Human_Player check before join Lobby, Sortable AvailablePlayer List in Lobby
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@@ -68,6 +68,8 @@ void LobbyChat::playerJoined(QString playerName)
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{
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QTreeWidgetItem *item = new QTreeWidgetItem(myLobby->treeWidget_NickList, 0);
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item->setData(0, Qt::DisplayRole, playerName);
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myLobby->treeWidget_NickList->sortItems(0, Qt::AscendingOrder);
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}
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void LobbyChat::playerLeft(QString playerName)
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@@ -75,6 +77,8 @@ void LobbyChat::playerLeft(QString playerName)
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QList<QTreeWidgetItem *> tmpList(myLobby->treeWidget_NickList->findItems(playerName, Qt::MatchExactly));
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if (!tmpList.empty())
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myLobby->treeWidget_NickList->takeTopLevelItem(myLobby->treeWidget_NickList->indexOfTopLevelItem(tmpList.front()));
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myLobby->treeWidget_NickList->sortItems(0, Qt::AscendingOrder);
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}
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void LobbyChat::displayMessage(QString playerName, QString message) {
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