guest avatar menu
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@@ -46,52 +46,83 @@ MyAvatarLabel::~MyAvatarLabel()
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void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
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assert(myW->getSession()->getCurrentGame());
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if (myW->getSession()->isNetworkClientRunning() && !myW->getGuestMode()) {
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if (myW->getSession()->isNetworkClientRunning()) {
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PlayerListIterator it = myW->getSession()->getCurrentGame()->getSeatsList()->begin();
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//only active players are allowed to start a vote
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if((*it)->getMyActiveStatus()) {
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Game *currentGame = myW->getSession()->getCurrentGame();
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if(myW->getGuestMode()) {
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//excpetions for client is logged in as guest
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PlayerListConstIterator it_c;
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int activePlayerCounter=0;
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for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
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if((*it_c)->getMyActiveStatus()) activePlayerCounter++;
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}
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GameInfo info(myW->getSession()->getClientGameInfo(myW->getSession()->getClientCurrentGameId()));
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Game *currentGame = myW->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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int activePlayerCounter=0;
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if(activePlayerCounter > 2 && !voteRunning && info.data.gameType != GAME_TYPE_RANKING) setVoteOnKickContextMenuEnabled(TRUE);
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else setVoteOnKickContextMenuEnabled(FALSE);
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setVoteOnKickContextMenuEnabled(FALSE);
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action_IgnorePlayer->setEnabled(FALSE);
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action_IgnorePlayer->setEnabled(true);
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int j=0;
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for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
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if(myId == j && myW->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).isGuest) {
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action_IgnorePlayer->setDisabled(true);
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if(myW->getSession()->getGameType() == Session::GAME_TYPE_INTERNET) {
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action_ReportBadAvatar->setVisible(TRUE);
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}
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else {
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action_ReportBadAvatar->setVisible(FALSE);
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}
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j++;
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}
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int i=0;
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for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
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int i=0;
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for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
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//also inactive player which stays on table can be voted to kick
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if(myContextMenuEnabled && myId != 0 && myId == i && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER && ( (*it_c)->getMyActiveStatus() || (*it_c)->getMyStayOnTableStatus() ) )
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showContextMenu(event->globalPos());
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//also inactive player which stays on table can be voted to kick
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if(myContextMenuEnabled && myId != 0 && myId == i && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER && ( (*it_c)->getMyActiveStatus() || (*it_c)->getMyStayOnTableStatus() ) )
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showContextMenu(event->globalPos());
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i++;
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}
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if(myW->getSession()->getGameType() == Session::GAME_TYPE_INTERNET) {
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action_ReportBadAvatar->setVisible(TRUE);
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i++;
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}
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}
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else {
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action_ReportBadAvatar->setVisible(FALSE);
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}
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//normal player mode in internet game
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Game *currentGame = myW->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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int activePlayerCounter=0;
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for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
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if((*it_c)->getMyActiveStatus()) activePlayerCounter++;
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}
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GameInfo info(myW->getSession()->getClientGameInfo(myW->getSession()->getClientCurrentGameId()));
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if(activePlayerCounter > 2 && !voteRunning && info.data.gameType != GAME_TYPE_RANKING) setVoteOnKickContextMenuEnabled(TRUE);
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else setVoteOnKickContextMenuEnabled(FALSE);
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action_IgnorePlayer->setEnabled(true);
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int j=0;
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for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
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if(myId == j && myW->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).isGuest) {
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action_IgnorePlayer->setDisabled(true);
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}
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j++;
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}
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if(myW->getSession()->getGameType() == Session::GAME_TYPE_INTERNET) {
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action_ReportBadAvatar->setVisible(TRUE);
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}
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else {
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action_ReportBadAvatar->setVisible(FALSE);
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}
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int i=0;
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for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
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//also inactive player which stays on table can be voted to kick
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if(myContextMenuEnabled && myId != 0 && myId == i && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER && ( (*it_c)->getMyActiveStatus() || (*it_c)->getMyStayOnTableStatus() ) )
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showContextMenu(event->globalPos());
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i++;
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}
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}
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}
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}
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}
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