adds activePlayerList and runningPlayerList (XX) - bugfixes
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@@ -36,6 +36,9 @@ public:
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void setPlayersTurn(int theValue);
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int getPlayersTurn() const;
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unsigned getSmallBlindPositionId() const;
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unsigned getBigBlindPositionId() const;
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void setCurrentPlayersTurnId(unsigned theValue);
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unsigned getCurrentPlayersTurnId() const;
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@@ -85,6 +88,9 @@ private:
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PlayerListIterator currentPlayersTurnIt; // iterator for runningPlayerList
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PlayerListIterator lastPlayersTurnIt; // iterator for runningPlayerList
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unsigned smallBlindPositionId;
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unsigned bigBlindPositionId;
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unsigned currentPlayersTurnId;
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unsigned firstRoundLastPlayersTurnId;
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