The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
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@@ -4,7 +4,7 @@ TEMPLATE = app
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CODECFORSRC = UTF-8
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CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on release
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# CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on debug
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#CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on debug
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# ####Uncomment this for RELEASE on Linux/Unix/BSD (only for static Qt)
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#QTPLUGIN += qjpeg qgif
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@@ -118,7 +118,6 @@ HEADERS += src/game.h \
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src/net/clientthread.h \
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src/net/genericsocket.h \
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src/net/netpacket.h \
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src/net/resolverthread.h \
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src/net/senderhelper.h \
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src/net/serveraccepthelper.h \
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src/net/serverlobbythread.h \
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