break;
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default: {
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@@ -1236,7 +1229,7 @@ void LocalPlayer::preflopEngine() {
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}
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break;
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case 2: {
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// myAction = PLAYER_ACTION_RAISE;
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myAction = PLAYER_ACTION_FOLD;
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// raise = 50;
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// if(mySet >= 70) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -1252,7 +1245,7 @@ void LocalPlayer::preflopEngine() {
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case 3: {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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myAction = PLAYER_ACTION_FOLD;
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// raise = 20;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -1260,7 +1253,7 @@ void LocalPlayer::preflopEngine() {
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}
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break;
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case 2: {
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// myAction = PLAYER_ACTION_RAISE;
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myAction = PLAYER_ACTION_FOLD;
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// raise = 50;
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// if(mySet >= 70) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -1275,15 +1268,15 @@ void LocalPlayer::preflopEngine() {
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case 4: {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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// myAction = PLAYER_ACTION_CALL;
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// raise = 20;
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if(mySet > 0) {
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myAction = PLAYER_ACTION_FOLD;
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}
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// if(mySet > 0) {
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// myAction = PLAYER_ACTION_FOLD;
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// }
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}
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break;
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case 2: {
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myAction = PLAYER_ACTION_FOLD;
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// myAction = PLAYER_ACTION_FOLD;
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// raise = 50;
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// if(mySet >= 70) {
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// myAction = PLAYER_ACTION_CALL;
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