Human_Player check before join Lobby, Sortable AvailablePlayer List in Lobby

This commit is contained in:
doitux
2007-09-29 09:47:09 +00:00
parent 9d797edcb6
commit 4b56af8c42
6 changed files with 54 additions and 16 deletions
+15 -7
View File
@@ -13,18 +13,26 @@
<string>Network Error</string>
</property>
<layout class="QGridLayout" >
<property name="margin" >
<property name="leftMargin" >
<number>9</number>
</property>
<property name="spacing" >
<property name="topMargin" >
<number>9</number>
</property>
<property name="rightMargin" >
<number>9</number>
</property>
<property name="bottomMargin" >
<number>9</number>
</property>
<property name="horizontalSpacing" >
<number>6</number>
</property>
<property name="verticalSpacing" >
<number>6</number>
</property>
<item row="0" column="0" colspan="2" >
<widget class="QLabel" name="label_Message" >
<property name="alignment" >
<set>Qt::AlignCenter</set>
</property>
</widget>
<widget class="QLabel" name="label_Message" />
</item>
<item row="1" column="1" >
<widget class="QLineEdit" name="lineEdit" />
+9
View File
@@ -33,6 +33,15 @@
<height>16777215</height>
</size>
</property>
<property name="indentation" >
<number>5</number>
</property>
<property name="rootIsDecorated" >
<bool>false</bool>
</property>
<property name="sortingEnabled" >
<bool>true</bool>
</property>
<column>
<property name="text" >
<string>Available Players</string>
@@ -68,6 +68,8 @@ void LobbyChat::playerJoined(QString playerName)
{
QTreeWidgetItem *item = new QTreeWidgetItem(myLobby->treeWidget_NickList, 0);
item->setData(0, Qt::DisplayRole, playerName);
myLobby->treeWidget_NickList->sortItems(0, Qt::AscendingOrder);
}
void LobbyChat::playerLeft(QString playerName)
@@ -75,6 +77,8 @@ void LobbyChat::playerLeft(QString playerName)
QList<QTreeWidgetItem *> tmpList(myLobby->treeWidget_NickList->findItems(playerName, Qt::MatchExactly));
if (!tmpList.empty())
myLobby->treeWidget_NickList->takeTopLevelItem(myLobby->treeWidget_NickList->indexOfTopLevelItem(tmpList.front()));
myLobby->treeWidget_NickList->sortItems(0, Qt::AscendingOrder);
}
void LobbyChat::displayMessage(QString playerName, QString message) {
+23 -7
View File
@@ -935,26 +935,42 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
void mainWindowImpl::callGameLobbyDialog() {
//Avoid join Lobby with "Human Player" nick
if(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()) == QString("Human Player")) {
myChangeHumanPlayerNameDialog->label_Message->setText(tr("You cannot join Internet-Game-Lobby with \"Human Player\" as nickname.\nPlease choose another one."));
myChangeHumanPlayerNameDialog->exec();
if(myChangeHumanPlayerNameDialog->result() == QDialog::Accepted) {
joinGameLobby();
}
}
else {
joinGameLobby();
}
}
void mainWindowImpl::joinGameLobby() {
// Join Lobby
mySession->terminateNetworkClient();
if (myServerGuiInterface.get())
myServerGuiInterface->getSession().terminateNetworkServer();
myGameLobbyDialog->setSession(&getSession());
myStartNetworkGameDialog->setSession(&getSession());
myGameLobbyDialog->setSession(&getSession());
myStartNetworkGameDialog->setSession(&getSession());
// Start client for dedicated server.
mySession->startInternetClient();
//Dialog mit Statusbalken
myConnectToServerDialog->exec();
if (myConnectToServerDialog->result() == QDialog::Rejected ) {
mySession->terminateNetworkClient();
}
else
{
myGameLobbyDialog->exec();
if (myGameLobbyDialog->result() == QDialog::Accepted)
{
//some gui modifications
+1
View File
@@ -183,6 +183,7 @@ public slots:
void callCreateNetworkGameDialog();
void callJoinNetworkGameDialog();
void callGameLobbyDialog();
void joinGameLobby();
void myBetRaise();
void myFoldAllin();