adds avatars vor connected-players-list in lobby
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@@ -6,7 +6,7 @@
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>875</width>
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<width>875</width>
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<height>610</height>
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<height>618</height>
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</rect>
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</rect>
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</property>
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</property>
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<property name="windowTitle" >
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<property name="windowTitle" >
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@@ -120,9 +120,21 @@
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<property name="minimumSize" >
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<property name="minimumSize" >
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<size>
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<size>
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<width>221</width>
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<width>221</width>
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<height>0</height>
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<height>221</height>
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</size>
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</size>
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</property>
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</property>
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<property name="midLineWidth" >
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<number>1</number>
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</property>
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<property name="iconSize" >
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<size>
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<width>25</width>
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<height>25</height>
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</size>
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</property>
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<property name="indentation" >
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<number>15</number>
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</property>
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<column>
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<column>
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<property name="text" >
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<property name="text" >
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<string>Connected Players</string>
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<string>Connected Players</string>
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@@ -36,6 +36,7 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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waitStartGameMsgBoxTimer->setSingleShot(TRUE);
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waitStartGameMsgBoxTimer->setSingleShot(TRUE);
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treeWidget_GameList->setGameListBackgroundImage(myAppDataPath +"gfx/gui/misc/background_gamelist.png");
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treeWidget_GameList->setGameListBackgroundImage(myAppDataPath +"gfx/gui/misc/background_gamelist.png");
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// treeWidget_connectedPlayers->setSpacing(1);
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connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
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connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
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@@ -459,6 +460,7 @@ void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerNa
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}
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}
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checkPlayerQuantity();
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checkPlayerQuantity();
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refreshConnectedPlayerAvatars();
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}
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}
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void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName) {
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void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName) {
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@@ -472,6 +474,7 @@ void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName)
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}
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}
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++it;
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++it;
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}
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}
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refreshConnectedPlayerAvatars();
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}
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}
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void gameLobbyDialogImpl::removePlayer(unsigned playerId, QString) {
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void gameLobbyDialogImpl::removePlayer(unsigned playerId, QString) {
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@@ -506,6 +509,24 @@ void gameLobbyDialogImpl::newGameAdmin(unsigned playerId, QString)
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}
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}
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}
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}
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void gameLobbyDialogImpl::refreshConnectedPlayerAvatars() {
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QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
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while (*it) {
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std::string myAvatarFileName;
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PlayerInfo playerInfo(mySession->getClientPlayerInfo((*it)->data(0, Qt::UserRole).toInt()));
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mySession->getAvatarFile(playerInfo.avatar, myAvatarFileName);
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QString myAvatarString(QString::fromUtf8(myAvatarFileName.c_str()));
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if(QFile::QFile(myAvatarString).exists()) {
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(*it)->setIcon(0, QIcon(myAvatarString));
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}
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++it;
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}
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}
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void gameLobbyDialogImpl::joinedGameDialogUpdate() {
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void gameLobbyDialogImpl::joinedGameDialogUpdate() {
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groupBox_GameInfo->setEnabled(true);
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groupBox_GameInfo->setEnabled(true);
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groupBox_GameInfo->setTitle(currentGameName);
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groupBox_GameInfo->setTitle(currentGameName);
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@@ -79,6 +79,8 @@ public slots:
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void removePlayer(unsigned, QString);
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void removePlayer(unsigned, QString);
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void newGameAdmin(unsigned, QString);
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void newGameAdmin(unsigned, QString);
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void refreshConnectedPlayerAvatars();
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void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
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void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
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void refresh(int actionID);
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void refresh(int actionID);
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void removedFromGame(int reason);
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void removedFromGame(int reason);
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